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Flower, Sun and English Screens


Click to embiggen.

Rising Star Games has planted a European release date and the first English language media for Flower, Sun and Rain on the internet. Although the release date (October) is old news grandad, everything else is new, including the very lovely and understated boxart above, featuring a passenger airliner cruising across a calm, salmon-colored sky, a bomb presumably tucked away somewhere on board.

Some (very) minor details/impressions we picked up from the screens:
  • We've now got our first look at the memo pad that can be used to make notes. Handy!
  • Somehow, vampires are involved, thus escalating Flower, Sun and Rain's awesomeness.
  • The 3D sections look more crude than we recall. We wonder: will Rockstar be able to better this?
  • Geeks and freaks ahoy!

Gallery: Flower, Sun, and Rain


[Via press release]

Flowers, Dungeons, and Pain confirmed for Europe



A new batch of European release dates has suddenly materialized from Nintendo, and is packed with all sorts of exciting confirmations. The most thrilling, for us at least, is the news that Flower, Sun, and Rain will be getting that rumored European release this October, followed by Lux Pain in November. If you want to know where to send your effusive "thank you" letters, Rising Star are the ones in charge of localizing both titles. Other items of interest include a specific launch date for Bakushow, and Euro versions of Pokémon Platinum (big surprise, right?) and Dungeon Maker.

But here's a question: what's with DS Novel? It's been hanging around on these lists for the best part of eight months now, and we're still no nearer to learning a release date or what it even is. Check out the full list for yourselves past the break!

Gallery: Flower, Sun, and Rain


Gallery: LOL

Continue reading Flowers, Dungeons, and Pain confirmed for Europe

Rocking out to Flower, Sun, and Rain

If you find yourself importing Flower, Sun, and Rain because you have no faith in localization, there will be at least one feature you won't have trouble understanding.

Some extra content in the game includes a jukebox feature, and luckily, music is an international language. At least you'll have something to listen to while you try to figure out how to read Japanese. We wonder if the soundtrack is even half as good as the one for Suda 51's Wii game, No More Heroes.

See also: 2008's Biggest Blips -- Flower, Sun, and Rain / The Silver Case

Gallery: Flower, Sun, and Rain

Fresh Flower, Sun and Rain screens

We don't want it to seem as though we're making excuses for the game, but we've genuinely warmed to Flower, Sun and Rain's slightly crude visuals. Those giant slabs of color and craggy polygons exude a certain charm of their own.

We're sure Goichi Suda and co. could cook up something that looks a lot more brown and realistic -- say, Assassin's Creed: Altair's Chronicles -- but that aesthetic would just lack a certain Sudaness. FSR, on the other hand, is quite unlike anything else we've seen on the DS, and we like it all the more for that. Catch a further seven shots after the break, before they explode.

See also: 2008's Biggest Blips -- Flower, Sun and Rain / The Silver Case

Continue reading Fresh Flower, Sun and Rain screens

2008's Biggest Blips: Flower, Sun and Rain / The Silver Case

Developer: Grasshopper Manufacture
Publisher: TBD / TBD
Release: TBD / TBD

The DS boasts an enviable spread of adventure games, and 2008 promises much for the genre. Courtesy of Grasshopper Manufacture, both Flower, Sun and Rain and The Silver Case will be appearing on the handheld in the coming months, and it's fair to say that both reek of awesomeness.

Flower, Sun and Rain puts the player in the shoes of Sumio Mondo, an assassin tasked with defusing a time bomb planted on a plane. Sumio initially fails his mission, only to wake the next morning and find that the explosion has yet to happen. Presented with a second chance to save the stricken plane and redeem himself, Sumio again fails, but wakes the next morning to find himself living the same day over and over, his hotel room becoming more and more warped as he slowly begins to lose his mind from the repetition.

Comparatively little has been revealed about the DS version of The Silver Case, a murder mystery title that originally appeared on the PlayStation back in 1999. Centered around a series of grisly murders, the game is played from two perspectives: that of a leading detective, and of a freelance writer investigating the affair. In the PlayStation original, the story was narrated entirely through a montage of 2D illustrations, 3D CG, live-action images, and motion graphics, but it's not yet known whether the DS version will adopt the same techniques (the presence of two screens would seem like the perfect excuse to mimic this, however).

While both titles are wildly inventive, we feel we should also contribute part of this preview to the man behind them. Here in the DS Fanboy dungeon, our admiration and respect for Goichi Suda knows no end. As the name behind the likes of Killer 7 and No More Heroes, Suda has proven time and again that the punk spirit is alive and well in videogames, and that there remains a place in gaming for the unconventional and the plain bizarre.

As much as it saddens us, Suda won't be making games forever, but we like to think that his eventual successor will keep the punk flame alive in game development by following:



DO feel free to compare the process of making your games to defecating.

DO pile on the geeks and freaks. Suda is an expert at this, as Flower, Sun and Rain looks set to demonstrate.

