Throughout the duration of this column, we've learned a lot about shovelware. We've examined the sharing of blame between the publisher and developer, the curse of a license, the effects of critics' perception, and much more. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who might not know any better, cognizance is everything.
Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling n+ as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.
(A quick note: I've been playing this game very often since a few days after it was released, so the typical "timing" method used would not be feasible. Suffice to say I've spent a lot of time with this game. Instead, I'll list hints of shovelware-esque faults.)
The online modes are really awesome ... in theory. You connect to a server using a created username and password, then you can browse through select user-created maps. These can be played without requiring a download and save to the DS card, which is awesome. But if you really like it, you can go ahead and do that to play it on the go. Yet there seems to be server issues. In almost every online session I've had, disconnection occurs in a fairly consistent manner. You can chalk that up to the onslaught of new users, but this isn't Mario Kart.
- Although the use of the keyboard in the game is really limited, the keys don't seen to like the stylus. It's not a deal-breaker, but it is a bit of a detriment. Even Ping Pals' keyboard worked flawlessly.
- Menu options don't always stay selected, especially after restarting the DS. For example, the display mode occasionally toggles between "plus" and "pure" modes without my consent. Additionally, the game turns the music off (but not the sound effects) after a restart every time like clockwork, even if I go into the options and turn it back on. Speaking of which ...
- On its own, the music is pretty cool. The retro / electronica hybrid sounds great in samples, and is best experienced through the promotional videos provided by the publisher. But in execution, something goes terribly wrong. Musical phrases repeat indefinitely and awkwardly, leaving the audio experience more distracting than enjoyable. Occasionally the music drops out completely, then startlingly reappears later mid-level. My best guess is that they were trying to implement some sort of event-related music (i.e. the speedy version of the Mario theme that plays when you're running out of time). But perhaps they didn't have enough time left to fully test and implement it.
- Nitpick alert: the deaths are nowhere near as cool as they were in the original flash version. Death happens often in this game, and a happy consolation prize for a cheap death is the entertainment of watching your ninja's body blow apart or dangle off a ledge with incredible rag-doll physics. Yet in the DS version, it looks more like watching a hot dog roll off a table onto a carpet with an unsatisfying plop.

One could assume that this title had resources stretched too thin. Metanet, creators of the original flash N, were much more satisfied with the XBLA version of their original game than the DS and PSP releases. Developers Mare Sheppard and Raigan Burns mentioned in their blog that "in terms of design as a whole, we don't agree with some of the decisions that were made with the handhelds." Perhaps the issues present are solely the fault of Silverbirch Studios. Or perhaps Silverbirch didn't receive enough resources from Atari to sufficiently port the brilliant flash game to the DS and PSP systems. Indeed, the title was delayed about 6 months from its original planned release date. Perhaps the project was running short on time and / or money. While a compromise in either of these two factors usually precedes doom, gameplay can still persevere. And in this case, it most definitely does. The gripes I described above? Extremely forgivable.
Is N+ a great game? Yes. Is it one of my all-time favorite DS titles that I'd recommend to anyone? Most definitely. But is it an effort that may have been shortchanged on time and resources and thus categorized as shovelware? You be the judge.
Update: Included commentary from Mare Sheppard and Raigan Burns. Big thanks to dtd and especially Mare!

Reader Comments (Page 1 of 4)
9-24-2008 @ 11:33AM
Matt O said...
May I suggest that you look at [i]The Price is Right DS[/i] next?
Reply
9-24-2008 @ 5:30PM
Kaes Delgrego said...
I didn't even know they made a DS version of that. Is it pre-Drew Carey? I'll have to check it out. Thanks!
9-25-2008 @ 7:16AM
Matt O said...
It came out recently. It only has the announcer's voice (or at least someone imitating him). Very repetitive comments like "Spin the wheeeeel!" over.
It's still fun to play, but it's buggy and the 4 audience characters (yes, there are only 4 you can choose from) are ridiculously awful.
9-25-2008 @ 10:15AM
TomCo said...
Oh and Mystery Mansion, literally the worst game I've played on the DS.
Finished the whole thing in 15 minutes flat.
9-24-2008 @ 11:40AM
Sam said...
even though it sucks, no matter how bad it sucks, it isn't shovelware. They were working on this for over a year, and most shovelware is pushed out in months time. This is an eternity child. It sucked, they knew it, they just rode the hype wave all the way to the bank while the people who bought it just got angry. Shovelware is easy to spot from the git-go, and is 90% of the time, not an original game. While this isn't the first "n" game, it still makes it into the "indie" area in my book, and in my eyes it is in no way shape or form shovelware... just a really bad game.
