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Posts with tag big-john-games

Plushees gives kids an inaccurate view of the animal kingdom


Maybe things are different within communities of alive stuffed animals, but every time we've seen groups of exotic wild animals (said experiences limited to zoo environments, of course, and TV specials), we seem to have just missed the balloon-popping events. Our understanding of bears was that most of their days are spent sleeping, eating, or totally mauling stuff, which leaves limited time for presiding over Ka-Plinko games.

Similarly, we know that other animals do often play a hide-and-seek-like game against tigers, but those games rarely end in hugs. Well, except for the hug of the tiger's teeth against its opponent's throat. Plushees may be a cute minigame collection, but it completely fails to teach kids the lesson about the importance of not hugging tigers.

DS Fanboy Review: Spitfire Heroes: Tales of the Royal Air Force

Big John Games' Spitfire Heroes: Tales of the Royal Air Force is a simple game -- and I mean that in a good way. I'm not saying it's an easy game (far from it) or that there isn't enough to do. Spitfire Heroes is simple in the way that arcade games are: the controls are intuitive and easy to pick up quickly, and the objectives are clear. Despite its appearance as a flight sim (one of the most complex genres of all), Spitfire Heroes is an action game through and through, more After Burner than Microsoft Flight Simulator.

Unfortunately, some fairly major issues prevent Spitfire Heroes from an unqualified recommendation. Right up front: the game is too hard, which may prevent you from seeing the majority of the content. While it's easy to understand how to play, it is remarkably difficult to play.

Gallery: Spitfire Heroes

Continue reading DS Fanboy Review: Spitfire Heroes: Tales of the Royal Air Force

Spitfire Heroes aims high, embodies other airplane cliches


We haven't covered Destineer's Spitfire Heroes: Tales of the Royal Air Force much, except to note that it came out last week. The game is kind of a surprise to us now, because this trailer actually looks pretty neat. The environments are a bit spare, but that's pretty much what happens when a game takes place almost entirely above the ocean.

In terms of gameplay, Heroes looks like a fast-paced, arcade airplane game like the vaunted After Burner -- with a little throttle control on the touchscreen, which is fun. We can only tolerate flying games when they're arcadey like this -- we don't want to take a class to play a flight simulator.

[Via press release]

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