DO try and avoid selling very many copies of your game, even if it's completely awesome. Selling games in any great quantity is for those Establishment suckers at EA and Ubisoft. Stick it to The Man through your own low sales!

DO
come across as an obnoxious, uncooperative ass in interviews -- think The Sex Pistols and Bill Grundy in 1976 (in a very unpunk fashion, we should warn you that that last link is NSFW). In truth, Suda actually fails to follow this particular rule, as he consistently comes across as the kind of affable, fun-loving fellow you'd quite like to go for a drink with, or at least become friends with over the internet, which could perhaps lead to you both becoming BFF IRL. AND ON THAT SUBJECT, GOICHI, WHY DO YOU NEVER ANSWER MY EMAILS?

DO NOT follow rules or guides -- they just, like, totally pigeonhole you. Except, y'know, this one.

Gallery: Flower, Sun, and Rain



FFIV Back Many infos

Flower, Sun, and Not Heroes


In addition to touch-screeny puzzles, the DS remake of Flower, Sun, and Rain has been confirmed to contain at least minimal new content -- minimal but meaningful. Notably (har), you have a memo pad, which lets you save pages of handwritten notes. This is, of course, wonderful for adventure games.

In addition, Suda has (openly) hidden a reference to his recent Wii release No More Heroes in the new game. Sumio Mondo has access to some changes of costumes, which we are guessing are unlockable. One of them is a bellboy, in the same style as Flower, Sun, and Rain's creepy-looking bellboy character, but the other is Travis Touchdown -- right down to the amber sunglasses and single glove.

It's no surprise that Suda alluded to No More Heroes in Flower, Sun, and Rain, since he made a similar allusion in (at least the advertising for) No More Heroes.

[Via Siliconera]

Flower, Sun, and Rain screens take us to exotic locales

The 3D art in the DS remake of Suda 51's PS2 adventure game Flower, Sun, and Rain is beyond rough. Suda's games are usually low-poly for stylistic reasons, but this goes beyond style and into "just unintentionally weird-looking." Of course, being a Suda game, all of the non-3D parts -- the maps, the puzzle screens, and even (especially) the typography -- look really damn cool. The maps and in-game guidebook mimic travel brochures, and the puzzles juxtapose realistic depictions of objects with pixel art.

We've updated our gallery with six new screens from the game. The source of these screens, French gaming site Wiiz.fr has "confirmed" this again for an American release, but only in that they said that it's coming out and didn't provide any attribution or evidence.

Gallery: Flower, Sun, and Rain



Flower, Sun, and screenshots

These new screens from Suda 51's Flower, Sun, and Rain pull you in, encouraging you to look again and again until you can stop the bomb from exploding in our gallery. No, wait; that's just ridiculous melodrama. They're only pictures, after all, not a repeat-o-tron. Despite the revamped PS2 title's upcoming March release (in Japan), we haven't been treated to many images from the game, so these are a nice treat. While the game is a little less shiny than the original, which had a strange, haunting quality to the look, the images are very true to the original characterization and feel of the game. Here's us crossing fingers for an English-language release.

Gallery: Flower, Sun, and Rain

Suda's other assassin game hitting Japan in March



No More Heroes wasn't the only Goichi Suda game to cause our pulses to race in the last few weeks. With its Groundhog Day-esque hook and all-too-topical tale of airborne terrorism, we're anxious to hear whether or not Flower, Sun, and Rain will ever leave Japan. It doesn't strike us as the most import-friendly title, so unless you're one of those forward-thinking types who took the time to learn kanji, a western release might just be our best only hope.

We know one thing, however: the game is scheduled to release in Japan on March 6th, and it has a shiny new official site to prove it. Poke around there, and you'll find a number of (tiny) new screens, character profiles for three of the game's fifteen primary characters (including protagonist and assassin Sumio Mondo), and a rundown on "Katherine," the suitcase-shaped instrument that Sumio carries to crack codes.

[Via Go Nintendo]

Another Suda 51 classic coming to DS

Flower, Sun, and Rain, an adventure game released in 2001 for the Playstation 2, is being remade for the DS, according to the latest Famitsu. It's one of the earlier works of Grasshopper Manufacture, headed by Suda 51, and has a lot in common with later works.

Like Killer 7 and No More Heroes, the protagonist of Flower, Sun, and Rain is an assassin. Sumio Mondo lives the same day over and over again until he can stop a bomb from exploding in an airport. To do this, he must also solve the problems of the people he interacts with during that repeating day. As time (fails to) pass, his hotel room starts changing to reflect his mental state.

With The Silver Case's remake being done with an eye for international release, can we expect the same of Flower, Sun, and Rain? (Will The Silver Case actually be released outside Japan?) Is Suda 51 attempting to remake his complete works for the DS? That would certainly be welcomed by Suda fans and adventure fans. We've posted the magazine scan after the break.

Continue reading Another Suda 51 classic coming to DS

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