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Posts with tag rhythm

Guitar Hero: On Tour Decades now dated (in more ways than one)


For the first time in ages, we're actually intrigued about Guitar Hero on the DS. It's less to do with the games, and more about how Activision plans to squeeze the franchise and Guitar Grip onto the GBA slot-less Nintendo DSi (and squeeze it on they will, believe us -- those sales figures can't be ignored).

Still, it's not an immediate problem. While Activision scratches its head over a solution, there are still 80 million or so GBA slot-equipped DSes out there that can accomodate Guitar Hero: On Tour Decades and its lumpy, hand-torturing peripheral. We imagine there'll be no shortage of takers for this sequel, which Activision has just confirmed will launch November 16th. One day less to wait, then!

Rhythm Heaven, Mario & Luigi 3 vaguely dated for US

Nintendo's fall media event confirmed a US release for the newly-announced Mario & Luigi RPG 3, as if we didn't expect it! The date wasn't specified beyond "2009," leading us to wonder if it will be positioned to coincide with the DSi. Or not. There are plenty of dates in one year for both.

Also coming in 2009, specifically the first half: Rhythm Heaven, which has been selling like crazy in Japan. We really shouldn't let all the new hardware and new game announcements and such overshadow what is really important in life -- which is Rhythm Heaven.

Gallery: Mario & Luigi 3


[screen via Game Watch]

Amazon places Guitar Hero: On Tour into the Gold Box

Amazon is running another Gold Box promotion, as it is want to do, and featured right now is Guitar Hero: On Tour. The entire bundle is being sold for the low price of $29.99, which is around $20 less than the MSRP. If you've been waiting to test out the portable Guitar Hero waters, this just might be your chance.

You can see the sale for yourself by clicking right here.

Gallery: Guitar Hero: On Tour


[Thanks, supa_s!]

Gaming to Go: Elite Beat Agents



Agents are ... go!


Elite Beat Agents built a reputation on many things: colorful characters, marvelous music, and, on later difficulties, the combination of soul-crushing challenge and those godforsaken spin markers. But look beyond that shiny veneer and you'll see above all an incredibly unique game, one that takes advantage of the DS's touch-screen capabilities arguably better than any other title on the system.

And it's a hell of a lot of fun. Give the game a spin for just a few minutes and you'll see what I mean, as part of Elite Beat Agents's charm is its bite-sized gameplay. Take one of the many songs for a ride and you'll get a glimpse of nearly everything the game has to offer, with the frantic tapping, circling, and groovy beats the title is known for. It's okay to dance with your DS. I don't judge.

Can you feel the music? Come along with this week's edition of Gaming to Go and see why exuberant dancing can solve all of the world's problems.

Gallery: Elite Beat Agents

Continue reading Gaming to Go: Elite Beat Agents

On Tour Decades looks a lot like Guitar Hero: On Tour


Something magical happens when a game's sequel is released only a few months after the original: they tend to look exactly the same. When those games are part of a franchise that pretty much always looks the same (look, there are guitars and dudes playing them; what more do you want?), then, well ... you really can't expect anything different.

There are legwarmers to sign, though. And platform shoes. That's how you tell the decades apart. Genius. Guitar Hero: On Tour Decades is set for release before the end of the year.


I want to read about Guitar Hero all ni-i-ight, and eat Guitar Hero cake!

Guitar Hero returns with awesome multiplayer, underwhelming setlist


On the face of it, Guitar Hero: On Tour Decades is showing promise. IGN took the title out for a test strum, and we liked what they had to say about it. As well as new venues and characters, the ability to play songs from Decades against owners of other Guitar Hero DS games is an excellent addition -- the DS wirelessly transfers the audio track and note chart, essentially doubling the number of songs to those who bought the original On Tour. Speaking of which, Decades will come in two packs: one including the game and Guitar Grip, and the other with just the cart.

