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Posts with tag ddr

Cross-promote Cross-promote Revolution


Despite the fact that, as alluded to in the post title, this stuff is basically marketing for other games, we love it when game music turns up in rhythm games. It may have something to do with the fact that video game music is awesome, especially from companies like Konami that care enough about music to make whole games about it.

This video is from the Japanese PS2 game Dance Dance Revolution Supernova 2 Super DREAM, and features original Time Hollow animation to go along with the game's surprisingly cool theme song. The song sounds vaguely Akira Yamaoka-esque (Yamaoka's works have also appeared in DDR games), though it was composed by Masanori Akita.

What was the GBA missing? A DDR pad, of course!


Instructables user Jason1820 rewired his Game Boy Advance to accept controller inputs from a Dance Dance Revolution controller, creating the weirdest way to play Pac-Man since the board game. The resulting monstrosity is neither a console nor a handheld, and is really unsuitable for anything but being insane. Thus, we love it.

This guy rewired the circuitry on his GBA to take an external controller, and one that was meant for another system at that. Then he wrote up detailed instructions on how to do it yourself, and added pictures. Meanwhile we couldn't muster the wherewithal to make dinner today, and we'd barely know how to turn on the GBA without the instruction manual.

[Via Wonderland]

Down down: No Contra 4 at PAX


My PAX expo hall map showed a small Konami booth toward the back of the hall. Just small enough, I thought, for a couple of DS demo stations showing off a certain side-scrolling sequel. I was sure I'd come back a hero, having gotten my hands on Contra 4 for real, and bringing back hyperbolic froth based on real playtime rather than screenshots and video.

You can imagine our disappointment when we saw the actual Konami booth, then. That's it above, occupied by Derrick and Garrett from Mega64. ProTip: it's not Contra 4.

Okay, I'm exaggerating. That's not the whole Konami booth. There was another DDR machine behind it.

Five handheld accessories you should continue to live without


Portable game systems are completely self-contained. Unlike home systems, which require a TV, multiple outlets, and a separate controller unit, handhelds contain everything you need to play games, built right in to the unit. They are self-reliant. They are also-- and this goes without saying-- portable. They're designed to be small so you can carry them around.

Why, then, do jackasses feel the need to make accessories for handhelds? Accessories needlessly add bulk to Game Boys, effectively exiling them from casual pocket-drops. Here are five of the most pointless things you could ever graft onto a handheld system. We're giving a lot of attention to the Game Boy Color, as it turned out to be a focal point for idiotic doodads. Hopefully, these companies are still tired from their furious crap-assembling, and will largely pass over the DS.

Continue reading Five handheld accessories you should continue to live without

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