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Posts with tag piracy

Nintendo delays Daigasso! Band Brothers bootlegging

In a likely accidental move similar to Square Enix's FFCC "Moogle of Death" screen, Nintendo has temporarily stalled pirates from completely enjoying Daigasso! Band Brothers DX. Not long after the rhythm game shipped out in Japan, crooked gamers around the world downloaded the ROM only to find that it didn't work as expected.

According to initial reports, because Band Brothers DX uses a 1mb save instead of traditional 512kb saves, the ROM refuses to load on many flashcarts. Of course, determined delinquents have already found a workaround, and some flashcarts will load the ROM successfully without any required hacking, but pirates are also finding themselves unable to access the 200 downloadable songs available through the Nintendo Wi-Fi Connection.

Seeing as the game comes with only 30 tracks installed, the online songs are a huge draw for people playing Band Brothers DX! Though we expect hackers and flashcart manufacturers to fully "patch" the ROM in a few days, if not in a few hours, it's nice to hear that there are still a few things out there capable of temporarily flummoxing the DS piracy scene.

Gallery: Band Brothers DX

Flashcart piracy marches on in Korea

Although most of Nick Rumas' Gamasutra article on the ubiquity of R4 flashcart piracy in Korea is based on anecdotal evidence, we still found his piece to be pretty fascinating. While DS piracy may not be rampant in the U.S., Korea is renowned as a hotbed of piracy in videogaming, and Rumas claims that as many as three in five DS owners there possess a flashcart -- and we can't see all of those being used for homebrew.

Rumas also tells tales of traders in Seoul's Yongsan Electronics Market openly selling customized R4 flashcarts to customers (who simply pay up their $87 and select the titles they'd like from a master list), and of Korean consumers who are far more clued-up about game piracy than their western equivalents (including middle-aged women, and young children).

He eventually chalks this widespread acceptance of piracy up to more than one factor, including Korea's low minimum wage, an increasingly high cost of living, an apathetic government, and the fact that downloading games without paying for them is simply more of a cultural norm. With the DS now selling in respectable numbers in Korea, we can't imagine Nintendo being overly happy to hear of Korea's piracy endemic, but as Rumas notes, "Regardless of what [government] measures are undertaken, no real dent ever seems to be made."

Illegal ROMs at Wizard World? What?!


I recently attended Wizard World Philadelphia, not because I'm a huge comic nerd or anything, but because my friends are. So, with a couple of buddies, I headed on down to the Philly Convention Center and prepared myself to be underwhelmed by the gaming action on tap and overwhelmed by the sheer amount of cosplayers there.

Imagine my surprise when I actually stumbled on something I could write about. Well, it's not something I'm actually happy to be writing about. You see, for some odd reason, a vendor was allowed to be set up on the show floor, selling CDs chock full of illegal ROMs.

Continue reading Illegal ROMs at Wizard World? What?!

DS 'turned kids into monsters'

Everybody's favorite scaremongering rag the Daily Mail is at it again. Regular Mail scribe and middle England mom Rosie Millard has written about how a Nintendo DS "turned my delightful, curious and funny children into argumentative demons full of aggression." In the 1,000-word article, Millard laments that her blissful domestic existence was disrupted by her offspring squabbling over the console, and knows exactly where the blame lies: the "hideous" DS.

So far, so predictable, but whereas we'd usually be irked by something like this, we actually found most of it amusing. For example, Millard unwittingly admits to purchasing pirated games ("The pale blue, £150 Nintendo finally arrived last November, fresh from Hong Kong, crammed with a 'bundle' of 20 games including Brain Trainer, Fifa 08, and Nintendogs"), while some of the language used is so ridiculously over the top and inflated that we couldn't help but smirk -- apparently, the DS encouraged a "mood [...] of anger, confrontation, pain and frustration." Eyes. Rolling.

Our advice, Rosie? Get a Wii -- they're lots of fun, and more suited to social gaming than the DS. As far-fetched as it seems, maybe you'll even crack a smile and have a go.

[Thanks, Matt!]

Pirate Gaiden: Dragon Sword


It can be dangerous to buy DS or Game Boy Advance games online, because you might end up with something like the above. And while it might be worth a few dollars' worth of lulz, generally when you pay for a game, you want the actual game. And, ideally, the actual box.

NeoGAFfer Darunia bought a copy of Ninja Gaiden: Dragon Sword online from a Dutch retailer, and got ... not quite Ninja Gaiden: Dragon Sword. What he received is clearly a pirate copy, which, in addition to having unintentionally hilarious boxart (it's a quote from a 1p Start post pasted over the back of the Super Mario 64 DS box) and a buggy cartridge that can't save. Oh, and a decent NeoGAF thread.

