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Posts with tag itagaki

Get your own Dragon Sword on the cheap

Those who've been sitting on the fence, not content with a favorable review to force them to partake in Ninja Gaiden: Dragon Sword in all its sword-slicing glory, now might be the time to come down from there and see what Ryu Hayabusa's latest adventure is all about. Popular retail website Newegg.com is offering the Tecmo title for $22.99 (+ $2.99 for 3 business day shipping).

The regular price for the game, as many of you might know, is $34.99, so this is a pretty good deal. Add on top of it the fact that the game is great and we can see little reason why you shouldn't have stopped reading this and instead be in the checkout section at Newegg right now, entering in your credit card information. For those of you without credit cards, just tie some money to a pigeon and send it their way. Regardless of how you pay, you really should own this game.


[Via CAG]

DS Fanboy Review: Ninja Gaiden Dragon Sword


Click for more screens from Ninja Gaiden: Dragon Sword

As you can imagine, many were worried when Itagaki showed off the DS entry in his beloved Ninja Gaiden series. Would the groundbreaking new control scheme set the bar for action games on the system or would it be an unresponsive and unrefined mess, causing you to contemplate throwing your DS against the wall? Well, I'm happy to report that none of these fears ever pan out in Ninja Gaiden: Dragon Sword, which is a pretty great game overall.

It turns out, the game is pretty much everything we hoped it would be: a benchmark for how to do an action game on the DS and how other developers can create a great DS entry in their own respective franchises.

Continue reading DS Fanboy Review: Ninja Gaiden Dragon Sword

Team Ninja to award high-scoring ninjas with branded iPod


Ninja dogs need not apply. This sweet 8gb iPod Nano you're feasting your eyes on will only be attainable by the most skilled assassins in Ninja Gaiden: Dragon Sword. Of course, this is all based on machine translation, so you'll have to forgive us some misinterpretation.

It appears that there will be three different ways that folks can enter for their chance at the Nano. For one, there looks to be a specific difficulty setting that will apply to this giveaway, meaning that players who partake in the game while in this difficulty setting can upload their high score for entry. Second, players can collect certain in-game prizes (or tokens, we're assuming). Third, there's an online survey that can be filled out.

Seems fairly easy to us, and there will be a total of 15 Nanos up for grabs. The contest period began on March 21st and ends on April 16th. Again, we're not certain this applies to folks outside of Japan, so keep that in mind.

DS Daily: Hopes regarding a certain ninja

Personally, we can't wait for next week, as it sees the release of Ninja Gaiden Dragon Sword, the stylus-driven entry in Itagaki's ninjatastic franchise. We're really hoping that the game will help validate other entries in more established franchises on the handheld.

Are you all as excited for this game as we are? Did you read some of the reviews and decide for or against the game? Are you as hopeful as we are that the handheld might start seeing some solid 3D action titles now?

More Ninja Gaiden scan action


Click image to enlarge


For those of you who're as excited for Team Ninja's upcoming DS entry in the Ninja Gaiden series, Ninja Gaiden: Dragon Sword, as we are, feast your eyes on some fresh scans from Famitsu. It looks like the focus here is on stylus controls and how players will execute everything through the touch screen, from the mundane regular attack to the destructive special attack.

Head past the break for the second scan.

Continue reading More Ninja Gaiden scan action

Itagaki talks up Ninja Gaiden

It's no secret that we totally love Tomonobu Itagaki. It's a kind of love that few can experience in their life, as it drives you to do things you otherwise wouldn't do. Like, get a restraining order filed against you. It's okay, though. In Itagaki we trust.

It's also no secret that Ninja Gaiden: Dragon Sword is going to be one of the year's most highly-anticipated games on the console. In fact, Itagaki commented that he's been approached with many offers to use his game engine. This could mean more DS games utilizing his innovative stylus-driven control scheme down the line.

And, if you needed another reason to pick the game up, listen to Itagaki. He says if you "consider yourself a true gamer, you owe it to yourself to play this game. If you don't, you'll be missing one of the breakthrough experiences in video gaming. This is an incredibly innovative piece of software."

We're sold. If you're not, maybe you should download the demo?

