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Posts with tag ninja

A mega load of screens for Star Force 2

In order to remind us that Mega Man Star Force 2 released today, Capcom offered up a plethora of screens for fans to check out. There are so many of them that you can probably just look at the screens in a slideshow and call it a day, saving yourself the $29.99. Of course, that just takes all the fun out of it.

As you may recall, there are two different versions of the game: Zerker x Ninja and Zerker x Saurian. Although they're mostly the same, each one offers Mega Man different powers.

So, which will it be, Star Force fans? Saurian, or Ninja?


[Via press release]

N+ knocks it up a notch with new trailers ... BAM


In the spirit of a true ninja master, the perenially popular platformer N+ is still on its merry way to the DS. Many people out there have tried several adventures of the anonymous little hero on the PC, and are better gamers for it. Put it this way -- N+ levels are really, super easy to make, so the DS version features plenty of original creations.

You can check out some of the high-flying gameplay in the new trailer above, along with two more after the break. N+ hasn't been dumbed-down for portable installments at all, and includes a full level editor and downloadable content. If you haven't tried N+ before, it would be in your best interest to slide down to your nearest store on August 28 and hand over the cash for this bad boy. Ninja-style.

Continue reading N+ knocks it up a notch with new trailers ... BAM

Ninjatown: Tower Defense with ninjas


We knew developer Venan Entertainment and Shawnimals creator Shawn Smith were intending to create an "action-strategy" title with Ninjatown, but, for some reason, it never occurred to us that what they meant was a ninja-themed Tower Defense game.

Reviewing IGN's gameplay clips and Joystiq's hands-on preview, it's obvious now how Ninjatown will play: During a brief building phase, you'll build ninja huts along a path which will produce varied ninja units. Enemies will start to charge down the path, and your newly created ninjas must try to stop them.

Managing and commanding the ninjas from a hot air balloon as Ol' Master Ninja, players can jump into the battle with special attacks, such as smacking enemies with the Ol' Master Ninja's cane and slowing them down by blowing into the DS's microphone.

Publisher SouthPeak expects to include 30+ scenarios total, encompassing five different gameworld areas, for Ninjatown's fall release. Though there's already at least one other Tower Defense commercial title due for the DS -- 5th Cell's Lock's Quest -- the cute character designs, playful approach, and use of the system's features could be enough to turn Ninjatown into something special.

Gallery: Ninjatown


Read - Joystiq hands-on: Ninjatown
Read - IGN's Ninjatown videos

Get your own Dragon Sword on the cheap

Those who've been sitting on the fence, not content with a favorable review to force them to partake in Ninja Gaiden: Dragon Sword in all its sword-slicing glory, now might be the time to come down from there and see what Ryu Hayabusa's latest adventure is all about. Popular retail website Newegg.com is offering the Tecmo title for $22.99 (+ $2.99 for 3 business day shipping).

The regular price for the game, as many of you might know, is $34.99, so this is a pretty good deal. Add on top of it the fact that the game is great and we can see little reason why you shouldn't have stopped reading this and instead be in the checkout section at Newegg right now, entering in your credit card information. For those of you without credit cards, just tie some money to a pigeon and send it their way. Regardless of how you pay, you really should own this game.

Gallery: Ninja Gaiden Dragon Sword


[Via CAG]

WRUP: Silent like ninja edition


This week's main attraction is none other than Team Ninja's handheld entry in their franchise, Ninja Gaiden: Dragon Sword. Sure, other games released this week, too, but we're not too concerned with those. Oh no, we're just anxious to unsheathe our stylus and cut foes asunder. Surely, that isn't a feeling we alone possess?

What will you all be playing this weekend? Ninja Gaiden, like us? Or some other game (or games)?

Gallery: Ninja Gaiden Dragon Sword

Promotional Consideration: Real-life ninjas flippin' out


Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

Our featured item for this Easter Sunday, the North American commercial for Ninja Gaiden: Dragon Sword, already made the rounds earlier this week, but if, like us, you're a fan of stealth assassins, that's probably of little concern to you. Put on your cleanest black jumpsuit -- make sure to run a lint-roller on it first to pull off all that cat hair -- and sneak past the post break for the video.

Gallery: Ninja Gaiden Dragon Sword

Continue reading Promotional Consideration: Real-life ninjas flippin' out

The Legend of Kage 2 may surprise you


Chances are that if you've played The Legend of Kage for any significant amount of time, the last game you'd buy would be something called The Legend of Kage 2. But this gameplay video for the sequel shows that while they've kept the ninja-in-the-forest theme, Taito has all but tossed out the floaty tree-to-tree jumping and being killed by shurikens in favor of a much faster, much more sword-combat-based game. It's more Shinobi than Kage, and even more fighting-heavy than that.

