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Posts with tag contra-4

Carnival Games makes its return to the DS Download Service

For people longing to play new demos via the Nintendo Channel, the frustration continues. All we saw on the channel today was the return of two demos that we never really missed in the first place (we're looking at you, Carnival Games and Crosswords DS Wordsearch).

Nintendo also extended the availability dates on three of the existing demos, probably because offering three new ones would have been too satisfying (/bitter). The good news is, you have another week to try out Trauma Center: Under the Knife 2 and Contra 4 if you haven't done so already.

Click past the break to see yet another underwhelming list of demos.

Continue reading Carnival Games makes its return to the DS Download Service

DS Download Service updates with old demos


For those of you looking to play something brand new this week, you're out of luck. Instead, Nintendo offers us a chance to catch up with some demos me might have missed in the past, allowing folks to download these up until next week. So, if you missed out last time, get on it!

Continue reading DS Download Service updates with old demos

Bury the Shovelware: Ping Pals



While the response to last week's inaugural column was universally appreciated, the very first comment was particularly intriguing. The reader brought up an excellent point: definitively labeling a developer as poor because of one bad game is very narrow-minded. After all, good developers and bad games are not always mutually exclusive. In order to prove this idea, one should start with an incredible game. Fortunately, the DS has plenty of those. Then, the developer's catalog should be searched for any traces of shovelware.

And when talking about good games on the DS, one need not look further than the only title to receive a perfect 10 from DS Fanboy: Contra 4. It is awesome. For any other game, that wouldn't be enough for a "review," but with Contra 4, nothing else is necessary. WayForward Technologies' 2007 masterpiece was about as close to perfect as a game can be. Thus, the California-based developer was a perfect candidate for closet searching. And was there ever a skeleton to be found inside! Ping Pals, which is well known as being one of the DS's earliest atrocities, was the first game WayForward developed for the DS. At face value, the tween-focused chat utility appears to be nothing more than a glitter-coated PictoChat used to discuss iCarly and Webkinz. Released mere weeks after the launch of the DS, it was universally lauded by both critics and love-to-hate gamers. Electronic Gaming Monthly called it "An abysmal failure," and IGN -- who employs Mark Bozon, brother of WayForward's creative director Matt Bozon -- pulled no punches when stating that "Ping Pals is easily the most unnecessary product for the system." Ouch. Clearly, somewhere between Ping Pals and Contra 4 lies the purest definition of shovelware.

Continue reading Bury the Shovelware: Ping Pals

Games to help curb your addictions

The "self-help" era is upon us, even finding its way into the video game industry as of late. Aside from the obvious fitness awareness game on Nintendo's other system (we mean Wii Fit, of course), there have been quite a few attempts to help gamers improve their lifestyles and habits. Take, for example, the upcoming My Weight Loss Coach and Ubisoft's "Easyway" title to help people quit smoking.

Our favorite approach so far, though, was when DS Fanboy reader Dan used Pokémon to quit smoking. If there's anything we've learned from Dan's inspiring story, it's that the best way to curb an addiction is to replace it with another. We then decided that we wanted to help more of our fine readers that are suffering from such torments day in and day out. Pokémon may cure smoking, but what about other plaguing ailments? We're happy to say that after months of testing on monkeys and small children, we've finally come up with a few perfect video game cures.

So, look no further than Dr. DS Fanboy, and check out our ultimate self-help guide to find the fixes for your addictions.







Master that addiction!

Nintendo Channel gets ripped with a manly demo (plus some others)


It's Monday, again. Usually, we'd frown and mope about all day, what with it being the beginning of another week of tirelessly blogging and all, but Mondays are turning into more of a celebration for us. We get new gaming content every week on this day!

Nintendo has updated the Everyone's Nintendo Channel on the Wii to include some sweet demos this week, so if you're in the mood for something new to play, you'll find it here. Aside from last week's demos, you'll also find several new ones. Head on past the break for the list of new demos available.

Continue reading Nintendo Channel gets ripped with a manly demo (plus some others)

Contra prompts military hearings

We usually have to suspend our disbelief when playing video games, but what if such insane situations were based on real events? Take, for example, Contra, a game in which two marines -- two -- must stop the Red Falcon invasion. Without shirts.

Running with this idea, popular comic book blogger Chris Sims took it upon himself to record "The Contra Hearings". Not only does this hilarious take on Contra make us realize how ridiculous the game's scenario really is, but these faux hearings also remind us that the series is so awesomely badass. An excerpt:

"SENATOR ARTHUR WEATHERTON (R, NM): With all due respect, Lieutenant, I fail to see how the failure to equip two Marines necessitates a Congressional investigation. Why haven't we heard from the rest of the soldiers involved in the operation?