2008's Biggest Blips: Ninja Gaiden: Dragon Sword


Developer: Team Ninja
Publisher: Tecmo
Release: March

There is a certain DS title on the horizon: Ninja Gaiden: Dragon Sword. As a person who enjoys the finer things in life, like the silent "fwip" of a poisoned dart hitting your enemy's throat or the grace of emerging from the shadows to slice your enemy's stomach, spilling his intestines onto the bamboo floor beneath you, this game is likely the focal point of your life right now. Your only reason for accessing DS Fanboy on any kind of regular basis is only in the hopes that there will be new Ninja Gaiden news.

If none of this rings true to you, then perhaps some personal reflection is in order. Have you perhaps considered you are not a ninja, nor are you fascinated with the world's most efficient killer? Should this be the case, we have a surefire way to make sure you let in the unimaginable power to dispatch the living and accept the Ninja as the world's most awesome thing ever, all in a matter of days.

First of all, we have to list the givens:
  • You must quit your job
  • Leave your loved ones, making sure only to take one internet-accessing device (so you can read the rest of this, unless you want to use a pen and paper like some jerk), one bowl of rice and your DS
  • Make your way to the mountains of Tibet

Okay, now you're in Tibet. First thing you need to do is throw out the bowl of rice. Ninja don't get hungry; hunger fears the power of the ninja. The ninja sustains its life through the destruction of its enemies. It feeds on the perfection of silently killing its target and making its way off into the night.

Next, you need to hook it up with Google maps and search for your local video rental store. Actually, there aren't that many in Tibet, so head back to your residence (maybe you should have just written this all down or printed it out?). Look up a Hollywood Video or a Blockbuster and go in. Find the nearest employee and ask them to point you toward the Ninja section. If they don't have a Ninja section, pull out your DS and use it to smack that unhelpful person in the face. Then, ask them to point you toward American Ninja.

Once face-to-case with the film, you'll have little time before the cops show up. You won't be able to take them on now at this point in your training, so grab everything that says American Ninja on it and duck out of the door. Once out of the store, put your heels to the pavement and run as fast as you can back to your family.

As you arrive at your former home, take care to enter as silently as possible. Your former spouse may have found someone new in the period since your departure and your training may need to be accelerated. Your primary goal is to find your VCR or DVD player, extract it and abscond to somewhere safe so that you may view these films.



Now is the time to absorb this material and carefully study each and every film in the American Ninja franchise you were able to make off with. You must watch them and emulate every single one of Dudikoff's moves, with your DS's stylus firmly gripped in hand. And only after learning from the master may you attempt your next task: securing your copy of Ninja Gaiden: Dragon Sword.

By this time in your ninja career, it is now March and the release of Ninja Gaiden: Dragon Sword is quickly approaching. It would have to be before you could realistically master the skills of Michael Dudikoff. And now is your true test, as you must leave your dojo in the hunt for Ninja Gaiden: Dragon Sword.



Now is the time for real-world practice, as seen in the video above.

It is here that your true skills will be put to the test. You have trained hard and you have been faced with many trials. You will have to make your way into a convenient retail location, procure the DS title, pay off the cashier and return to your sanctuary. It is a difficult task. We wish you luck.



Professor Layton
Back Duck!

Go hit up a download station, get Ninja Gaiden

Getting out to a download station is hard work. First we have to apply for an exit permit from our cruel overlords at Joystiq, then we have to put on gobs and gobs of sun block (SPF 8,273, because of our incredibly pale skin). As if that weren't enough, there are also dangers to navigate in the wild, such as screaming children and the chupacabra. So, as you can see, it's tough work.

But, you can bet we'll be going through it now that word hits of a new demo on the download station block: Ninja Gaiden Dragon Sword. Rumored to be included in a download station near you some time ago, it is now confirmed as reality. As Itagaki fans (and Ninja Gaiden junkies), we're compelled to give the game a download. And we aren't doing it because we want to test it out or anything (we know it'll be great) so that we may come to a decision regarding purchasing the game (we know we'll be buying it). We just need it.

[Via Joystiq]

Itagaki says Dragon Sword is halfway complete

Tomonobu Itagaki has been a busy man, ever since he revealed his fan favorite franchise Ninja Gaiden would be seeing an iteration on the DS in Ninja Gaiden: Dragon Sword and a sequel on the Xbox 360. He's conducted lots of interviews about the DS game since then, answering the same question as to why he chose the DS over the PSP over and over again. Aside from the almost God-like status he enjoys in the gaming industry, he's quite the unlucky guy.

