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Posts with tag metal-slug-7

Metal Slug 7 holding out for a hero



We would never have associated gravelly-voiced Welsh songstress Bonnie Tyler with Metal Slug, but some genius at Ignition combined the two for the latest Metal Slug 7 trailer. Against all expectations, the rousing '80s power anthem "Holding out for a Hero" is the perfect companion piece to SNK's game.

Not that we're Bonnie Tyler fans or anything, obviously, because we only listen to totally manly music like, uh, Slayer and stuff. Yeah. As for the game itself, it still looks awesome, despite some importers suggesting it's not all it should be.

Gallery: Metal Slug 7

Continue reading Metal Slug 7 holding out for a hero

We believe in Metal Slug 7 videos

We've heard some pretty bad things about how the Japanese version of Metal Slug 7 turned out, and that's so sad! Because it continues to look so awesome in trailers! Look at this one, in which a giant walking robot mows down tanks, trucks, helicopters, and even another giant walking robot!

We're just going to continue thinking it's awesome until we play the final US version, for our own sakes. It's a lot more fun to watch videos like this (and several more new videos at IGN) and look forward to playing it. There'll be plenty of time to be disappointed later. And at least it isn't Commando: Steel Disaster.

Gallery: Metal Slug 7

DS Daily: What could be manlier, Contra 4 or Metal Slug 7?

We know Metal Slug 7 hasn't released yet (we're counting the days!), but the latest trailer for the title proved one thing to us: this game is going to be one manly time. But, what to do, as Contra 4 already takes up space on our shelf of manly stuff?

Are we to take it down for Metal Slug 7? Can the two co-exists as incredibly awesome and manly games? Which one do you think is more manly and buff?

Michael Bay presents: Metal Slug 7


The latest trailer for Metal Slug 7 gets a computer-generated "brushed steel and industrial noises" presentation usually reserved for commercials about truck sales ... or movies for dudes. It makes huge, bombastic claims: "THE ULTIMATE CHARACTERS." "THE ULTIMATE WEAPONS." "THE ULTIMATE GAME."

Like a Michael Bay movie, Metal Slug 7 is full of big explosions, big machines, and big explosions. And like the average Michael Bay movie, it's going to be a challenge to get all the way through it. However, unlike, say, Transformers, we expect to enjoy Metal Slug 7 for as many as two hours. Probably more!

Gallery: Metal Slug 7


[Via press release]

Metal Slug 7 bombarding Europe this year


The unsourced rumor of a 2008 European Metal Slug 7 release date must be acknowledged. It turns out that Europeans will not only get Metal Slug 7 in 2008, but they will also get it pretty much the same time as everywhere else. A press release has come through and announced an "Autumn 2008" release. Yes, that means Fall -- Autumn is for those lame Europeans and non-lame Australians.

To accompany this timely news, five new screens of the kill-o-rama have been updated in our gallery. With seven brand new missions six playable characters and apparently the biggest SLUG vehicle ever, this is exactly what hardcore Metal Slug fans need.

Gallery: Metal Slug 7


[Via press release]

DS releases for the week of July 14th

Good thing you'll be caught up with E3 this week, because there's not a whole lot out on shelves -- at least, not in the U.S.. The most exciting thing this week? Metal Slug 7 finally comes out somewhere, with that somewhere being Japan. But that's not even close to being the most exciting Japanese release this week.
  • Mister Slime
  • Nancy Drew: The Mystery of the Clue Bender Society
  • Space Chimps
  • Yamaha Supercross
Bounce past the break to see what's out in the rest of the world.

Continue reading DS releases for the week of July 14th

Metal Slug 7 in 2008 for Europe?


According to French gaming site Wiiz, our brothers and sisters across the pond might be getting Metal Slug 7 later this year. Should this go down, we imagine you'll be just as intoxicated by the action on your DS as we will be when the title hits U.S. shores.

Considering that Wiiz doesn't source anyone for this "news," however, we're going to keep this one filed under the Rumors section.

Gallery: Metal Slug 7


[Via Go Nintendo]

Metal Slug 7 rescues North America this fall


Ignition Entertainment has finally offered some hint as to when Metal Slug 7 will be released stateside in a press release sent out today. The company specified a fall release for the SNK Playmore-developed (and co-published) run-and-gun sequel.

"Truth be told, I have a pink DS and was embarrassed to play it in public," said Ajay Chadha, Ignition president. "Now with Metal Slug 7 loaded, I have no qualms," said Ajay Chadha, President of Ignition Entertainment. Good thing this was a textual release and not an audio announcement, because it would have been really hard to say that with his tongue that far in cheek.

Along with the release window, Ignition sent out the American boxart, which, we are happy to say, isn't completely different from the great Japanese art. The contrast has been increased, and the logo has been moved into a more prominent position and framed by explodies, but we fully approve of those minor changes.

