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Posts with tag mini-games

There's plenty to do in Dragon Quest V

Dragon Quest V is going to be one of the most feature-packed games on the DS. Don't try and argue with us, for Famitsu's recent look at the title only cemented that fact in our mind. There is a lot going on here.

Famitsu's article highlights not only a DS-exclusive character, Deborah, but also documents some of the other timesinks available in the game, should you wish to take a break from the main story. You can enjoy some Poker or Slots over at the casino, or partake in one of the other many mini-games available. You can even enjoy some combat in the Fight Field.

If you want to check out some new screens, head on over to Famitsu.

Gallery: Dragon Quest V

Driving on a DS-only permit

It should be good to drive emergency vehicles without the possibility of running people over, GTA-style. The DS enjoys the odd sunday drive, but the latest from Japan shows a different take on handling big vehicles and getting down to some serious work.

Norimono DS from D3 serves up ten different vehicles, each with jobs to complete. For example, the fire engine needs to be driven to a rescue operation, the backhoe needs to dig some holes and unearth dead bodies (not really, but awesome anyway), while the garbage truck takes out the trash.

Control will be handled by turning a steering wheel on the touch screen. Skills with each vehicle will increase upon the completion of each job; the aim of the game being to build up an impressive portfolio of driving abilities. More screens of this interesting import can be found after the break.

Continue reading Driving on a DS-only permit

DS library plumps up before E3: Kirby and MillionHeir


Nintendo is proudly boasting that it won't be waiting until E3 to reveal some of their biggest upcoming games. The new DS announcements for today are Kirby Super Star Ultra and Mystery Case Files: MillionHeir, both with new screens in the galleries below!

As a remake of the original SNES favorite, KSSU will use the touch screen to breathe new life into the existing mini-game compilation. Yeah, if the DS does anything well, it's mini-games. It'll be a totally revamped experience, with new Revenge of the King and Meta Knight Ultra modes in the works, including local wireless play. Kirby has done everything right so far on the DS, so we should expect greatness from the little pink blob on September 29th.

<insert witty segue here>

Yes, yes -- another mystery adventure game is on the way in the form of MillionHeir. Get over that delightful play on words, and check out some of the previous games in the Mystery Case Files range. The DS entry will be a "painted scene" point-and-click adventure, where a cluey detective needs to find the rightful heir to a fortune. It seems like the standard pixel-hunt for inventory items and evidence -- but a multiplayer mode is also included, which is a pretty nifty addition for an adventure game. MillionHeir hits the stores on September 8th.



[Via press release]

Neotera justice, away!

An elite group of super-rangers are just sitting around, waiting for some kind of emergency so they can rush to the rescue. No, it has nothing to do with The Mattel and Mars Bar Quick Energy Chocobot Hour. A range of new helmet'd heroes has appeared in these new screens for Tomikahiro Resukyufosu DS (Tomy Hero Rescue or something), so action is on the agenda.

What does the Neotera group do, exactly? Well, they handle super-disasters. A regular disaster is child's play. Judging by the images after the break, a flaming building (with faces in the fire) classifies as a super-disaster.

Gameplay looks to be part driving, part mini-games. Seems to be a fairly linear story, with Neotera looking all badass as they handle the problems of the city. Just another seizure-inducing DS game, but all those Power Rangers and Voltron fans always do a double-take when metal jumpsuits are involved.

Continue reading Neotera justice, away!

DS Fanboy Review: Mario & Sonic at the Olympic Games

Over the Christmas period, yours truly spent a genuinely exhausting evening drinking with three friends, a Wii, and Mario & Sonic at the Olympic Games. The drink flowed freely that night, and we were all fairly inebriated by the time we hit the sack, happy but tired.

The next morning, we were feeling less jolly.

It wasn't just the hangovers. Thanks to our exertions in Mario & Sonic, shoulders ached, arms were leaden, and simply putting a shirt on was a painful experience. Despite this, we all agreed we'd do it again. And we did. And yes, it still hurt the following morning. Why am I telling you this? Simple: because it underlines just what a fantastic social experience the Wii version of Mario & Sonic can be. Break the game down in the cold light of day, and it becomes easy to nitpick at its flaws. It's far from perfect. Yet it is immensely fun with friends. It's worth the pain, you could say.

And the DS version? Well ... not so much. In fact, as a social experience, Mario & Sonic at the Olympic Games on the DS falls a long, long way short of its bigger, stronger Wii brother.

Gallery: Mario & Sonic at the Olympic Games

Continue reading DS Fanboy Review: Mario & Sonic at the Olympic Games

Catch these Ninja Reflex screens in your chopsticks

It's no Wii, but the DS still has its fair share of mini-game compilations. Nevertheless, the crucial ingredient of ninja means we feel compelled to cover Ninja Reflex, EA's forthcoming selection of ninja-based party games.

More information on the once mysterious title has stealthily found its way to our inboxes, including the news that the game will feature a series of six reflex-honing martial arts challenges. These include such exercises as hunting koi with your bare hands, taking down attackers with either shurikens, nunchucks, or a samurai sword, testing your quickness against the flash of a firefly, and catching flies with chopsticks. Regrettably, there is a crushing lack of painting fences or waxing cars.

Having prepared with EA's game, we appreciate some people will want to go one step further, and become a full-time ninja. If you are one such person, you'll want to head here for full instructions. Thank us later.

Gallery: Ninja Reflex


[Via press release]

2008's Biggest Blips: Assassin's Creed: Altair's Chronicles


Developer: Gameloft
Publisher: Ubisoft
Release: February 5

When Assassin's Creed was first confirmed for the DS, we spent a lot of time speculating about just what it could be. It didn't seem possible that the epic game could be squeezed down into a handheld-sized title, so we assumed the worst, and we weren't alone. But now that we've finally learned a little about the prequel, we thought it might be a good time to reminisce about those dark days of speculation and recap all the things Assassin's Creed: Altaïr's Chronicles isn't.

It's not quite the console/PC version:


It's not Apollo Creed:


Or, now that you mention it, Apollo Justice:


Definitely not Assassins of Creed:



Not, as Penny Arcade speculated, Assassin's Crossing:


Also, not as we once theorized, a rollicking pirate adventure. At least, we think. Pirates are insidious.


We really hope it's not like this:


Because that causes this, and lots of this:



And no one likes that.

Gallery: Assassin's Creed



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Friday Video: Bring your own BUUUUHHH


Yeah, listen. We know we've talked a lot about Mario & Sonic at the Olympic Games, and now it's out, and maybe we should just leave it alone. But we can't let go yet. We've had too much fun making jokes about rubbing and destruction, and with the yelling and ... and ... it's an emotional time. So we had to have one more video. One last moment in the sun. You'll have to do your own yelling with this video, however. It's stuffed with melodramatic descriptions, but there's a distinct lack of BUUUUUHHHH.

Gallery: Mario & Sonic at the Olympic Games

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