
It's not the "kiddie-fied" art style that bothers us -- on the contrary, we much prefer the new look over the PSP version's generic feel -- nor is it Global A Entertainment's decision to tone down the ARPG's difficulty; the cause of our concern is that the game looks a little too much like Rune Factory.
Only one of the game's screenshots seems to indicate any sort of farming activity, but that's enough to make us worry. Its title, Dungeon Maker: Mahou no Shovel to Chiisa na Yuusha (Dungeon Maker: Little Hero with a Magic Shovel), doesn't put our minds at ease either. Isn't its primary gimmick, making dungeons, enough? Do we really need another sword-and-ploughshare title?
Dungeon Maker for the DS hits Japanese stores this October 25th. You can flip through those scanned pages of Famitsu after the post break.
Click the resized images for the full versions.
[Via Siliconera]









Reader Comments (Page 1 of 1)
8-03-2007 @ 3:57PM
sillypatterson said...
Maybe the makers read 1up's review and took it a bit too seriously.
http://www.1up.com/do/reviewPage?cId=3160627
Excerpt:
"Weirdly, though, in its heart of hearts, Dungeon Maker doesn't most resemble a dungeon hack. Or Dungeon Siege, Runners, Master, or any of those other games that start with "Dungeon" and end with pretty much any word in the English language (they've got to be running out of them soon).
What you're really playing is a farming game. Yes, those are corridors and treasure rooms you're laying down, but what you're really doing is planting a garden. Every morning you run down into your homemade maze to battle goblins and griffons, but for all intents and purposes, you're harvesting a crop. What you're really playing isn't, say, Diablo. This is Harvest Moon or maybe Viva Piņata, except infused with sword and sorcery and a hell of a lot more action."
Reply
8-03-2007 @ 6:07PM
hvnlysoldr said...
Although Etrian Odyssey tried it wasn't quite a dungeon trainer. There's gotta be a market for one. Or how about Dungemon, portmanteau of Dungeon Monsters?
Reply