All of which is tremendously peachy, so what's the catch? Well, IGN also revealed the first ten songs, and in our not-so-humble opinion, they're -- nnngh -- not terribly good. Including any Fall Out Boy track is never the best of starts in our view, and as Eric pointed out, if you are going to include a Foo Fighters song, why not the superb "Everlong?" Okay, okay, so music is a divisive subject if ever there was one, but to us, this reeks of disappointment. We're certain you'll have an opinion, so check after the break for the full list.

Continue reading Guitar Hero returns with awesome multiplayer, underwhelming setlist

DS Daily: Instant import


Some games just have to be imported. For us, it was Ouendan and its sequel. We were even considering Taiko Drum Master, but ended up holding out for a localization. What about you all, though? Was there a Japanese game you just had to have? What was it?

Items of Import: Rhythm Tengoku Gold



No one should have to burden themselves with waiting for Rhythm Tengoku Gold to arrive Stateside. Aside from the fact that Nintendo of America still hasn't announced a specific release schedule for the game (we're looking at you also, Jam With The Band), any title with rhythm as the main focus of the gameplay lends itself perfectly for importing.

Of course, any game you import from Japan has its fair share of unreadable text. From roleplaying games to intense puzzlers, the fear exists that the Japanese language will overwhelm you and make you feel like you wasted precious dollars on an unplayable game. Fear not! For Items of Import is here for you once again -- to guide you through trouble, and to encourage you to start importing.

Rhythm Tengoku Gold was just released last week in Japan. With its catchy Tsunku-produced tunes and zany visuals, the game could be your perfect import choice of the month. Show it to all your FPS-loving gamer friends; show them what those crazy Japanese call games these days. With merely a handful of Japanese to conquer compared to those icky RPGs, you'll be enjoying Rhythm Tengoku in no time. And who's going to help you through it all? Why, look what we have here? -- another edition of Items of Import to share, educate, and encourage you to take that step!


Continue reading Items of Import: Rhythm Tengoku Gold

Items of Import: Rhythm Tengoku Gold part 2



The final gameplay keyword is the one you see above. Possibly the most important mechanic in the game, flicking the stylus across the touchscreen is used so often in most minigames that it must be mentioned here. As I've written in the Japanese, you'll often find different versions of the "flick" verb, depending on the circumstance at hand. Put simply, "hajiku" is "to flick" literally; and "hajiite" is more like a request to flick -- like, "Please flick the stylus" -- and you will often come across this in the genial tutorial.



Here's a handy graphic detailing the three techniques. Number 1 shows "touch," 2 shows "let go" and 3 shows "flick." As can be seen from the flicking image, it's like writing a tick mark quickly. The note for number 3 states: "Flick with a good sense of force. If the flicking distance is short, or there's no momentum, it will not work."

A quick explanation of the other modes present in the game is in order! Apart from the 50-odd minigame challenges, there are two areas where more rhythmic fun can be had. First up is the Medal Corner. Each time you gain a "High Level Medal" in a minigame -- by being a Rhythm God, of course -- you are awarded a medal which can then be used to buy little extras: "endless games" where the goal is to get a high score (or die trying) in simple one-notion minigames; "rhythm toys," and so on.

The second mode is the Coffee House. This is where you can talk to the barista to gain tips, as well as listen to music and read books you've unlocked through accomplishing perfects. This is meant more to be a time to relax and while away the minutes, just as a nice cafe would. Explore these modes at your own leisure, and you'll surely come across hidden gems.

Closing Off

Containing only a handful of Japanese words to learn and navigate, and being one of the most inventive rhythm games on the DS, Rhythm Tengoku Gold is a title any keen importer should consider to be on top of his or her list. Don't let those unusual scribbles scare you away -- dare I say it, but you might as well use this little humble column once in awhile to help you on your way!


Items of Import is a weekly column dedicated to titles only out in Japan. With in-depth impressions of games long before localization and knowledgeable language how-tos, it attempts to bridge the gap between the import savvy and import fearing. Come on, now! You, too, can make that giant leap! Yokoso!

An extra dose of Rhythm Heaven

Can't get enough of those wacky Rhythm Heaven commercials? There's a new dose of quick and quirky spots, fresh for Friday, featuring footage of some different mini-games with the same players we've seen before. They've also swapped some games from the last batch of commercials (which are also included in the second half of this video, if you missed them). Considering the way Toshihiko Takamizawa is dressed, the other players should be grateful that's all they're trading. We're not so sure we'd want to raid that guy's closet.

