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Posts with tag medical

Trauma Center: Hands on the Knife 2

Good news for Trauma Center fans -- if you liked the first game, it stands to reason that you'll enjoy Under the Knife 2. All the slicing, stitching, and ass-kicking potential of the first is here, and with more options lifted from the Wii version. But if you didn't like Trauma Center the first time around, the Easy mode may not be enough to tempt you into this one.

Of course, if you didn't like Trauma Center, you're probably more interested in spending your time kicking puppies, or otherwise engaged in some horrific habit. Honestly, the pain of (repeated, egregious) failure aside, it remains one of the best and most intense experiences on the handheld. Can a sequel hope to measure up? We spent a little time with the upcoming title in an effort to find out.

Continue reading Trauma Center: Hands on the Knife 2

LifeSigns resurfaces at GC

It's easy to forget about LifeSigns, since it seems to keep coming and going, but the medical sim showed a few signs of life in Leipzig, and the good folks at IGN got in a little hands-on time. All signs point to good, with heavy realism in the surgery department, and the same sort of ass-kickery we've come to expect from surgery games. Thank you, Trauma Center. At least in LifeSigns, players don't have to choose their own tools -- it's done automatically -- so that's one less step for us to screw up while we're sweating over someone's heart operation.

The most recent word is that the game is for-really-real scheduled for October ... but since we've seen dates both in June and this very week slip past, we're not holding our breath. We just hope it comes out eventually.

The Trauma Center sequel is going where?!

Okay, we were cool with our new big brother-in-arms -- after all, we had some sweet connectivity to look forward to, and it just gave us more excuses to crow about Nintendo taking over the world with devices what print crisp new bills. But today's announcement ruins everything. We hate you, Mr. Johnny-Come-Lately Wii, because you stole our Trauma Center.

Listen, we think it's keen and all that Trauma Center: New Blood is going to do what the first Wii port didn't -- that is, feature actual character voices and video. Y'know, the sort of things one expects from a console game. The text adventure style of the DS game suited the DS just fine, but once the game made the jump to the Wii, we expected a lot of things we didn't get. We also think the Iron Surgeon new coop play mode is pretty keen. But why can't we have a little piece of the action on our handheld? Are we supposed to be satisfied with Lifesigns? We're certainly pleased about the localization of another medical-themed game, but we want our Trauma Center! We require gut-wrenchingly difficult gameplay and the satisfaction of touching during surgery.

We know it's a bit rich to complain about Atlus, considering the flood of announcements today. But really, why have they taken away our surgery game? We're so sad. You've cut out our hearts, Atlus ... and the healing touch of other new games just isn't enough.

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