UK raid uncovers DS carts loaded with $12K of pirated software



In a raid executed last Sunday, 85,000 "discs" of pirated software and other counterfeit goods were seized at an East Yorkshire market. One notable bit of contraband brought in by the haul was a pile of carts marked Volume 9 DS Games, each cart loaded with £6,000 ($11,859) of DS games according to the Entertainment Leisure And Software Publishers' Association's team of "forensics experts."

The ELSPA reports that the Volume 9 DS Games carts have been circulating for the past month and contain approximately 200 commercial releases, which explains where the £6,000 estimate sprung from (£30 x 200). We did the math -- well, actually, our calculators did the math -- and you would have to mow about 593 lawns to raise enough money to purchase that many games. That is, of course, assuming you're not one of our smart (and handsome) readers who follow our regular posts on video game bargains.

We know a few of you out there are pirates -- you make sure to rub it in our face whenever we lament about overpriced new releases and expensive imports. Have you bootlegged anything close to £6,000 of commercial DS games? Have you packed all those black-market ROMs into one cart to create your own Volume 9 DS Games collection? And how did you end up spending the money that should've gone to the people who worked hard to create the products you filched?

Your photocopied Pokemans: Don't let Nintendo see them

From the "forms of piracy we didn't know existed" department: Nintendo (and the police!) have cracked down on pirated Pokémon cards. Last month, seven stores in New York were raided by police, with counterfeit Pokemans confiscated and multiple arrests made. In addition, law enforcement officials seized about 1.2 million fake cards from a fake card factory (the factory was real) in China. According to a press release sent out yesterday, Nintendo and Pokémon USA are attempting to curtail the production and proliferation of copyrighted Pokémon Trading Card Game materials. The real surprise here is that people are still buying Pokémon Trading Card Game cards.

"Pokémon wants to send a message to importers and producers that we will not stand for the distribution of fraudulent Pokémon product," said Pokémon spokesperson, J.C. Smith. "Pokémon is committed to ensuring our fans receive the quality product they've come to expect." But which Pokémon do they have doing QA work?

[Press release available here]

Nintendo pressures Akihabara vendors to pull R4 carts

If you've ever been to the Akihabara district in Tokyo, you probably know that stores there stock R4s. Well, at least they did stock them. Many Japanese retailers, including the online ones, have been pressured by Nintendo to discontinue their support for R4 carts. The extent of Nintendo's threats weren't made clear, but it's likely that they would no longer provide their products to these stores if the retailers didn't remove R4s from their inventories.

Nintendo is being naive if they think this is going to help alleviate piracy issues. People who want to pirate games will find a way to pirate games, whether the equipment to do so is out in the open or not. The R4 cart is also not the only means for people to download games -- we're sure Nintendo knows this.

All the same, we can sympathize with Nintendo. The fight against piracy is an uphill one, at best, and since there's not much that Nintendo can do about it, they're doing what they can.

[Via Kotaku]

Square Enix thanks pirates for playing FFCC

Mere hours after Final Fantasy Crystal Chronicles: Ring of Fates hit store shelves today, pirated copies of the game appeared in the shady corners of the internet, posted for all the picaroons out there to download and transfer to their flashcarts.

Twenty minutes or so into the ARPG, however, many of those pirates found themselves greeted with this "Thank you for playing!!" screen and unable to progress. Players have the option of restarting the game from the last save point and playing on, but the screen reappears at random intervals. Clever!

Why not lock pirates out before even loading up the game, you ask? Well, this way, they can try out Ring of Fates, eventually reforming their criminal ways and buying it if they find the experience enjoyable. Also, anyone dumping the game for distribution wouldn't notice this bit of programming unless they played a significant portion of it first.

Though this method isn't 100% effective, as some brands of carts are unaffected and hackers will likely find a workaround by day's end, it's certainly cute! Pirates should feel thankful that this isn't even half as malicious as Earthbound's anti-piracy measures.

Nintendo turns to U.S. government to fight piracy

Having established that the United States is not rife with pirates, Nintendo has made a request to the U.S. government to assist in the fight against piracy of Nintendo products. The company has asked the U.S. Trade Representative to convey messages to other governments with rampant piracy issues, encouraging them to tighten their laws.

Nintendo is asking, specifically, China, Hong Kong, Korea, Mexico, Brazil, and Paraguay's governments to be more aggressive against software pirates. Nintendo is asking China to prosecute the large-scale producers of pirated materials, while Korean "service providers" on whose networks software is traded are the target of the censure in that country. Nintendo's complaints against the Latin American governments are much more interesting, as they call for an end to violence against anti-piracy law enforcement officials in Mexico, a crackdown on corruption in Paraguay, and the reduction of high tariffs on retail games in Brazil.

