We've spent our fair share of time complaining about usage of the microphone in most DS games (it's just often unnecessary), but does that mean the mic has no redeeming qualities? In non-games, certainly, the microphone at times has its uses ... but what about in regular old-fashioned games? Sure, it's fun to yell "Hold it!" at times, but do you need to be able to do so? Would games that use the DS mic be just as good without it?
Tied into this question is, of course, another one -- do you ever use voice chat in the games that support it? If you do, do you use a headset, or just the built-in mic?
Reader Comments (Page 1 of 2)
9-07-2008 @ 11:06AM
I cannot even begin to express how much I hate the DS mic. In my opinion it is the single worst gimmick in video games history. Blowing into the mic is tacky, contrived, horrible and embarrassing. And when I say embarrassing I don't just mean the obvious indignity of having to do it in public (rendering a portable console somewhat useless in the process), I mean just embarrassing as a gamer and a DS fan. How on earth can developers think it's fun? It couldn't possibly be less fun. Please don't tell me they think it's innovative or immersive. It couldn't be further from either of those two things. Hell even casual gamers think it's dumb. I'm tired of having to tell them that they don't actually have to suffer the appallingness of blowing into the DS to blow up their balloons in MKDS's Battle Mode and that they can just press Select. Needless to say they are greatly relieved to discover this. But it makes me sad that they ever had to suffer it in the first place.
I had thought that it'd stopped being used after the DS's release when the general consensus was that no-one likes it, but there are still games being made that feature it! Nowadays if a game features blowing (or yelling) into the mic, then I refuse to buy it. I just dread to think what awful gimmick is coming next. Farting into the controller? If you think about it, it isn't really that much different. I can imagine the Nintendo press release "Farting into the controller is our next big innovation. Sure, it's so awful that it will make most games totally unplayable, but some non-gamers will find it a silly novelty and that's all that matters."
9-07-2008 @ 12:30PM
Actually i think Mario Kart was the only game i found that to be useful you could actually move slowly and blow at the same time. at least they had both options.
9-07-2008 @ 5:41PM
people play battle mode? lol
9-07-2008 @ 6:34PM
if you can get your mates round its fun!
9-07-2008 @ 11:24AM
Zelda: Phantom Hourglass practically forced it in order to get a good price on the canon and salvage arm :(
And I usually disable it when I'm playing games like Pokemon which support voice chat. Unless it's with friends that I know in person. Otherwise, I just don't want other people hearing random background noise.
9-07-2008 @ 11:59AM
There was a minigame in Bomberman Land Touch 2 where you had to blow to move your boat. Hands down the most ridiculous thing I've ever had to do in a video game.
I wish they'd only use it for logical uses, i.e. voice recognition and nothing else. Zelda was the biggest offender, just because the game sat there with its arms crossed and demanded that you "call out" to that woman or whatever before moving on. Link's the one that needs to yell, not me. That part made me groan.
It's a good feature, developers just need to stop using it as a gimmick.
9-07-2008 @ 12:06PM
Playing Ninja Gaiden at low to no volume and having to make a sound after every enemy encounter trying to find those darn birds.... not needed to say the least, especially since i have yet to find a less, attention gathering way than to actually yell, tried finger snapping and whistling but to no avail, the mic just doesn't seem to spare me the odd looks of the public.
9-07-2008 @ 12:07PM
I still recall having to escort the Cubus Sisters through that phantom ship in Phantom Hourglass by yelling at them when they got too scared to move
Recall with shame, though
9-07-2008 @ 12:46PM
Whatever you might say, I actually loved yelling "Hold it!" and blowing is totally fine, even though I would never do it in public. However the mini game in Project Rub(the one with yelling "I love you!") was more then embarrassing so I just ended up with blowing.(Now that's the exploit!:P)
I really do hope that they'll make more games with sensible voice recognition and less with silly things to say or strange noises to make.(Clap over your DS? WTF?!)
To the developers: And for God's sake, please incorporate alternative methods when you use voice controls goddammit!(If Capcom can do it with PW everyone can...)
9-07-2008 @ 1:09PM
This is off-topic but I just have to say that today is the day my DS hinge broke. I knew that stupid hinge crack would amount to something soon...I managed to fix it with superglue but who knows how long that'll last.
RIP my DS. Too bad my DS is launch day and can't be covered under warranty. I might as well get a new one because the shipping costs to repair this one would probably make it about the same price.
9-07-2008 @ 1:12PM
The Mic totally has to be in there for some games, take for instance the Phoenix Wright Games, as great and Campy they are, without the ability and the possibility to scream OBJECTION, or Hold it, and even Take that. The whole experience would've been Dampened.
9-07-2008 @ 1:48PM
It does have potential to be fun to use!
How I wish that Super Sentai-like game where you need to scream the names of the attacks was released in US... XD
(does anyone remember it's name? I suddenly want to import it :P)
9-09-2008 @ 1:49PM
It is called Zekkyō Senshi Sakeburein (Exclamation Warriors Sakeburein) and is a Club Nintendo exclusive (woot woot Game and Watch Collection 2 is coming soon). So it is a rather hard game to find/import, however it is attainable by less than legal means. *cough cough*. I've tried it and I didnt really enjoy it, but it does take the microphone to a new level (i.e. the game is only played with the mic)
9-09-2008 @ 8:11PM
9-07-2008 @ 2:22PM
How self-conscious are we, as a people, when we shudder to affront the concept of, dare I utter it, "Blowing in public"? This whole movement towards sheer generics while out and about is seriously spooking my beans.
It's like being shushed during the commercials at a movie theatre - who really cares?
I just feel like we all need to stop thinking about the thousands of prying eyes that are carefully inspecting our every move; gamers of the world, know that if everyone is trying to be so damn inoffensive, no one is allowed to dare watch you anymore! Blow and blow 'til your face turns blue, the world mustn't bat an eye because it would just be "improper"!
I hate that we all work so hard to pretend no one is bizarre or different - like there are social queues that we should all spend our lives trying to ignore.
If I want to play shout "I LOVE YOU" into my Rub Rabbits game, god damnit, I'm gonna do it.
9-07-2008 @ 3:15PM
It's not so much the fact that it's embarrassing, more the fact that it isn't remotely fun.
9-08-2008 @ 10:08AM
The problem is that when you're actually in public or any kind of noisy place the mic tends to pick it up. At least in some games, for instance in GH: On Tour it keeps turning on the star power, they should've bloody used the L/R buttons for that, select on lite is unusable.
Anyway back to using the mike in public, I have no problems blowing... but shouting, most of all it's annoying to the other people.
9-07-2008 @ 2:24PM
Yeah, about the whole "blowing into the mic" thing... Whenever I have to blow, I just use one of my fingers, and sort of "rub it" against the mic, in quick sideways swipes. It works perfectly. I use it all the time for The World Ends With You and their stupid pins that need to be be activated by blowing.
9-07-2008 @ 3:00PM
It's a feature I really could do without, if not just for the fact that I forget it exists until a game makes me use it, I've never seen it used in a way where it's more convenient than conventional controls, useful, or fun in any way.
9-07-2008 @ 3:07PM
I'm really surprised. I personally love the mic and enjoy using it. Sure, I am mostly playing at home but, even when I'm out and about, I simply don't care what people think. Games like "Rub Rabbits" or "Feel the Magic" wouldn't be the same without the mic. The puzzles that used it in "Phantom Hourglass" was my initiation to the mic and I still think of using it fondly. I've yet to feel that it's unnecessary or not fun.
I'm in a lonely camp, I suppose, but I do think the mic is implemented well. So sue me.