Why would Taito choose to deliberately reference a game that seems to be almost universally hated? They could have called their ninja action game anything they wanted. We hope that enough Japanese gamers see past the name to make Kage 2 a success.

Legend of Kage 2 sneaks out into Japanese stores

Taito's surprisingly awesome-looking Legend of Kage 2 comes out tomorrow in Japan, and we remain hopeful for a localization announcement. We feel confident that it'll happen, too, since parent company Square Enix has decided to release its contemporary retro sequels, Arkanoid DS and Space Invaders Extreme.

For now, we can enjoy these new screens from Dengeki and wonder which way we'll end up disappointed: news that it won't be localized, or the actual quality of Kage 2. We won't be disappointed with the number of kunoichi battles, at least -- it seems that female ninja just hate this guy.

WRUP: a ninja's destiny edition


Looking over this week's releases, the only title that really piques our interest is Naruto: Ninja Destiny. JC got his hands on it at GDC and confirmed that we weren't crazy when we gushed about how beautiful the game is. We're not Naruto fans at all, but we are fans of fighting games.

What are you all planning on picking up? New game? Playing through an older title? What will you be playing this weekend?

Gallery: Naruto: Ninja Destiny

N+ video is jaw-dropping


Atari knows how much we love N+, so they sent us some brand-new gameplay footage. We have played the game (though in a much earlier stage) and we still found ourselves arrested by the unexpected beauty of the footage. YouTube isn't the best medium to get the crispness of the video across, but the 60-frames-per-second animation is still there, as is the quick, precise movement of the ninja character. The music is also catchy and retro-techno-awesome.

In addition to the new video, we've updated the gallery with 15 screenshots, each showing off a different level. The levels are crazily varied, showing the strength of the editor (and of Metanet's imaginations).

See also: 2008's Biggest Blips: N+

Gallery: N+

What's going down in Ninjatown


We're confident in our belief that Ninjatown is the only ninja game in history to feature cartoon hearts on its box. It's all due to the super-cute style created by Shawn Smith that the bizarre dichotomy between cute and cold-heartedly murderous can be maintained. For example: the game is a strategy game, which means war. The black-suited ninja is less than one second away from committing an act of violence on the boxart, and yet the ninjas' Smurf-Village-like dwellings overpower that and elicit an "awwww."

We've got the first direct-feed screens of the game in our new gallery, and the same feeling applies: yes, these are people who primarily identify as ruthless assassins, but ... we want to huggle them.

Gallery: Ninjatown



[Via press release]

2008's Biggest Blips: N+


Developer: Silverbirch Studios
Publisher: Atari
Release: April

The physics-based platformer N was a unique PC release. While platform games are a staple of the medium, N distinguished itself with its sophisticated physics-engine, minimalist presentation, parkour-like movement and, especially, a level editor that allows fans to design levels with every feature of the official ones.

The game has been updated and remade for release on the DS (and other systems). A bunch of new levels have been added, including contest-winning fan levels. The game features a dual-view in which the bottom screen zooms in on the player and the top screen shows the full level. New enemies and obstacles have been added. A DS-specific level editor has been created that allows for online level sharing just like in the PC version. The question, then, for original developer Metanet and console publisher Atari, is how to convey this in the game's title. N, being so short, brings minimal information about the content of the game. And even gamers familiar with the PC game wouldn't guess from the name N that so much had been added. Thus, it was important to come up with a name that clues gamers into both the inherent ninja-ness of the base game and the updated material in the console version. And, well, it was a long process.

Rejected titles for the DS remake of the PC freeware physics-based puzzle-platformer, N:
  • The Island of Secret Jumping
  • Jump: The Jumpening
  • Platformia: A Synaesthetic Vertical Experience
  • Jumpster! The Jumping Ant in: Big Day Out
  • The Player Dies From Falling Or Being Hit By Some Kinda Robot
  • Quest for Gold Coins: The Tale of a Ninja
  • A+
  • B+
  • You Probably Get That Particular Joke By Now
  • Taco Hunt USA
  • Get Killed By A Thing
  • Large Levels, Small Guy: The Journey of a Lifetime
  • Dr. Platformatic's Ninjadventure
  • Desperation Gymnastics
  • IMPERIUM-X 2088: HUMANITY'S LAST LEAP
  • John Madden's Guitar Halo
  • Platforming Training: Learn Precision Video Game Playing in Minutes a Day
  • Ninja Legend: A Ninja's Legend
  • Legendary Ninja: Birth of a Ninja Legend
  • Gold Quest: Lost Coins of the Realm
  • My Pet Ninja
  • Run Run Run Run Jump
  • Extreme Oreo Run: Savor the Action (Atari was exploring possible licenses)
In the end, Atari decided that the best way to get the message of "N plus stuff" across was to give it the obvious name: Phoenix Wright: Ace Attorney. But copyright prevented that, so they went with N+.

