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Posts with tag flash

Japanese retailers jack up the price of R4

We can't say we're surprised that they're asking for more money for the R4, in light of all of the recent developments. Business owners like money, so we can understand them taking advantage of what's going on. In Japan, these business owners have more than doubled the price of the flash cart over the span of only days.

So, all we're saying is that if you don't have one and want one, you probably should see about getting one before they get more expensive. Why would you want one? Uh, have you not read our homebrew guide?

[Via Go Nintendo]

Success brings out the heavily cute artillery

Another of Success's mysterious summer releases has been revealed. Yawaraka Sensha is your basic match-three-or-more puzzle game, in which touching an area of three or more contiguous same-colored items will cause them to disappear. But we totally love it simply because of the license. Yawaraka Sensha (Soft Tank) is a series of Flash animations about adorable baby tanks who are simply too cuddly and delicate for war.

In addition to the main puzzle mode, which tells an original story, there are (adorable) minigames, the ability to customize a lil' tank, and even a mode in which you can mess with a Yawaraka Sensha and promote various reactions. For the first time, we now want to hug tanks.

English of the Demo


Start your Friday with a bit of an English refresher -- and some zombie-dispatching! Sega has created a short Flash demo for English of the Dead, recreating the multiple-choice training mode. In this mode, a zombie will run out and threaten you with two rubber mallets. Then, a Japanese sentence (our Flash player doesn't have Japanese language support, hence the gibberish) and a partial English translation will appear. It's up to you to choose the correct English word on the bottom screen, and compel the zombie to jump into a trap door!

You actually have to wait a long time before the zombie will attack you. Presumably this is more challenging if you don't know English.

[Via Siliconera]

Line Rider 2 draws up more screens

IGN has a bunch of new screens up for Line Rider 2: Unbound, including some basic shots of the game's playback editor.

It's clear that the site has also had some hands-on time with the game -- we know this because an IGN bod has scrawled out the letters "IGN" for their rider to coast along. Predictable, yes, but it's more original than the anatomically wonky genitalia that most of you us will draw upon first getting the title. As we saw in recent footage, Line Rider 2 looks like it will be sticking to the original Flash game fairly faithfully, so it's only reasonable to assume that we'll be experimenting with the same childish drawings in the DS version.

Sketch out a line and slide past the break for more shots.

Gallery: Line Rider 2: Unbound

Continue reading Line Rider 2 draws up more screens

Success reveals summer plans for Japan

Success Corp recently updated the company's summer schedule for Japan, which is full of DS games that will likely never see the light of day outside the Land of the Rising Sun. Two notable titles are based on anime licenses, specifically Yawaraka Sensha and Kuwagata Tsunami. The interesting thing about these animes is that they're Flash-based shows, which fans can watch online (here and here). According to Siliconera, these animes are rather popular in Japan, so we wouldn't be surprised to see these games pop up in the software charts come July.

The rest of Success's summer line up consists of games we're not familiar with, which are called Windy Windom, Escape Johnny, and Tactical Guild (which is possibly Tactical Guide). While those of us outside Japan may not be getting any of these games, at least we have our own Success titles to look forward to.

[Via Siliconera]

Slot this NEVES demo into your schedule



In case you haven't already raided the cookie jar for the last of this month's housekeeping money after hearing of NEVES' universal price drop, allow us to further test your resistance.

Yuke's Company has placed an excellent (albeit brief) flash demo of the elegant puzzler on its site, giving interested parties access to three of the game's 500 puzzles. There's a time limit on each, and we cut it pretty fine with the third, but pulled through like heroes in the end. The controls in this PC demo are a pretty close approximation of those in the DS version, so if you like this, get reaching for your wallet. Just be warned that far harder puzzles await you in the real thing!

[Via Siliconera]

Adorable Mashimaro case now available stateside



You can dress up your DS Lite in frilly bows and baby outfits all you want, but it'll never reach its full cuteness potential without this Mashimaro case. Accessory distributor Nuri Tech has brought the Korean character to the states, offering the protective, decorated shell for $19.99. To promote the new product, Nuri Tech is throwing in a DS Lite Strap Touchpen and a set of screen protectors with each order starting today until April 1st. This is in addition to the stylus pen that comes with every Mashimaro case!

Unfamiliar with the chubby, expressionless bunny? He has a few Flash animations floating around, but here's a quick description: "In a quiet, small, and peaceful town in the forest, our Mashimaro is always causing trouble here and there in the forest with his little pot belly full of guts, witty spontaneous responses, and playful manner. He may seem a little prankish at times, but he adds a bit of flavor and puts smiles and cries into a boring life in the forest."

Yes, this is just the accessory you need to put "smiles and cries" into your boring life. Peek past the break for more photos of the DS Lite case and bonus stylus pen.

Continue reading Adorable Mashimaro case now available stateside

First screens and video of Line Rider DS

The first real screens of DS Line Rider show a game with more visual detail than the original, in that there is some visual detail. In this snow setting (they might all be snow settings? It is a sled game, after all), it appears that your drawn lines create an actual landscape that your rider follows.

You'll draw your line on the bottom screen, and then it will move to the top when you play, so you can control the playback on the touchscreen. Also found in the screens is an interesting tool that lets you alter a line by picking it up at a point and dragging it, which allows you to maintain a connected line.