Check out the new (and old) commercials after the break, but be warned that, while the video plays just fine, the frame will display oddly here in some browsers. You can always go check it out at the source ... or at the real source, which is the Rhythm Heaven site. Or, uh, on Japanese televisions.

Continue reading An extra dose of Rhythm Heaven

Rhythm Heaven looks heavenly

Those of you interested in Rhythm Heaven have probably already read JC's impressions jealously -- though if you're neither interested in the game nor spent the time to read about it, shame on you.

All you sane-minded folks don't have to be too jealous of "Lucky Dog Fletcher" anymore, though. The video above shows the exact demo that he got to try during E3, only it's in Japanese. Sure, that's not quite the equivalent of playing the game, but it's enough to make us squeal all the same. (We rhymed, so it must be true.)

Go on now and watch the video above to see extended play of the Assembly Line, Robot Gallery, and Chorus musical microgames.


[Via NeoGAF]

The DS Life: While My Guitar Grip Gently Weeps



The discs, colored green, red, yellow, and blue, tumble towards her, spilling like candy from a tipped box of Sprees, almost too many of them to catch. Her fingers lift then push, then lift then push over and over again above the corresponding frets, more mechanical than graceful. Imagine a pneumatic robot hand, and you will understand the choreographed taps of her digits; it is as if they learned to dance from footstep diagrams.

She does not sing the lyrics or hum the melody or tap her feet with the rhythm, she has attempted to faultlessly play this track enough times that she is long past enjoying the song. Truthfully, she has always loathed "Rock and Roll All Nite" as a shallow anthem. This time, though, Gene Simmons is singing her victory, as she is only a few chords away from a perfect score.

Continue reading The DS Life: While My Guitar Grip Gently Weeps

Start beating the drum for Taiko localization


Against all odds, Namco decided to release a localized version of Taiko no Tatsujin on the PS2 in 2004. We don't have solid sales data, but judging by Taiko Drum Master's quick drop in price at retail (and the fact that Guitar Hero hadn't happened yet, so music games were still for scary nerds), the American public was less than enthused with the idea of paying $60 to play a miniature Japanese drum.

According to a Cubed3 interview with Bandai Namco's Ken Nakadate, the company may just be willing to give the series another chance in the U.S. on a system that doesn't require any specialized hardware: the DS. In response to C3's inquiry about localization, Nakadate gave an answer that is one step above the normal "we haven't announced anything" response:

"We want the customers in Europe and US to enjoy the Japanese Taiko drum. The schedule for US or European releases is undecided but we would release them if we receive a lot of requests from US and European customers!"

Enjoy the Japanese Taiko drum! Enjoy it with all of your heart!

E308: DS Fanboy rocks out to Rock Revolution DS


Oh, poor Konami. You're a little too late to your own party. Actually, more like way too late. With the company finally trying to grab a slice of the delicious music game pie, they're not only pushing Rock Revolution on home consoles, but also on the DS.

After having some play time with the title at E3, I feel safe in saying that the handheld game is pretty much going to be the best of the bunch.

Continue reading E308: DS Fanboy rocks out to Rock Revolution DS

Commercial Heaven


We didn't have to wait long for footage of more of Rhythm Tengoku Gold's games after the three-game E3 demo. Nintendo has posted seven short commercials demonstrating gameplay. The YouTube video above collects six of the commercials; to see the other one, you can check the website, although (spoilers!) it's just footage of a metronome anyway.

The celebrities in the videos are almost as interesting as the gameplay videos themselves -- the Japanese Steven Tyler in the pink suit (actually Toshihiko Takamizawa from the venerable Japanese rock band The Alfee) is quite a departure from the indistinguishable idols these companies normally use in game commercials.

If that's not enough Rhythm Heaven for you (it isn't), the Japanese site has also been updated with new screens and control diagrams.

Next Page >

Gaming to Go!We debate the hot topics!

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