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DS Daily: Adventure!

When it comes to DS gaming only -- no other systems need apply -- do you prefer text adventures, or action adventure titles? Let's mix it up a little and pretend Phantom Hourglass isn't looming on the horizon (because it seems likely to skew our perceptions right on out of this dimension). So what do you prefer? Pointing and clicking, or running around? This is a tough one; so often, it comes down to the game, and both types have their benefits and drawbacks, many of which are unique to the DS (or perhaps shared by the PC, in some cases).

Suda surprise: The Silver Case will be localized

Back at GDC, Grasshopper Manufacture's Suda 51 announced that his Playstation text adventure The Silver Case and its cellphone sequel were getting ported to the DS. We tempered our interest in this development with doubt that the games would be released outside of Japan, due to their limited appeal and the large amount of text involved.

Sometimes, we don't mind being wrong. During the Australian G03 event, Suda announced that the game, which was "a minor hit" in Japan, would receive a worldwide release. Now we should all buy it and let him know he made the right decision!

[Via NeoGAF]

DS wishlist is an excuse to talk about Snatcher

We'd like to thank Racketboy for composing this list of games he'd like to see on the DS. Sure, everyone's got their own wishlist, but they're not online, and they don't all include Snatcher and Policenauts. And we want more opportunities to talk about those two games.

He's absolutely right that these games are a good fit for the DS: between Hotel Dusk, Phoenix Wright and stuff like Suda 51's The Silver Case, the DS is pretty much the only system that can be said to be experiencing a graphical-text-adventure boom. It also happens to be the current sales leader. If there were ever a time to shovel all your old adventure games onto a console, this is it.

Snatcher and Policenauts are high-quality games that would both sell to and satisfy the Phoenix Wright crowd. Throw a "FROM HIDEO KOJIMA, PRODUCER OF METAL GEAR" sticker on the box and you've got a game that is guaranteed to sell. Here's our totally unsolicited advice for Konami: port Snatcher first, and then if that sells, put some of the profits into translating Policenauts.

Other notable games on the list include Metroids (yay) and Pac-Man Vs. We can get behind that, since with Wi-Fi play, we'd actually get to try Pac-Man Vs. against another person for once. Unfortunately, we kind of think that Nintendo is loath to embarrass themselves further by referring back to the GBA/GC connectivity experiment. But more adventure games? That's an easy call.

Text adventures arrive on the DS via unofficial channels

We can't tell you to download them (in fact, we'll tell you not to), but we can definitely applaud the technical achievement. A homebrew genius called papafuji has ported a massive selection of classic text adventures and early graphic adventure games to the DS, including all of Infocom's text adventures and Hitchhiker's Guide to the Galaxy author Douglas Adams' interactive fiction.

These aren't just barebones ports, either: you can save games, and you can choose to enter text via an onscreen keyboard or handwriting input! And the game engine contains shorthand functionality for common commands like cardinal directions and "get".

Some of the games are public domain, but most aren't, and we aren't sure which games fall in which category. Therefore, we're officially warning you: if you download these games, there's a good chance that you are a pirate.

[Thanks, Joq!]

GDC07: Classic Suda 51 weirdness hitting the DS

Suda 51's first games as part of Grasshopper Manufacture are being remade for the DS. The games, called The Silver Case and The Silver Case Ward 25, were originally released for the Playstation and mobile phones, respectively. Suda revealed this fact during his GDC keynote "Punk's Not Dead".

Both are graphical text adventures; Ward 25 uses static art and the original Silver Case uses full-motion video. Unfortunately, because of the amount of text that would have to be translated, Suda isn't sure the remakes will be released outside Japan. Someone tell him that American DS players love graphical text adventures! And tell him that we <3 Grasshopper Manufacture too.

Japanese hardware sales, Feb. 19 - Feb. 25: text adventure edition

You wake up disoriented, in a dark room. You have no idea where you are.


It's a dark room. You can't see anything. We know you're disoriented, but do try to keep up.

>look exits

Fine. Okay. You stumble around the room until you find a wall. Keeping one hand on the wall, you walk the perimeter of the room, looking for doors. You find a door on the east side of the room. You also find a key hanging from a hook on the wall. And by "find" we mean "get poked by." We hope you find some Neosporin on this adventure.

>advise readers to click post break

Continue reading Japanese hardware sales, Feb. 19 - Feb. 25: text adventure edition

Ema Skye returning for Gyakuten Saiban 4

Ema Skye, the science-obsessed, Luminol-toting teen sidekick from Case 5 of Phoenix Wright: Ace Attorney (Gyakuten Saiban: Yomigaeru Gyakuten) is making a return appearance in the new DS sequel, pink goggles and all. Her new character art portrays her as a little more grown-up, so maybe she'll be less annoying. Even if not, we really started to feel sympathetic to Phoenix's junior-detective friend in that case (Don't know what we're talking about? PLAY THE GAME!).

Speaking of return appearances, you know who else will be returning when this comes out? Us. Our frothing demand for this game increases. You might as well call us "Phoenix Wright Fanboy."

Click past the post break to scientifically investigate a few screenshots.

Continue reading Ema Skye returning for Gyakuten Saiban 4

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