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Posts with tag TraceMemory

Taking a deeper look at mature games

It's an old complaint -- Nintendo games are too "kiddie" and the systems don't feature enough mature fare. The problem is that all gamers tend to define mature games in a different way. For some, it's all about the violence and gore, while for others, deep, thoughtful gameplay is what makes a "mature" title, whatever the rating may be.

Ishaan Sahdev has an interesting little post up over at Games.net that delves into this, in which games like Super Paper Mario and Zelda titles are examined as examples of mature titles -- as are Hotel Dusk and Trace Memory for the DS. Maybe they seem like lighthearted fare, as in the case of Super Paper Mario, or feature a youthful protagonist, as with Trace Memory, but they offer a memorable gameplay experience that can pull gamers into another world. Maybe that's not something maturity has a lock on, but Sahdev is right when saying that it usually equates to an enjoyable game. Is that really the kind of mature that we need more examples of? We're not one to shun blood and gore, but a game doesn't have to be Halo to be as engrossing as Halo. Sometimes, all it takes is an Ace Attorney, quirky characters, and interesting dialogue ... blood not required.

[Via GoNintendo]

Monster Rancher DS has a surprising developer



We've been keeping a close eye on Monster Rancher DS (or, to use the more exciting! Japanese name, Kaite, Shabette, Hajimeyou! Monster Farm DS). Now we have more reason to be excited, we think. Who has Tecmo "farmed" (heh, heh) the development of this title out to?

Cing, for some reason! Cing, who is responsible for Trace Memory and Hotel Dusk, both of which were fairly well-received and high-profile. We aren't sure how their adventure-game development skills will transfer into monster-training, but we're optimistic. Cing at least knows a lot about making good use of DS features.

What do you think about the news? Is there another DS-centric developer you'd rather see on the Ranch?


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