Gallery: N+


Bangai-O Spirits Back But can you farm?

2008's Biggest Blips: Ninja Gaiden: Dragon Sword


Developer: Team Ninja
Publisher: Tecmo
Release: March

There is a certain DS title on the horizon: Ninja Gaiden: Dragon Sword. As a person who enjoys the finer things in life, like the silent "fwip" of a poisoned dart hitting your enemy's throat or the grace of emerging from the shadows to slice your enemy's stomach, spilling his intestines onto the bamboo floor beneath you, this game is likely the focal point of your life right now. Your only reason for accessing DS Fanboy on any kind of regular basis is only in the hopes that there will be new Ninja Gaiden news.

If none of this rings true to you, then perhaps some personal reflection is in order. Have you perhaps considered you are not a ninja, nor are you fascinated with the world's most efficient killer? Should this be the case, we have a surefire way to make sure you let in the unimaginable power to dispatch the living and accept the Ninja as the world's most awesome thing ever, all in a matter of days.

First of all, we have to list the givens:
  • You must quit your job
  • Leave your loved ones, making sure only to take one internet-accessing device (so you can read the rest of this, unless you want to use a pen and paper like some jerk), one bowl of rice and your DS
  • Make your way to the mountains of Tibet

Okay, now you're in Tibet. First thing you need to do is throw out the bowl of rice. Ninja don't get hungry; hunger fears the power of the ninja. The ninja sustains its life through the destruction of its enemies. It feeds on the perfection of silently killing its target and making its way off into the night.

Next, you need to hook it up with Google maps and search for your local video rental store. Actually, there aren't that many in Tibet, so head back to your residence (maybe you should have just written this all down or printed it out?). Look up a Hollywood Video or a Blockbuster and go in. Find the nearest employee and ask them to point you toward the Ninja section. If they don't have a Ninja section, pull out your DS and use it to smack that unhelpful person in the face. Then, ask them to point you toward American Ninja.

Once face-to-case with the film, you'll have little time before the cops show up. You won't be able to take them on now at this point in your training, so grab everything that says American Ninja on it and duck out of the door. Once out of the store, put your heels to the pavement and run as fast as you can back to your family.

As you arrive at your former home, take care to enter as silently as possible. Your former spouse may have found someone new in the period since your departure and your training may need to be accelerated. Your primary goal is to find your VCR or DVD player, extract it and abscond to somewhere safe so that you may view these films.



Now is the time to absorb this material and carefully study each and every film in the American Ninja franchise you were able to make off with. You must watch them and emulate every single one of Dudikoff's moves, with your DS's stylus firmly gripped in hand. And only after learning from the master may you attempt your next task: securing your copy of Ninja Gaiden: Dragon Sword.

By this time in your ninja career, it is now March and the release of Ninja Gaiden: Dragon Sword is quickly approaching. It would have to be before you could realistically master the skills of Michael Dudikoff. And now is your true test, as you must leave your dojo in the hunt for Ninja Gaiden: Dragon Sword.



Now is the time for real-world practice, as seen in the video above.

It is here that your true skills will be put to the test. You have trained hard and you have been faced with many trials. You will have to make your way into a convenient retail location, procure the DS title, pay off the cashier and return to your sanctuary. It is a difficult task. We wish you luck.

Gallery: Ninja Gaiden Dragon Sword



Professor Layton
Back Duck!

NARUTO: Ninja Destiny gets beefed up for North America

Even though Japanese gamers know their way around a video game, it would seem that Tomy and D3 are doing all they can to make sure NARUTO: Ninja Destiny is better than its Japanese cousin when it arrives in North America. What they've done is smoothed out the framerate, increasing the tension of combat. Nobby Matsuo, the associate producer from Tomy , says "the gameplay experience markedly different is what you would be used to if you played the Japanese version in terms of the button responses, attacks and the speed of the combat. It's a lot more frantic, it's a lot faster." Hey, we're all for fast combat in a ninja-based game!

Other improvements include an overhauled story mode, where the North American storyline is completely different from the Japanese version of the game. The single player campaign will take place between episodes 100 and 140.

Gallery: Naruto: Ninja Destiny

EGM visits Ninjatown


Shawnimals creator and Electronic Gaming Monthly alum Shawn Smith finally broke his silence on Ninjatown, sitting with EGM to talk about the game and share a couple screenshots. We knew to expect plenty of characters from the Shawnimals plush toy line when the Ninjatown trailer debuted, but, until now, we've been left in the dark on how the "action-strategy" title would play.

According to Shawn, battles will be split into two phases, building and combat, the first of which allows you to drop in structures and create/upgrade the different ninjas at your disposal. While combat hasn't been finalized, it's expected to include a "puzzle element." We're not sure how that would work with the two screens shown so far, but it certainly sounds interesting!

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