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Posts with tag magnet

New DS Lite stand is bendy


We thought we didn't like DS Lite stands that much. We were so, so wrong. It turns out we were just waiting for this one to come along and make our DS look more like an IKEA lamp. Where those other stands use ridiculous hinges and rectangular bases to sit on your table*, or magnets to stick to surfaces, the Game Stand Lite uses two real, proven scientific principles which naturally increase awesomeness:
  1. a big bendy arm, and
  2. a suction cup
We don't think it comes with that transparent base, which is too bad. We like transparent things almost as much as we like bendy things. We do hope that suction cup is strong enough to stand up to the force of a few songs' worth of rhythm-action.

*Okay, so there's a hinged stand in the linked GAME Watch accessory roundup that's actually really nice, if significantly less bendy.

Magnetism-based monster collecting game from Namco Bandai

A DS game is on its way to Japan featuring something new to a Nintendo system -- a gimmick. Entitled Treasure Gaust: Gaust Diver (and coming in "Crimson Red" and "Deep Blue" versions -- thanks for that trend, Pokémon), the game is based on a popular Japanese handheld toy that requires kids to hunt magnetic fields; when they find one, it apparently generates some kind of trainable monster (thanks for that trend too, Pokémon.) Insert Credit, in their report on the game, equated it with the old Barcode Battler toy, which made Campbell's Soup labels mm, mm, powerful for like one whole summer.

While we question the wisdom in training children to intentionally expose their electronics to magnets, we love the idea of using video games to give little practical physics lessons, and we love the idea of tying the real world into gameplay in unexpected ways. This game makes a nice companion piece to the momentum-based Wii game we're working on, TV Buster.


[via Insert Credit]

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