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Posts with tag advancewars

Advance Wars goodies make us wish the days would go by faster


In case you missed it, you can see from the video above that Advance Wars: Days of Ruin has a much darker style than its predecessors. The gameplay is looking great and we're liking the mature style, especially after hearing some of the reasons behind it.

1up recently interviewed Hitoshi Yamagami and Masaki Tawara of Nintendo's Software Planning and Development Department, who shed some light on the darker style behind the game. They decided to drop the light-hearted scenario of the game because they didn't want to depict war positively. The more realistic tone then led to different visuals and a few tweaks to the gameplay. While the fundamentals are the same, Yamagami and Tawara say that Days of Ruin will have a faster pace than before.

Because the previous Advance Wars games were great in of themselves, change to the series can seem a little daunting. Still, we like it when developers take risks, and we think the game will be all the better for it. We'll find out for sure soon enough, though, as the game is scheduled to release in a few weeks.

Gallery: Advance Wars: Days of Ruin


Confirmed: Advance Wars: Dark Conflict laying siege to Europe on January 25

Following yesterday's speculation, we've just received confirmation from Nintendo of Europe that Advance Wars: Dark Conflict will be hitting European stores on January 25, just four days ahead of the game's U.S. release.

Also confirmed to us was the name change, though judging by the leaked boxart that materialized on NeoGAF recently (and which seems to fit in with the game's new, oh-so-serious approach), this will only apply to Europe. Looks like the title will still carry the Days of Ruin suffix when it launches stateside.

Gallery: Advance Wars: Days of Ruin

Promotional Consideration: Black Hole Advertising

Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

Considering that you've put up with the dozens of posts we've published for Advance Wars: Days of Ruin so far, we're sure you'll forgive us for revisiting War Worlds again so soon with this column. This week, Promotional Consideration examines the print ad Nintendo rolled out in 2003 for Advance Wars 2: Black Hole Rising. Position your units, end your turn, and peek past the break for more text.

Continue reading Promotional Consideration: Black Hole Advertising

Advance Wars: Days of Ruin to support online, voice chat, and Map Center


Previews for Advance Wars: Days of Ruin reveal that the game's cheerful tone isn't the only thing Intelligent Systems stripped from the turn-based strategy title; fans of the series can expect to find a lot of the "distractions and unnecessary elements" that plagued previous games to be missing. Dual-screen battles and "many advanced units" were cut, and unbalancing CO powers have been softened in favor of more strategic maneuvering.

Gamers waiting for online support's inevitable addition can rejoice, however, as Wi-Fi battles and voice chat made the list of new features planned for Days of Ruin's January 21st, 2008 release. A Map Center system of sharing, rating, and downloading online maps will also come included with the 170 scenarios on the cart.

New troops like the Motorbike (lightly-armed vehicles that can capture territories), Flare (infantry capable of clearing fog-of-war from a distance), and Duster (air units equipped to fight off aerial and ground opponents) promise to add creative angles to past tactics. Check past the post break for more off-screen videos of those units in action.

Read - 1UP's Advance Wars: DoR hands-on impressions
Read - GameSpot's Advance Wars: DoR hands-on impressions
Read - Kotaku's Advance Wars: DoR hands-on impressions
Read - IGN's Advance Wars: DoR off-screen videos

Continue reading Advance Wars: Days of Ruin to support online, voice chat, and Map Center

Nintendo remembers that war isn't always so jovial

Along with its grittier, browner, and more next-gen art style, Advance Wars: Portrait Days of Ruin brings a much darker story to the turn-based strategy series, deviating from Wars World's usually colorful and light-hearted tone.


The apocalyptic plot begins with a storm of meteors devastating the planet, setting off a chain of natural disasters that kill 90% of mankind. Cutscenes show Commanding Officers contending with non-combat issues like starvation and disease, a drastic departure from Jake's inane quotes that peppered Dual Strike.

While we're on the topic of maturing the brand, we wonder if the game will take a chance and tackle themes from current wars and conflicts -- occupying a country in the midst of a civil war, outsourcing private military firms, or suffering losses to unconventional threats (e.g. IEDs, suicide bombers). It's unlikely, but it would be interesting to see executed.

Nintendo also put out over a dozen English screenshots for the game which you can view in the gallery below. The new images betray a great deal of unannounced details, like an improved map editor, new terrain and terrain stats, and a unit leveling system.

Gallery: Advance Wars: Days of Ruin


Advance Wars DS 2 videos turn the series on its side


As much as we appreciate this first video look at Advance Wars DS 2, shot at Paris' Micromania Game Show, couldn't Nintendo Masters' video editors have rotated these clips counterclockwise before uploading them to their site and exacerbating that crick in our neck? If you don't mind rotating your monitor onto its side -- and when it comes to new media for the tactical RPG, we're sure you don't -- there are two more clips past the break for you to watch.

See also: Advance Wars 2 gets shown off in Paris

Continue reading Advance Wars DS 2 videos turn the series on its side

Advance Wars 2 gets shown off in Paris


The first look at a much-needed sequel to Advance Wars: Dual Strike, the images over at JeuxFrance should come as quite the pleasant surprise to, well ... all of you. Seriously, how long have we all been waiting for a sequel to this game? Long enough, that's for sure.

Other than the images, there really isn't any news on the title.

[Via 1UP]

Promotional Consideration: The Ads of War

Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.

War is a terrible thing -- a malignant disease, as novelist Martha Gellhorn once put it -- but in our boyhood years, we reveled in anything that approximated the battles and bloodshed. When we weren't drafting our G.I. Joes into military service, we were conducting mock battles with our friends (pew pew) or drawing preposterous weapons with a wide array of arbitrary lasers, scopes, and barrels.

