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Posts with tag inlight

Fresh Teenage Zombie footage to gnaw on


We're absolutely concerned for the well-being of this game. Not because we want a worthwhile title to enjoy on our beloved DS (our wallet has been crying for a break, lately); the system is filled with great experiences contained within tiny little carts. We're just worried somebody is going to try and eat the thing and get hurt.

As for Teenage Zombies: Invasion of the Alien Brain Thingys as a game you play, we always had our doubts. The first gameplay footage we laid eyes on only confused us, then the second trailer we caught a glimpse of only made us sink deeper in our doubt, and now this final trailer of extended gameplay has us fairly certain it's not the game for us. But, that doesn't mean it isn't the game for you.

Anyone still down with the zombie horde?

Innovation: Teenage Zombies has both minigames and microgames

In an interview with Cubed3, inLight Entertainment's Darren McGrath revealed some interesting design choices about the upcoming platformer Teenage Zombies: Invasion of the Alien Brain Thingys. Interestingly ... disappointing design choices. First, when asked about co-op play, he said that he believes that the character-switching system is "somewhat co-operative by default," in that your characters cooperate with each other. But as for two humans cooperating to play the game: not so much.

Even though there's no room for multiplayer, inLight has managed to implement two separate sets of minigames. The "Big Brain Challenge" micro-games are brain-training-type games that "relate to the Big Brain character." We assume that these micro-games are designed to help nurture the more delicious parts of the brain. Other stylus-based minigames are "an extension of the story" and become accessible via the main menu later for repeated play. If they're fun, we suppose we don't care how many and what kind of minigames are included. But we aren't sure about the idea of burying what already looks a bit iffy under a pile of minigames.

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