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Posts with tag touchscreen

Are you a bad enough dude to replace your DS Lite's screen?

Having problems with the touchscreen on your DS Lite? Are you also a crazy person? If so, you may want to attempt to replace the touchscreen yourself using an aftermarket screen. To help future DS repairers (or perhaps just to document a successful replacement), selectbutton forum member Sushi K has created an illustrated guide to the process.

Since we have some experience replacing screen covers on handhelds, we'll offer one warning. Unless you live in one of the clean rooms used to manufacture computer chips (and you don't, because it wouldn't be clean with people living in there!) you are going to get dust under your screen. This is a certainty unless you are profoundly lucky. Still, if you can't get Nintendo to fix your DS, a speck or two of dust is a small price to pay for a working touchscreen, although there's always the potential cost of completely wrecking your system.

Everybody was touchscreen fighting

The DS's touchscreen technology has allowed us to indulge in some truly unique activities, from painting tanks to DJing to slapping women. Seriously, who would have guessed this kind of thing was the future in 2003?

Not wishing to be left out, Capcom's Rosario + Vampire (which, Capcom has confirmed, won't be appearing in the west) also uses the touchscreen in a novel way. Rather than the traditional method of pressing buttons, the game's combat sequences are carried out with directional stylus swipes, with different Ouendan-esque strokes producing certain moves.

It's definitely an interesting approach, and it makes us wonder whether we'll be seeing more fighting games embracing this method in the future. If Rosario + Vampire pulls it off well, we wouldn't bet against another developer picking up this idea and running with it.

DS Daily: Touchscreen and traditional

Which control scheme do you tend to prefer in your DS games? Do you like (well-done) touchscreen controls, or would you rather use the d-pad? Some games offer you a choice -- can you think of any times when you used the opposite of what you usually prefer, because it felt right for that particular title? Or, when given the option, was there ever a time the opposite of your usual preference won you over? Final Fantasy III comes to mind here for us; when we first tried it, we weren't much for navigating with the stylus (though we typically enjoy stylus-based play for convenience), and yet after a while, using the stylus just seemed to make more sense.

DS Daily: Most innovative

Yesterday, over on Wii Fanboy, we spent a little time discussing some of the best control schemes we've seen so far on the new console. We thought that today might be a good time to get the DS readers in on the action, since after all, the handheld has really brought a lot to the table. What games do you think have really made the best use of the touchscreen? How about the mic? Best games overall? No real rules or categories here -- just talk up what you've liked best about what the DS has to offer.

DS Daily: Stand in the place where you game

Have you purchased any sort of DS stand? We admit, it's something we've thought about, but haven't gotten around to (there are so many games to buy instead!), but there are more of you than there are of us, so certainly (maybe!) someone has one. If not, have you also given it some thought? What kind of stand would you like? We can definitely see the benefit for stylus-only games.

FFTA2: Preparing ourselves for disappointment

You'll find no truer supporters of the Final Fantasy Tactics franchise than the DS Fanboy staff. We've spent far too many hours with the PS1 and GBA titles to ever turn our backs to the series. Reading IGN's recent interview with Yuichi Murasawa, the director of Final Fantasy Tactics A2: The Sealed Grimoire, however, left us scratching our heads over Square Enix's handling of the upcoming SRPG. What was supposed to be a hype-building preview of the new FFTA game sounded more like a list of unimplemented features and expectations that the development team didn't meet.

FFTA's simplified, adolescent plot was one of the biggest complaints that FFT veterans had with the handheld sequel. The original game's story, in comparison, was rich with political intrigue and complex characters, enthralling players with its narrative. When asked about FFTA2's plot, Murasawa admitted that his team's goal was to once again "keep things light." Wonderful.

Though we've become accustomed to Square Enix's inadequate Nintendo WiFi support, what with Mario Hoops 3-on-3's promised-but-not-delivered online matches and Final Fantasy III's half-hearted MogNet, we were really hoping to see the FFT series' multiplayer mode expanded for internet play. According to the IGN interview, FFTA2 not only lacks online functionality, but waives the multiplayer system away altogether. Instead, we'll have a "feature that makes use of the local connection" to look forward to. Great.