LT. RIZER: Because Lance and I were the total forces committed to the Red Falcon conflict, Senator.

SEN. WEATHERTON: ... Oh. Carry on.

LT. RIZER: Right. Now, I know that at the time of our deployment, resources were already committed to providing support for the Bionic Commando project, but sending two men to fight an entire army of technologically advanced aliens... I can't imagine that America needed to close the grapple-arm gap that badly. And our equipment was... well, it was sub-par."

In case you didn't know, you can unlock the original NES game (and Super C) in Contra 4 for the DS -- which is perfect in its own right. So, we expect you to man up and buy it while it's on sale.

Contra 4 now owning faces for only $20

We understand that there might have been a number of reasons why you haven't picked up Contra 4 yet:
  1. you're not a fan of run-and-gun titles
  2. you can't handle tough games
  3. exploding bridges hindered you from getting to a game store
  4. it's too expensive!
While there's not much we can to help you with the first three problems, we do have a solution for the fourth -- buy it from Amazon, where the game is now listed for only $19.99. Actually, this could also be a fix for that whole "exploding bridges" dilemma, too. Whoever delivers the game might not appreciate having to risk their life to drop off your package, but that's their problem, now.

Gallery: Contra 4 DS


See also: DS Fanboy Review: Contra 4

[Via CAG]

Contra: Dual Promoters


Contra 4 has really undergone some serious changes for its Japanese release and it's getting less manly by the moment. In fact, these people promoting the game don't seem to have a single chest hair. There's nary a headband in sight. Those muscles are absolutely pitiful. What have you done, Konami? This is the last straw! Someone needs to draw mustaches on these girls and maybe whip up a couple of protein shakes immediately.

Where's Nintendo Power? They know what Contra is really all about: pure, undiluted beefcakery. Accept no substitute.

Gallery: Contra Japanese promotion

Lucia

Contra 4 sheds six dollars, shirts

Need an extra excuse to pick up 2007's manliest, exploding-est DS game? Amazon has posted a modest markdown for Contra 4, selling the run-and-gun game for a discounted $23.99. Women and men alike will flock to you when they see you're playing such a tough game, smitten with your virility. And, with six extra bucks in your pocket, you could probably take one of them out to dinner. Not to anywhere nice, like Ponderosa, but maybe Burger King.

Afraid that all the action will be just too much for you or too difficult? Fear not! There's a little trick you can exploit to steal 99 extra mans. Unfortunately, pulling off the cheat might be harder than the actual game ...

[Via CAG]

More awards, more snubs for the DS

It's something we've talked about a few times but still don't understand -- what does it take for the best-selling game system in the world to get a little attention? Alright, alright, we're over it. And at least the Game Developers Choice awards have a special handheld category, and we're extraordinarily pleased to see Contra 4 glowing brightly on the list. It's probably not going to win, but we're happy to see we're not the only ones who love beefy dudes with weapons.

Maybe this time next year, we'll see some DS games breaking out of handheld-only categories, since there is so much complete awesome slated for the system in the coming months. We can't be the only ones who think DS titles can go toe-to-toe with their console brethren. In the meantime, check out the nominees for best handheld game after the break.

Continue reading More awards, more snubs for the DS

DS Daily: Recommendations

Let's kick off this fine Tuesday with a hypothetical scenario or two. If someone asked you for DS game recommendations, which two would you pick? Wait, let's make it more difficult. Which two would you recommend for:
  • a gamer under the age of twelve?
  • someone new to the DS who was a longtime gamer?
  • someone new to the DS who was not a longtime gamer?
Of course, answers would likely depend on the person, but let's be general. We spent a lot of time recommending games to people in the last year, particularly around the holidays (when it seemed that everyone who didn't already own a DS bought one) and often ended up pushing a lot of the same titles. Dragon Quest games came up a lot, Clubhouse Games was bandied about, and we tried to push Contra 4 onto as many people as possible. How about you?