Jodi Daugherty, Nintendo's senior director of anti-piracy, said "The unprecedented momentum enjoyed by Nintendo DS and Wii makes Nintendo an attractive target for counterfeiters." Nintendo estimates the lost sales caused by piracy to be around $975 million worldwide.

ELSPA: Not all of us are pirates after all

Apparently the outrageous claim from the ELSPA's Intellectual Property Crime Unit manager, John Hillier, that 90% of North American DS owners are pirates, was outrageous to him as well. A spokesperson for the organization told GamesIndustry.biz that the quote attributed to him in the incendiary Sunday Post article was inaccurate or even fabricated.

According to the spokesperson, "[John] didn't quote The Sunday Post on any figures whatsoever." The spokesperson asserted that the Sunday Post conflated quotes from Hillier about R4 sales in the UK with an article from Singapore about DS piracy in that country (hence the 90% quote, which is still likely to be ridiculous). The specific article isn't named, but we believe it's this one. It's amazing that a quote about the UK plus an article about Singapore somehow generated a statistic about North America. But who cares about facts when you're busy alarming the public?

DS Daily: Count 'em

We know we've asked you before, but after yesterday's silliness about 90% of DS owners yarring it up at the expense of the industry, we were curious about how many DS games you think you've bought over time, and how many you expect to buy this year. Go ahead and estimate. There are millions of us, after all, and if we're each buying even only a couple of games per year (like we'd stop at two), we're pretty sure the industry can weather this piracy crisis.*

*By piracy crisis, we're really talking about people actually wanting to use awesome homebrew apps and functionality.

90% of DS owners are pirates? Not bloody likely!

In a recent chat with Scotland's The Sunday Post, John Hillier of the ELSPA (Entertainment & Leisure Software Publishers Association) warns retailers that the R4, a popular DS flashcart capable of running pirated and unauthorized software, could ruin businesses and the gaming industry. In the scaremongering piece, Mr. Hiller throws out an unsourced statistic: "In America it's thought 90 per cent of Nintendo DS users are playing pirated games because of R4s."

90%? Considering the near-ubiquity of the handheld and its expanded casual audience, we highly doubt that even 9% of DS owners in the US have a flashcart of any sort, let alone know of their existence. Though we don't consider ourselves supporters of piracy, stating a false figure like that as fact just to rally people to his cause is unconscionable.

In a way, we kind of wish the R4 was that popular, but not for any illegal reasons -- it would likely result in more homebrew projects and a much larger homebrew audience. Mr. Hillier will hear none of that, though: "The R4 has shifted balance of power in the piracy industry to the consumer -- and that is hugely worrying. That's why we intend to stop trade in these chips wherever we can."

Flash card latest: ESA and the Singapore police get their raid on



Bad dudes who pirate, watch out! The ESA just combined forces with the Singapore police force to raid several local stores that were selling DS flash cards, devices that let users download and play pirated games (but also, it should be noted, perfectly legal homebrew applications), and that are illegal under the Singapore Copyright Act. The haul, while not massive (200 devices worth around $5,800 were confiscated), was still big enough for the ESA to submit a press release, in which it warned more raids would take place should the piracy continue.

You may recall how a series of similar raids was carried out in France recently -- looks like the authorities are beginning to really squeeze the pirates where it hurts.

[Via MaxConsole]

R4 hits the mainstream media

While pirates and homebrewers alike have known about the R4 since last December, the popular flashcart received its first taste of mainstream media attention today with an article in The Times. The piece focuses on characterizing the R4 as a major threat to Nintendo's pockets, citing the slot-1 cart's cheapness (about $40) and ease of use for its popularity among pirates, dismissing its ability to run homebrew "unofficial software" as an aside.

Despite its cautionary tone, the article provides an interesting look at how shops in Tokyo's Akihabara district advertise the product without actually acknowledging its features. One shop was seen putting up a sign that read, "New R4 shipment has finally arrived! You know what it does! Absolutely no questions will be answered concerning this product ..." Some salesman even refer customers to YouTube tutorials instead of explaining the R4's features themselves.

We understand that the R4 and other similar flashcarts make it easy for people to download and play unauthorized ROMs willy-nilly, but we don't think it's nearly as popular with gamers as The Times suggests. Also, we take offense to the article's ignorance of the DS homebrew community and achievements that tools like the R4 have fostered. We're not all pirates!

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