This week marks the auspicious arrival of a new Final Fantasy game
on the DS. Fans of the two previous Tactics
games, or of the Ivalice Alliance, or the beloved strategy developer Quest (Ogre Battle
), who began the Tactics
series once absorbed into Square, may have even more reason to rejoice; fans of the traditional Final Fantasy
RPG series should be warned, as they always should with a spinoff, that Tactics
is way different
Is the sequel to the GBA spinoff of the PlayStation spinoff of the Final Fantasy
series worthy of its various progenitors? It sounds like it just may be!
-- Daemon Hatfield misses the PlayStation iteration, but can't deny the addictive quality still present in the Advance
series: "It would be nice to get another mature Tactics
game like the original, but A2
won me over quickly with its beautiful visuals and deep, strategic gameplay. This is one of those desert island games you'd want with you if you were stranded with nothing to do."
-- Carolyn Gudmundson of GamesRadar thought the game coddled the player a bit more than strategy games typically do, but still worthy of hundreds of hours of your attention: "Like its predecessor, A2
presents a kinder, gentler tactical RPG (it's much easier than the original FF Tactics
on PS1 or any of the Advance Wars
titles, for example), so if you like your tactical action rough and punishing, we still recommend giving Tactics A2
a try, but skip straight to hard mode. "
-- GameSpot's Shiva Stella found the opposite: a bit too much difficulty, and overcomplicated play. "One of Grimoire
's setbacks is the amount of time that it takes to accomplish even the simplest of tasks, with most quests lasting 45 minutes to an hour, although there is a handy quicksave feature. Grimoire
also sports a steep learning curve for both its combat and micromanagement elements, and is a bit slow to pick up because you spend the first 10 to 20 hours mastering basic abilities, unlocking classes, and gathering equipment to play the jobs that you want."