Our New Year's resolutions: DS edition



Yeah, we know what you're thinking: "Each and every member of the DS Fanboy team is pretty much perfect, so why the heck would such unblemished, shining beacons of humanity require New Year's resolutions?" We thought the exact same thing, before we each took a minute to stare deeply into the recesses of our souls, and realize that even we -- WE! -- could take steps to improve ourselves. And here's how we plan to go about it:
  • Alisha: I promise to try not to go crazy and pee myself every time Square Enix remakes a game they've remade before, but it's going to be very, very difficult, and I will probably fail. Ask me again tomorrow.
  • David: This year, I resolve to beat Contra 4 in front of a live studio audience. I will then reap the benefits and rewards of having a studio full of people not know who I am or what I am doing look at me with faces full of confusion as I rip my shirt off in conquest and scream wildly.
  • JC: I resolve to play one of those RTS or SRPG or TRPG games. I've always believed I wasn't smart enough to play these things, while simultaneously believing that I was smart enough to pursue advanced degrees.
  • Candace: I resolve that I will resist my urge to download the entire catalog of Phoenix Wright songs onto my cell phone. But not really.
  • Chris: To not see in another New Year with gaming's answer to high-class narcotics, Animal Crossing Wild World. Also, to finally wrap up Trauma Center: Under the Knife, by which time I fully expect to boast the dexterity of an actual surgeon.
  • Eric: I resolve to never trust a big butt and a smile. That girl is poison. Poison.
So now we've shared, what about you, reader? If you haven't already, tell us about your DS-related resolutions for 2008.

The best and worst (that we've reviewed)

2007 is almost over, and the end of the year brings joyous tidings of List Season. It's the time for taking stock of the last 12 months of gaming, and trying to make sense of it by putting things in numerical order. Join DS Fanboy for our best-ofs, worst-ofs, and other categories-ofs.

We cranked up our review quotient in 2007 (and hope to do even more in 2008!), but we still can't review everything that comes out, to our chagrin. We wouldn't have time for anything else! However, we did try to hit a wide variety of titles this year, from the biggies like Pokémon Diamond and Pearl and Phantom Hourglass, to some smaller titles, like WordJong and Duck Amuck. We even worked to review some more off-the-wall things, like the Nintendo Fan Network at Safeco Field -- you know, in case you happened to find yourself in the Northwest with a hankering for a day of DS and baseball.

Continue reading The best and worst (that we've reviewed)

Japanese Contra 4 tones down boxart, numbers

Perhaps to distract Japanese gamers from Contra 4's western origins, Konami has replaced the game's cover with art more fitting to the country's sensibilities. Manga-fied and emasculated, our two heroes are mere shadows of the beefy commandos seen on the North American box, the manliest art we've come across since Haggar piledrived a shark.

Lance Bean, the former badass on the right, was once pictured hefting up a rocket launcher, sneering at enemy troops while taking aim at their crotches. Now he is shown staying his rifle, a contemplative -- some would even say mournful -- expression on his face.

We've heard rumors of other wussifying changes to the actual game, but we've yet to confirm them:
  • Virt's synth-metal soundtrack has been switched out with Air Supply's "All Out of Love" on infinite repeat
  • Tapping in the Konami code halves your manhood and causes nearly all of your facial hair to instantly fall off, leaving behind a pencil moustache
  • The final boss battle has been replaced with a cutscene in which you shake hands with the alien villain and agree to disagree
One alteration that we are sure of is that Contra 4's title in Japan will be Contra: Dual Spirits, keeping in line with Contra 3's Japanese title, Contra Spirits. Konami plans to ship the run'n gun game to stores in Japan this March 13th. You can see the US cover and a somewhat bigger version of the Japanese packaging art past the break.

Continue reading Japanese Contra 4 tones down boxart, numbers

A DS sequel to Shantae rests in our hands

Remember Shantae? WayForward certainly does -- the Contra 4 developer spent two years producing the delightful Game Boy Color platformer, only to see it die a death at retail, its chances cruelly crushed by the increasing obsolescence of its host platform, as well as the rise of the newly released Game Boy Advance. Boasting an engrossing mix of Metroid-style puzzles and neat visual tricks, the game was an unsung gem that emphatically failed to register on the gaming public's radar.

A sequel was planned for the Advance, only for the project to be inexplicably shelved with the game 50% complete, but WayForward hasn't forgotten about the series entirely. With the all-conquering Contra 4 now out on store shelves and begging to be bought, the developer has posted a poll on its site, asking whether or not we'd be interested in purchasing a Shantae follow-up, and what platform we'd like it to appear on.

Hence, we implore all of you to hit the link below and get your vote on. If you're still wavering about giving thirty seconds of your time to one of the best DS-related causes we've heard of in ages, go past the break for footage of the canned GBA title.

Then go and get your vote on.

Continue reading A DS sequel to Shantae rests in our hands

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