However, the first video of the game shows the traditional Line Rider look in playback. Without knowing exactly what the deal is, we're guessing that you can preview a line before generating the snow, or that maybe you can change the game's look to a "classic" mode or something.

Genius Products pencilling in Line Rider for summer


Genius Products is a home entertainment company that seems to focus on DVD publishing. They're expanding into video games with the DS, PC, and Wii retail releases of inXile Entertainment's Line Rider. In the press release announcing the company's new business, Genius revealed that they are planning to release Line Rider this summer on all three platforms.

The press release also promises "over 40 mind-bending puzzles created by the #1 Line Rider player in the world, TechDawg" in addition to the abilty (of course) to draw your own puzzles and share them online. Try to upload at least a few non-vulgar ones.

[Via GamesPress]

Try to play Time Hollow

Konami is now offering a Flash demo of their time-traveling adventure game, Time Hollow. There's only one problem: adventure games tend to have a lot of text in them, and all of the text in this one is in Japanese. You can think of that as an extra challenge if you want, maybe.

We still think it's worth clicking through the reams of text to experience this demo, if only to have a look at the wonderful presentation of the game. The backgrounds are beautiful, and the music is lush (if a bit overwrought.) You'll also see a short cutscene or two showing the time-travel-pen gimmick.

This thing looks to have had money poured into it, so we wouldn't be too surprised to see Konami selling it worldwide.

[Via Famitsu]

GDC08: Now for some Monkey Business


As you already know, we're in love with wacky 2D platformers, the crazier the better. You need only look to our romantic exchanges with Barnyard Blast, Sanuk Software's low-budget Castlevania spoof, for evidence of our forbidden flirtations.

At an IGS session yesterday, EA Tiburon's Kyle Gray demonstrated a new DS game, tentatively titled Monkey Business, currently in development and after our own heart. The colorful game's hero, a British explorer named Hatsby, could be seen battling an opera-singing boss and a robotic construct of Big Ben.

The combo system seems reminiscent of The Legend of Spyro: The Eternal Night, and there's some unclarified puzzle mechanic played out on the touchscreen -- what's there not to love? We were surprised to hear that EA greenlit the project, even if only for its EA Casual Games division, but Kyle explained, "It's this weird new face of EA ... They're actually looking to do new things, now."

Swing past the post break for more videos from the Flash prototype of this very interesting platformer.

Continue reading GDC08: Now for some Monkey Business

First look at Colpile on the DS

Success recently announced their adaptation of the Flash puzzle game Colpile, about lifting and lowering blocks on a grid to match patterns. The first DS-specific screens have been released, with no major surprises. The blocks haven't been turned into alligators or anything. The game retains its signature isometric viewpoint and orange-and-green color scheme, but gets a slight change in the button display: the 'up' and 'down' buttons now appear to be built on the side of a vertical structure containing the puzzle, rather than lined up alongside.

Much more significant than the visual layout is, of course, the multiplayer. It includes a training mode which explains the rules, so people can jump in immediately. This is the perfect kind of puzzle game for the DS, because we can only play for about thirty seconds at a time before getting angry. This way, we can just close the DS and go on about our business before trying again.

Hentai homebrew appears as real demo



Those of you who keep current with loli homebrew news might recognize this image from when it first made its rounds on gaming blogs last February. While the photo implied that someone was working on a DS port for Hizashi no Naka no Riaru (In the Afternoon Sunshine), an H-game from mu soft, we haven't seen a playable version pop up until now. Read on for the NSFW details!

Continue reading Hentai homebrew appears as real demo

Get into Exit DS with this Flash demo

Taito has finally uploaded the Flash demo for Exit DS, and we aren't sure if it was actually the best thing to do. We can only hope that the real stylus controls work better than the mouse controls in this simulated version. To move Mr. ESC around in this demo, you click on him and then drag in the direction you'd like him to move, or tap him and tap a destination. To interact with an item or the environment, you click on Mr. ESC and then the item. That part took us a while to figure out, causing our hapless Mr. ESC to make multiple attempts to extinguish a fire bodily.

Rather than making the game's operation either fresh or simple, as the best new control schemes do, this wacky scheme obfuscates what would be some simple movement, and makes tedious chores out of just about every motion. Of course, the DS version also has the option to play with a normal control scheme, so you should look not only at the controls, but also at the demo as a whole when deciding whether to grab Exit DS or to run away. We think the puzzle-adventure gameplay manages to shine through the mess.

[Via GoNintendo]

Success brings more puzzles to the DS

Success has their fingers in a lot of DS pies, don't they? Sleuthing, puzzling and ... now more puzzling. We can't complain, because if there is one thing we'll never get enough of in life, it's puzzles that need solving.

Along with browser-based Flash title Crimson Room, the company also snatched up the rights to Colpile, a puzzle game that tasks the player with raising blocks from the ground to create patterns. If text descriptions just don't do it for you, there's always the free Flash version online to try. After giving it a whirl, tell us what you think!

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What's Cooking? With Jamie Oliver Oct 21
MySims Kingdom
Oct 28
Ninjatown Oct 28

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