Praised by almost everyone who's played the freeware PC title, Cave Story is considered by many to be the pinnacle of the "Metroidvania" genre, a polished action platformer embellished with endearing characters and a catchy soundtrack. No matter how many times we're reminded of the fact, it always astounds us that the game was designed and developed by a single programmer, Daisuke Amaya, or Pixel, as he's more commonly known.
As you might should know, homebrew developer Ravenworks has been working on a DS port for Cave Story. As it turns out, however, Pixel doesn't own a Nintendo DS, so it would be unlikely that he'd be able to play the port once it's completed. In fact, he hasn't owned a handheld or home console since the Nintendo 64! Isn't it a crime nowadays for gamers in Japan to not own a Nintendo DS?
To keep Pixel out of jail, Ravenworks and the rest of the "All Things Studio Pixel (ATSP)" LiveJournal community raised $410 and put together a care package of handheld treats as a "thank you" for the DS-less developer's work. Here's everything the group purchased and sent:
Onyx Nintendo DS Lite system (laser engraved with Cave Story characters and a message that reads, "Thank you")
R4 cart with 2 GB microSD (for playing Cave Story DS! and perhaps DS development one day?)
So, how did Pixel take to the package? You can read his reaction, as well as the community's reasons for picking those two particular games for their offering, past the post break! We also used this effort as an excuse to catch up with Ravenworks on Cave Story DS's progress.
Celebrating Mother 3's release in Japan two years ago today, Starmen.net co-founder and fan-translation project lead Tomato posted an update on the unofficial localization's outlook. With ten months of work already behind them, the team predicts that the completed English patch (GBA ROM required) still needs about seven months of hacking, script editing, and testing.
While that may sound like a long time, keep in mind that some fan-driven translations can take years before they're finished, and that's if they even make it past the first months of work before dissolving. Besides, it's not like Nintendo of America is rushing to translate the RPG.
To help you deal with the wait, Tomato has posted ten minutes worth of video showing the team's progress, all of which you can watch above! So close, and yet so far away!
Oh man, is that Nintendo of America president Reggie Fils-Aime over there, bringing you a giant bag of popcorn? It must be your lucky day!
Too bad it's April Fools' Day! You're not getting any popcorn at all! Nope, it's just another bag of the usual stuff -- disappointment, regret, and the simple pain of living.
Rather than spend your day weeping over missed opportunities and movie snacks, why not peruse our collection of April Fools' Day DS pranks? We've gathered up all of this year's handheld shenanigans we could find around the internet, providing you a concentrated punch of lulz to counteract Reggie's kick to your head.
Posted Mar 11th 2008 3:00PM by Eric Caoili
Filed under: News
Mere hours after Final Fantasy Crystal Chronicles: Ring of Fates hit store shelves today, pirated copies of the game appeared in the shady corners of the internet, posted for all the picaroons out there to download and transfer to their flashcarts.
Twenty minutes or so into the ARPG, however, many of those pirates found themselves greeted with this "Thank you for playing!!" screen and unable to progress. Players have the option of restarting the game from the last save point and playing on, but the screen reappears at random intervals. Clever!
Why not lock pirates out before even loading up the game, you ask? Well, this way, they can try out Ring of Fates, eventually reforming their criminal ways and buying it if they find the experience enjoyable. Also, anyone dumping the game for distribution wouldn't notice this bit of programming unless they played a significant portion of it first.
Though this method isn't 100% effective, as some brands of carts are unaffected and hackers will likely find a workaround by day's end, it's certainly cute! Pirates should feel thankful that this isn't even half as malicious as Earthbound's anti-piracy measures.
Unwilling to compromise on the quality of its project for the sake of a quick release, the Mother 3 fan translation crew has been tweaking every setting and smashing every bug in its path to releasing an English patch for the Earthbound sequel. In addition to posting regular updates on the programming process, the team has put up screenshots and videos from its work so far, like the Flint vs. Mischievous Mole movie above. We can't wait to try out that rhythm combo system ourselves!
On a disappointing note, the project's FAQ now states that the translation group no longer has plans to put out the patch before Super Smash Bros. Brawl's North American release, even with the Wii game's delay to early March. It's a painful wait, we know, but at least you'll get a few bonuses* that aren't in the Japanese game, like this secret enemy in the clip after break.
*provided that you have a flashcart/emulator and, uh, the Mother 3ROM
Since we've never been given the opportunity to playMother 3, we aren't really able to gauge the thematic radness of Edit Mode's new Mother 3 "Emergency" shirt. Still, just as we know that all shirts sold on The King of Games are awesome, we have an inherent knowledge that everything about this shirt is wonderful, except the $50 price tag. We know that the design is pretty nice, and that the warning text on the back is adorable.