This week's edition of Promotional Consideration takes a look at several playful commercials for three war-themed Nintendo DS games. Though war can be hell, you wouldn't know it from how these titles are advertised! Grab your rifle and report for duty past the post break.

Continue reading Promotional Consideration: The Ads of War

Top 10 GBA game list is highly selective

Infendo's list of the Top 10 Must-Buy GBA Games definitely includes ten great games. We approve of Infendo's drive to fill the neglected bottom cartridge slot of the DS with excellence. However, it comes off as a list of the Top 10 First-Party GBA games, with no representation of third-party publishers at all. Every single game on the list, even Final Fantasy VI Advance, was published by Nintendo.

We know that Nintendo fans tend to be loyal to Nintendo even to the exclusion of other companies that publish on Nintendo consoles, but a list of great Game Boy Advance games should really have at least one Castlevania game on it. Technically, the NES Castlevania is included as "anything from the Classic NES Series," but that's not what we're talking about. We're specifically talking about the three original Castlevania games made for the system. We'd personally include Astro Boy: Omega Factor as well, but we understand that to be a matter of opinion. And we've grown used to not seeing Super Dodge Ball Advance on best-of lists, because the world is a terrible place. The full list is posted after the break.

Continue reading Top 10 GBA game list is highly selective

E307: Advance Wars 2, Professor Layton, and other games Nintendo forgot to mention

With so much emphasis put on The Legend of Zelda: Phantom Hourglass and casual games during this afternoon's media briefing, Reggie neglected to mention a few titles that I'm sure gamers would've loved to have heard about. News of Advance Wars DS 2, for instance, was hidden in a European press release, dated for the fourth quarter. Freshly Picked - Tingle's Rosy Rupeeland, starring everyone's favorite cosplaying fairy, was also quietly announced for this September 14th in the same report.

On the North American side, Nintendo revealed that it will be publishing Professor Layton and the Curious Village on December 3rd, the same day Super Smash Bros. Brawl is expected to hit store shelves. Two previously unannounced titles, Nintendo Crossword and Nintendo Magic, were also listed. Follow the link below to see what other first and third-party games are due for the remainder of 2007.

Friday Video: Make it a double

In honor of our week of fanboy love, we thought we'd give you not one, but two videos. It's a double shot of wacky Nintendo commercial goodness ... and we hope the fact that they're not new doesn't put you off. After all, the top two DS games aren't exactly new, so we had to take a little trip back in time to grab these two commercials, but it was worth it. Light on the gameplay and heavy on the funny, these two ads make for a good end to the week.

Continue reading Friday Video: Make it a double

Critic's choice: The top five DS games



All week, we've been sharing our favorite games with you, as well as snippets of our personalities outside the fanboy sphere. Now you know that some of us weren't really huge handheld fans before the DS, that at least one of us is terribly silly, and most of us seem to dig cats, in some way or another. But forget the trivial details -- how do our favorite games stack up against the critical darlings? We offer this side-by-side comparison to wrap up Fanboy Favorites week, and we hope you've enjoyed this closer look at not only the DS Fanboy staff, but some of the best that the DS has to offer.

Continue reading Critic's choice: The top five DS games

DS Fanboy Favorites: Andrew's top five

All this week, the DS Fanboy staff is letting you in on a few of their favorite titles. Each day, a different member of the staff will present their personal top five DS games along with a snapshot of their gaming paraphernalia and habits, in an effort to provide our readers with a little more information on the tastes and personalities of our writers.

As the lead blogger of PSP Fanboy, one might be questioning why I'm here. It's true: I love my PSP and take it everywhere (except the shower). But that doesn't mean I can't enjoy Nintendo's handheld. I've grown up with Nintendo handhelds, owning every iteration of the Game Boy ever. My stash of Nintendo valuables would make any Nintendork jealous. Now that I'm older and spending less time arguing in message boards, I've learned that true gaming bliss comes from having access to all the games I can get. Hopefully, you feel the same way too.

So please, take my "top five" list as an olive branch to end the bickering between the two Fanboy sites.

Continue reading DS Fanboy Favorites: Andrew's top five

The top five "traditional" DS games


The DS is well-known for its unusual design features, the two-screen format and the touch screen. Many of the DS's most popular games make good use of these features, and there are many outstanding games, like Meteos, that make strong enough use of them that they could fairly be said to depend on these features. There wouldn't be too much to Brain Age without the handwriting input, and it is hard to imagine Elite Beat Agents existing at all without either the unique interface or the simultaneous cutscene/gameplay presentation.

But for as much attention as the DS gets for its unique features, many of its best games use them in only the most cursory of ways. Some of the best-reviewed, most popular DS games have only optional touch-screen use, or some function that is nonessential to gameplay. Some games squander their second screen on inventories and maps. Many such games not only could have worked just as well on other systems, they are from long-standing series that worked just fine back in the dark ages when game systems only had a single screen and controls were mapped only to buttons.

The games on this list are the highest-ranked games according to Metacritic that fall under the category of "traditional" games. In fact, the top four DS games according to Metacritic are all traditional. Each game on this list is an excellent DS game that is excellent independent of the DS' inherent advantages.

Continue reading The top five "traditional" DS games

DS Daily: What's your style?

We already know that you guys use your DS at home more than anywhere else, despite its portability. Now we want to know how often you pull it out. Is the DS secondary for you to another system, or does it dominate most of your free gaming time? Do you prefer games you can play in short bursts, or the extended sessions of a game like Final Fantasy III? And how do you approach games? Are you satisfied with getting through a game any old way, or do you like to dedicate yourself to perfecting every challenge and every level of difficulty in games like Trauma Center and Advance Wars, no matter how long it takes?

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