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Posts with tag project-exile

Black Sigil's meandering trailers

Now that Graffiti Entertainment has given Black Sigil its (presumably) final name, they've decided to start promoting the 16-bit-esque RPG for real. These two gameplay trailers follow hero Kairu as he, uh, walks around a house, reads some books, talks to his friends, and watches some knights eat dinner. It actually seems like a pretty lazy afternoon. Well, except that the house is a giant mansion and Kairu has to do a lot of walking. Light low-impact exercise will probably help him when he's fighting or walking up a bunch of stairs.

There is combat in other parts of the game, as seen in the last trailer. These trailers just happen to focus on the talky bits.

Continue reading Black Sigil's meandering trailers

Graffiti sees a Project Exile and wants it painted Black

Graffiti Entertainment doesn't yet have a release date set for Black Sigil: Blade of the Exiled, formerly known as Project Exile, but the publisher has put out a new trailer and over two dozen new screenshots for the retitled game. Originally intended as a GBA game, Black Sigil's art direction still bears an uncanny resemblance to SquareSoft's SNES-era RPGs just as much as it did when developer Studio Archcraft first revealed the game in 2006.

The trailer boasts an "active-time tactical combat" system which we don't quite understand yet, and the top screen looks bare during battles -- hopefully we'll hear more specifics and see more features as Black Sigil's release approaches. With a retro-styled game boasting "30+ hours of game play with tons of side-quests," our expectations are high.

Gallery: Black Sigil

Project Exile finds publisher for early 2008 release

We thought that Project Exile was abandoned, left to rust in an unused barn with the other RPGs from indie studios that we haven't heard much from in months (e.g. Western Lords), but that wasn't the case! Signature Devices and Graffiti Entertainment announced that they've teamed up with Montreal-based developer Studio Archcraft to publish Project Exile, predicting a release for the 1st quarter of 2008.

If this is your first time hearing about the title, Project Exile is a "Japanese-style RPG" that follows the traditions of classic SNES RPGs with both its graphics and game design. In fact, its similarities to games like Chrono Trigger, the Seiken Densetsu series, and Final Fantasy 6 are so pronounced, there was a bit of controversy over whether or not the developer was using altered sprites ripped from its forefathers.

Though we're weary over what functionality the team might've shoehorned in during the game's mid-development move from the GBA to the DS, if Studio Archcraft manages to fulfill its promise of "eight fully developed playable characters armed with over 100 different abilities, skills, and combos," we'll definitely be at the front of the line when Project Exile hits shops.

[Via Joystiq]

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