The other new Mother shirt, featuring a logo for "The Sharks," comes from Mother 2 a.k.a. Earthbound, and is therefore easily verifiable as being great. You can totally pretend you're in an arcade-occupying, hula-hoop wielding gang led by a smilin', knifin' Frank Fly.
If you caught our interview with Starmen.net's Reid Young, you already know that the chances of Nintendo of America ever bringing EarthBound's GBA sequel, Mother 3, to the states are slim to none. As depressing as that reality might be, you shouldn't let it stop you from experiencing one of the most endearing RPGs ever released.
There are several walkthroughs and guides available to assist you with the game's Japanese text, and, from now until next Tuesday, import shop Play-Asia will be selling copies of Mother 3 for only $14.90, less than a third of its standard price! What more do you need to convince you to pick this one up?
Normally, dinner conversation doesn't translate into a multi-part feature, but most dinners don't include Nintendo president Satoru Iwata and novelist/Mother creator Shigesato Itoi. Three more segments of the "interview" have been posted on Itoi's site, called "View Things over Someone Else's Shoulder," "Something Special about Mr.Miyamoto," and "On Management: 'Enhance your Strength.'"
The first two parts continue the de facto theme of the conversation, which is talking about how awesome Shigeru Miyamoto is, but the third part is most interesting to us, as it deals with Iwata's management style. Somehow, during the discussion, Iwata manages to omit any mention of his "yelling at NOA about Brain Age" tactic.
Perhaps inspired by our recentinterview with Starmen.net's Reid Young, Shigesato Itoi, best known in video game communities for his work on EarthBound and the Mother series, posted a few English-translated notes from a conversation he had with Nintendo president Satoru Iwata six months ago over supper.
Itoi and Iwata spent a great deal talking about Shigeru Miyamoto, as Japanese developers/designers are wont to do, discussing his belief of ideas being "something which solves multiple issues at once." Though the two chums didn't chat much about past projects or games, there are still ten more portions of the roundtable that Itoi promises to release over the next two weeks. We'll make sure to notify you if we hear of any megatons.
If you didn't catch the first half of our two-part interview with Reid Young, co-founder of Starmen.net, an online community for all lovers of the Mother series, make sure to check it out when you have a chance. We discussed a number of topics -- what makes the series stand out from other RPGs, why EarthBound (Mother 2) failed to sell in the U.S., and how Starmen.net is building awareness on the games with its EB Siege and Earthbound Anthology campaigns.
Reid also took some time to update us on what our chances are of ever receiving a western localization for Mother 3, whether or not we'll receive EarthBound on the Virtual Console soon, and the current status of the Mother 3 fan translation project. As an admirer of creative and heartfelt games, you owe it to yourself to read the rest of our interview past the post break.
You can't have a proper discussion on the Mother series without bringing up the enthusiasm of its stateside fans; the two are entangled, strands wrapping around each other to make up the DNA of Starmen.net, the most devoted video game community online.
Since EarthBound's (Mother 2) SNES release in 1995, Nintendo of America has, for the most part, ignored the title and its cult following. Combating Nintendo's apathy towards bringing the rest of the games to the U.S., the Starmen.net crew pooled its resources and talents together to conceive the EarthBound Anthology, a 250-plus-page collection of fan-created work and a chronicle of Mother's history.
Starmen.net co-founder Reid Young sat down with us to talk about EarthBound and the anthology -- its production, ambitions, and success at catching the video game media's attention. Read on past the post break for the first in a two-part interview on Mother's past, present, and, hopefully, future.
Jao describes Get Out, his first homebrew release for the DS, as a "Pac-Man-like game," but it's really more stealth-based than wakka-wakka-based.
Players have to escape their classrooms without being spotted by patrolling teachers. Sneaking out becomes harder with each level as the number of instructor sentries and their walking speed increases. To aid you in your noble quest, empty desks are available for you to duck into if you see one of the teachers headed for your row.
Though it doesn't seem like much was put into its presentation, what with the lack of a soundtrack and the sprites being ripped from Earthbound, the simplicity and accessibility make for a very entertaining diversion. Plus, you can't argue with its price -- absolutely free!
Get Out is one of over two dozen entries for Dev-FR's homebrew coding competition. Make sure to try out the many other fine applications and games that've been submitted, especially Plop Invaders!