The final insult lies in FFTA2's nonexistent touchscreen functionality. This feature seems perfect for the SRPG genre, enabling players to quickly maneuver units and navigate menus with a stylus, but Murasawa must not have found it to be essential. He offers this comfort towards the end of the interview, at least: "Of course, if there is ever an FTA3 [sic], we'll definitely think about it." Looking forward to it!

DS Daily: What do you desire?

Pocket Gamer issued some DS demands recently, with their list of titles that should already be on the handheld, but aren't. While they offered up some interesting candidates -- a good place to start the discussion -- we'd love to see you guys start throwing out ideas on all the games that could be. Sure, a GoldenEye or Mario Paint DS could be really excellent, but there are a lot of games out there. What do you think might benefit from the touchscreen, the WiFi, or both? Last time we discussed the what-ifs, we talked only about franchises ... but this time, anything's game.

DS Daily: Multi-touch?

SexycoolTouch-screens have been around for quite some time; why, we can nary remember a time when our fancy high-tech bowling alley didn't use such contraptions as input devices. Attaching one to a portable game system was certainly innovative, but not exactly ground-breaking in terms of new technologies. Multi-touch, on the other hand, is a relatively new and possibly exciting feature that might find its way quite soon to the PC consumer market. For an excellent demo of its capabilities, check out this video.

Our topic today is purely hypothetical: do you think a device like the DS could have benefited from such a technology? Certainly it would have driven the cost higher, but is the touch screen too small to effectively make use of dual inputs at the same time? Can you think of any situations where you sought such magical wonders?

Undercover: Dual Motives for your dual screens

Austrian developer Sproing's PC game, Undercover: Operation Wintersun, has just been released in Europe and now the company's announced a prequel for the Nintendo handheld. The new title, Undercover: Dual Motives, adds a second character in keeping with the "dual" theme. Secretary Audrey joins researcher-turned-spy Dr. John Russell in the investigative action title. The current game follows Dr. Russell as he investigates a German nuclear threat in 1943, and all we currently know is that the DS game will follow the good doctor in his early years.

Like many upcoming DS games that feature dual heroes, you can switch back and forth easily between Audrey and Dr. Russell, and each will bring something unique to the mystery. "This opens up a lot of new possibilities for puzzle design in adventure games, which will make Undercover: Dual Motives a very special gaming experience not only for genre fans," said Sproing's creative director Harald Riegler. Sounds like they're trying to blend the best features of the interactive touchscreen with the fun of an action game. Toss in an interesting story and you've got a recipe for something that could be great. Undercover: Dual Motives is scheduled for release in March of 2007, starting in Germany.

Touch Detective's sinister boxart

Touch Detective
leaves us a little speechless around the DS Fanboy offices. The game looks great, but there's just something about the art style that seems ... well ... sinister. Creepy, even. Sure, the game will be a blast. It's the new Phoenix Wright -- offbeat and interesting story and touchscreen-centric gameplay. But just look at the characters! We can handle the robot butler, though with that beaky nose, he resembles some sort of evil muppet refugee from the '80s. But Mackenzie, the heroine, looks perpetually terrified and it makes us wonder if she's just traumatized by the death of her father or if maybe that little phallic mushroom guy is exploiting her offscreen.

Or maybe we just have too much time on our hands. Touch Detective will be available for a little hands-on next month.

Mario Hoops 3 on 3: The Controls

Siliconera has a nice breakdown on how the touchscreen-exclusive controls will work on the DS. By tapping on the screen, you'll be able to make Mario dribble, with the faster you tap naturally causing him to up the speed of his dribble. While in possession of the ball, swiping the stylus across the touchscreen in the direction of  the basket will cause Mario (or whichever subsequent character is holding the ball) to shoot the ball. On the opposite side of the ball, swiping the stylus across the touchscreen in the direction of your opponent will cause your character to attempt a steal on the ball.

Of course, it wouldn't be a Nintendo sports title without crazy power shots and this game does not disappoint. As Mario, in activating your special shot, the game asks you to trace out the letter M on the bottom screen, which will cause Mario to turn up the heat with a flaming basketball. Other characters will have their own unique special shots as well. While I failed to get my hands on it during E3, I'm very excited for this game's release.

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