Aside from the quote where he says the game is 50% complete, he also comments on one of our concerns about the handheld title: the elaborate and breathtaking environments. Team Ninja is striving to meet those expectations on the portable platform. Not only that, but the handheld's lead programmer was almost single-handedly responsible for the fighting engine in both Dead or Alive 4 and the first Ninja Gaiden.

Itagaki speaks his mind in this two-part video interview



Itagaki was kind enough to take some time out of his busy schedule of making great games and shopping for leather to speak with GameTrailers about Ninja Gaiden: Dragon Sword. Of course, they grilled him on just why he would go with the DS instead of the PSP (how many times must this man answer this question?!), but kept the piece interesting by sprinkling gameplay footage throughout the videos.

Hit up the second part of the video interview past the post break.

Continue reading Itagaki speaks his mind in this two-part video interview

Itagaki sits down for a chat with Joystiq

Our cruel overlords at Joystiq recently got to sit down with gaming icon Tomonobu Itagaki (we hope they brought him gifts of leather and booze). We imagine it only took him mere minutes to sexually assault the interviewing blogger (hawt!), before calmly putting his clothes back on, sitting down calmly and lighting up a smoke.

Following that horrible piece of mental imagery, Itagaki and Joystiq's confrontation at the offices of Team Ninja were nothing of the sort. In fact, it was quite casual and professional ... er, as professional as one can be during an interview with one of the most outspoken and blunt members of the gaming industry. And, Itagaki did not fail to be just that while conducting this interview.

The focus of the interview mainly revolved around his project for the DS, Ninja Gaiden: Dragon Sword. He speaks about why multiplayer wasn't implemented, the pros and cons of a stylus-driven control scheme and even the possibility of bringing other Team Ninja titles to the platform.

Itagaki: DS is a chance to do something totally original

While Itagaki has spoken about his feelings regarding the PSP and DS in the past, he has gone all out in his latest interview with Gamasutra. See, if he was just going to make a game on the PSP, he could've just made a PS2 game instead. No, to him, the user input is integral in creating a unique and lasting experience.

Enter the DS, where the stylus-driven combat of Ninja Gaiden: Dragon Sword is exactly what Itagaki was referring to. While the graphics might not be up to par for those who've enjoyed his games of late, Itagaki claims that the controls should more than make up for it.

It's an incredible interview, one that you should read immediately.

TGS07: Joystiq goes hands-on with Dragon Sword


As an Itagaki junkie (something we admit we are, as well), Joystiq's Ludwig Kietzmann could barely contain himself as he approached the booth seen above for Ninja Gaiden: Dragon Sword. At least, that's what we imagine given the fact that we are not there with him. Actually, we think about the little guy a lot. Maybe even too much.

But, onto the game! As he played it, he found that the stylus-driven controls of the game worked surprisingly well (our greatest fear has dissolved into the ether). The ease-of-use comes with a price, however. Ryu's move list has been incredibly simplified, as his graceful and wide range of attacks found in his latest console offerings is without representation here.

We're glad to report that he found nothing else of conflict with the title.

Ninja Gaiden returns to the series' roots with awesome interstitials


Whether this is intentional or not, Ninja Gaiden Dragon Sword is bridging the classic NES Ninja Gaiden games with the newer Xbox/PS3 game. Not necessarily in terms of gameplay, as, except for the stylus control, this looks to play a lot like the Xbox game, but rather, in presentation.

The NES Ninja Gaiden got noticed in 1989 in part because of its brilliant anime-style cutscenes. Dragon Sword relies on the same kind of device to tell its story, using startlingly well-drawn comic panels to tell the epic story of whatever the excuse is this time for Ryu Hayabusa to slash at people and monsters with a big sword. It was probably a space-saving decision to use still images to replace full-motion video, and, judging by the results, it was a good one.

Itagaki speaks with Joystiq

It's no secret that we love Tomonobu Itagaki. Just about every game he has been a part of creating has been excellent in our eyes. So, every time he speaks, we listen. That's just the way it goes. And his latest interview, with big poppa site Joystiq, is no exception.

Itagaki speaks about Ninja Gaiden: Dragon Sword and the choice to bring it to the DS. Apparently, he didn't do it because the DS sells like 24K gold hotcakes or because he believes it to be a superior system to the PSP (hint: he does), but because of his children. Yup, his kids wanted a game on the DS, so he obliged.

The remainder of the interview focuses on his other projects at the moment, which are for other platforms, but we suggest you read it anyway.

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