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Don't want to grow up? Read this Toy Shop preview!

This small preview of the gameplay in Majesco's Toy Shop makes the game sound ... well, oddly compelling. 1UP's Emily Balistrieri sums it up as a "Harvest Moon for those more interested in dolls and train sets than cows and corn."

In the game, two siblings are given three years to restore an inherited toy shop to a profitable state. Each day (five to ten minutes), you talk to the customers, meet the townspeople, fix up your store (including appropriate seasonal decorations) and -- most importantly -- make toys. The appropriate stock of toys will make customers happy, and they'll come back and spend more money.

The Harvest Moon comparison makes the game sound especially interesting. Why don't more companies make that kind of game? And why not move it off the farm? We like toys, much more than we like farming.

Gallery: Toy Shop

Majesco takes the DS to the Toy Shop

The artificially-generated virtual Toy Shop, that is, not one of the thousands of toy shops around the world that already carry the DS. Uh, in a game. In other, clearer words, Majesco has announced a new DS game called Toy Shop for an April release, developed by Gameinvest.

The game is a business simulation in which players, as Mel and Mark, inheritors of their grandfather's toy shop, do their best to make sure they don't ruin the family business. The player is in charge of making toys (via minigames), setting prices, monitoring customer satisfaction, and maintaining the appearance and layout of the store. The game will allow the player to choose the level of interaction, from simply making toys all the way up to micromanagement of the store.

We're all about making toys on the DS, but we aren't sure about the whole dealing-with-people aspect. Luckily it sounds like we'll be able to enjoy the toymaking part and ignore the human interactions, just like in real life. We have the first screens of Toy Shop available in our gallery.

Gallery: Toy Shop



[Via GamesPress]

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