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9-24-2008 @ 11:56AM
sketchampm said...
I would agree that it seems little effort went into porting this to the DS, but the game itself is so solid and ridiculously awesome. It does (barely) fit into your definition of shovelware, but calling N+ such a word is insulting, especially since you admit that the gameplay prevails and your gripes are "extremely forgiveable". Calling it "shovelware" suggests to the average gamer that this title is not worth their money...something that I would strongly disagree with.
Your Mega Man article was spot-on, but your reasoning behind this edition of 'Bury the Shovelware' feels weak. N+ does not deserve to be here.
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9-24-2008 @ 6:10PM
Kaes Delgrego said...
I wholeheartedly agree. I hope everyone who's angry about this has read the last paragraph of the column. To me, this game is awesome. Similarly, someone might have really enjoyed Pokemon Dash.
How do you define "shovelware"? Is it simply a "bad game"? What does that mean exactly? If the gameplay is incredible but the presentation stinks, is it still a good game? How about that same situation but reversed?
Part of this series is to examine both ends of the spectrum. The swipe states that the games we'll be examining are *typically* critics' nightmares, but that shouldn't mean they *always* will. We need something to compare other games with. It's similar to a scientific control.
Personally, I don't think n+ is shovelware (you'll even notice that I modified the usual title image to show Link praising the game as if it were the triforce). But it does show traces of being rushed to market. Does a game that you enjoy but had corners cut still qualify as a good game? As shovelware? Like I said in the closing line, that's a matter of personal preference.
9-24-2008 @ 12:26PM
Matt G. said...
I have to agree with everyone else. When I first saw this on the main page, I was like "N+ = shovelware? Since when? What the heck?" Compared to previous entries, which I have agreed with wholeheartedly, this seemed completely random and nonsensical. You can't say a game is great and call it shovelware in the same article. It's either shovelware, or at the least it's a mediocre game.
Reply
9-24-2008 @ 12:30PM
Makoto99 said...
Based on this and the somewhat loose definition of shovelware, I eagerly await December's "Bury the Shovelware: Chrono Trigger DS".
Don't disappoint us, DS Fanboy!
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9-24-2008 @ 12:40PM
Granola said...
this game kicks ass, you guys are going downhill with your calls
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9-24-2008 @ 6:09PM
Kaes Delgrego said...
I agree; this game does kick ass. Check out the last paragraph.
9-24-2008 @ 12:49PM
sketchampm said...
I'll accept that you don't enjoy N+, but calling it a 'really bad game' is so wrong. I guess I'll just let the reviews and fans speak for themselves though...
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9-24-2008 @ 1:25PM
imaginarythomas said...
Interesting points. Although I disagree that N+ should be buried, it does seem like it is shovelware.
I would add a point that shovelware is uninspired, derivative and forgettable. All these points were true for the latter subjects of the shovel here on DSF, but N+ (despite being a port) is a well designed, fun and memorable game.
I must note I've yet to try the DS port so I have yet to see these problems with the menu and whatnot but the original was a solid piece of indie game development.
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9-24-2008 @ 6:12PM
Kaes Delgrego said...
"I would add a point that shovelware is uninspired, derivative and forgettable."
Ahh, now we're talking. Excellent point.
9-24-2008 @ 11:29PM
aj said...
N+ kind of is uninspired....in that they took a freeware PC game and sold it for a handheld console. It completely feels like a homebrew app taken too far.
Derivative? Sure. Ever play Pac Man? Ever play Pitfall? It just feels derivative to me. But I can forgive it because it can be sort of fun.
Forgettable? It's a game about a black dot jumping around. If this game had been released on the Atari 2600 we'd probably be creaming our jeans, but it didn't, it came out on the Nintendo DS and Playstation Portable. Out of all the games out there, will anyone list this in the best of the best? No. Probably not.
9-24-2008 @ 1:26PM
m-p{3} said...
To me it didn't feel like a shovelware. There are far worse games in the wild.
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9-24-2008 @ 2:43PM
Pizza Pasta said...
Hey! I know you!
9-24-2008 @ 1:35PM
Gamer said...
watch your back, dsfanboy. N+ is a great game, and it is a near perfect port from the computer version.
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9-24-2008 @ 6:13PM
Kaes Delgrego said...
I'll considered myself warned. And I agree; it's a great game. Be sure to read the whole column. :)
9-24-2008 @ 1:37PM
Mr Khan said...
My English professor tells me: it's fine to make a provocative statement, in fact, it's even encourage, but you have to back it up well. You can't half-ass it
I kinda get what Kaes was going for, but it was definitely half-assed.
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