IGN has a rather lengthy preview up for Knights in the Nightmare
, a "turn-based RTS" coming from Sting. Up until we saw this preview, we were all in the same boat, left to ogle a lone scan
for the game.
Sting's "real-time RTS" isn't so much an contradiction in and of itself, but is actually near-
real-time. Players will handle defending and attacking enemy units through the touch-screen, allowing for groups of up to 40 units to be controlled at once. With a clock going continuously for each turn, players will have to act fast in order to make sure their actions are finished before the time runs out. Once the clock hits zero, you can rearm your squad and get ready for the next encounter.
The game isn't all fighting, though, as you'll be able to affect the stats of your units through upgrades. What kind of upgrades available depend on the unit's equipment and alignment. Units may also build up their "rage" in standby mode, which will fill a charge gauge that can unleash special attacks.
As for the rest of the preview, there are a few plot points that have been revealed, but for the sake of keeping this as spoiler free as possible, we won't go into detail. For that information, hit up the "Read" link below.