Gallery: Metal Slug 7

Metal Slug 7 site updates with new screens

The official site for upcoming SNK title, Metal Slug 7, has updated with some new goodies for fans. For those of you who want to know more about the cast of the game, there's an updated character profile page. Also, you'll find a boatload of screens showing off gameplay, the rankings screens and "Combat School," which looks like training missions.

You can find all of the new screens in our gallery below, so head on in and check out the eye candy.

Gallery: Metal Slug 7


[Via Go Nintendo]

Metal Slug 7 boxart will soon wrap copies of Metal Slug 7


The appearance of a boxart image for Metal Slug 7 means that SNK is one step closer to putting the game in boxes and shipping it out to stores in Japan (which happens on July 17!). Then, some time in the future, it'll get shipped out to the U.S. Then, shooting stuff time!

Even without the portent of Metal Slug on the way, we'd be happy with this boxart, which can only be described as classic SNK -- detailed, colorful hand-painted art that would be right at home adorning the box for a $300 game. Hopefully SNK realizes it would be cheaper to keep the same awesome art for the American box, rather than replacing it with something boring.

Metal Slug 7 trailer introduces new Super Vehicles


Now, for some less ... awkward SNK news: this trailer for Metal Slug 7 is so not about harassing schoolgirls that you could probably be seen looking at it. You may even be able to bring yourself to buy this game in a store, without a disguise on.

There's enough content in the trailer to motivate us to make such a non-incognito purchase, as well. The animation looks wonderful, at least as far as we can tell from YouTube, and there are at least two awesome new vehicles: the Slug Truck, a mine cart thing, and Slug Giganto, a giant robot! Even minor features like the prisoner database sound great.

Gallery: Metal Slug 7


[Via NeoGAF]

Metal Slug blasting up Japan this July

SNK Playmore has slapped a Japanese release date on one of our most eagerly awaited games of the year. Metal Slug 7 will launch there on July 22nd, meaning North America and Europe will probably be left hanging on until later this year.

We've no problem with waiting whatsoever, especially since we tried the game ourselves and loved every second. And hey, it's not as though our wallets/unicorn-branded purses will be getting much of a breather in the meantime. Take your sweet time, SNK!

Gallery: Metal Slug 7


[Via Go Nintendo]

SNK enlists Ignition to help fire Metal Slug 7 at North America


Ignition Entertainment currently co-publishes SNK Playmore's games in Europe, and they have announced today that the two will partner for the North American market as well. This new partnership has an immediate, tangible benefit for people who think awesome things are awesome: Metal Slug 7.

The first game to be published in the U.S. by the two companies is the new DS-only sequel to the popular, and totally badass, run-and-gun series. Since we had yet to hear any concrete confirmation of a localized version, other than the fact that a playable demo of the Japanese game was on display at GDC (a fact that took even SNK's American staff by surprise), this announcement is more than welcome. Even in the early state it was in, Metal Slug was the real thing.

Gallery: Metal Slug 7

DS Daily: Super Vehicle NDS


One of the most significant discoveries for the DS at GDC this year was Metal Slug 7, a completely unexpected and delightful surprise to walk into. For a brief moment, all of the rushing around, missed meals, long lines, thick crowds and general weariness gave way to a beautiful, blissful reverie of, well, shooting and knifing dudes.

Early screenshots were less-than-promising (we've got the same screenshots in our gallery now, in a more flattering resolution), but we can now confirm that, like every recent game, it just looks better in motion. It doesn't look as totally beautiful as the Neo-Geo or Atomiswave games, but this is every bit a real Metal Slug sequel.

Did you have faith in Metal Slug 7, or were the disappointing screenshots and SNK silence enough to put you off? Did you believe that a non-arcade, non-Neo Metal Slug could be any good? Did the amazing Contra 4 help?

Gallery: Metal Slug 7

GDC08: Surprise Metal Slug 7 appearance!


Expecting a room full of Neo Geo collections, I walked into SNK's demo room and found ... a room full of Neo Geo collections. But! In the back of the room, sitting unassumingly on a table, was Metal Slug 7! It was such a surprise that not even the SNK PR people there knew it would be there until this morning. It's fresh.

First off, I'll say that the jaggy, messy-looking screenshots released before do not reflect the (not even) final game. In fact, the game looks great, with all of Metal Slug's signature animations intact. The game is controlled with d-pad and buttons (I didn't even think to mess with the stylus) with a progress map on the lower screen. There are six selectable characters: Marco, Eri, Ralf, Clark, Fio, and Tarma. Each comes with a different default weapon; Marco's, for example, was a lightning gun. The levels are rife with bearded hostages, as is the custom for this series, and lots of enemies to be shot and knifed.

Unfortunately, I can't provide detailed impressions of multiple levels, because despite my best efforts I died early on in each level. I kept trying, though. There seems to be a mission mode that divides the game into shorter missions; however, since all the interface was in Japanese, I can't be sure. Again, not dying frequently would have helped here.

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