Gallery: Nintendo DSi
What fond memories do you have of your GBA? What was your favorite GBA game to play? What model did you have? Did you hold onto it after you upgraded to a DS?
It must be said that I skipped Proving Ground, but did have a blast with Downhill Jam, though I didn't think I would, at all.
Gallery: Tony Hawk's Motion
Keep in mind, though, that this is merely based on Aeropause's own evaluation and may not be representative of how much money publishers made on each system, or the quality of the titles they released on said platform. It's more or less based on an article in the latest Nintendo Power where the staff ranked their top 20 games for each Nintendo system.
What do you all think? Which Nintendo system had the greatest batch of stellar third-party titles in your eyes? We're going to stick with DS. It seems like a no-brainer to us.
But, we digress. This new title, which is nothing more than some concept art right now, promises "a unique gameplay experience" in an on-rail shooter. Two Tribes also says that the controls will be accessible, as "average players will be able to complete the game while seasoned players will be motivated to go for higher scores and completion rates."
Two Game Boy Advance games have randomly appeared in the Stars Catalogue, leading us to surmise that Nintendo has been spring-cleaning its warehouses and found a bunch of old, unsold stock. Kirby & The Amazing Mirror and Mario Power Tennis are both decent purchases, we suppose, even if the price (5000 Stars each) is steep (you'd need to buy at least 20 DS games to amass that many Stars). We're still waiting on the warehouse with all the sealed Super Famicom consoles to get cleared out (it must exist somewhere).
Some other new tat has also been added, including a Pokémon sports bag, and three further items that have (inexplicably) sold out: a Raving Rabbids T-shirt, a Pokémon Mystery Dungeon bookmark, and a Brain Training pen. Don't all rush at once, please.
[Update 1: And the Kirbster has sold out!]
Totilo reached this summary through the simplest, most non-scientific method ever: over the course of a year, he mentally tallied up how many of each handheld he saw played on the subway, and eventually counted 67 PSPs, 44 DSes, 6 Game Boy Advances, and 0 Gizmondos. While he treats his findings light-heartedly (as you should), Totilo concludes that this preference for the PSP is due to the typical subway commuter being older and having a higher disposable income and being on the same subway train as Stephen Totilo.
It's a very specific survey.
Yesterday, Nintendo's updated Japanese release schedule revealed that Rhythm Tengoku would be bringing its daft-as-a-brush brand of barmy exuberance to the DS, under the guise of Rhythm Tengoku Gold. Consequently, our dreams last night were filled with dancing monkeys, robotic samurai, and onions with hairy faces in dire need of a good plucking.
Today, we awoke to this: a Rhythm Tengoku Gold fact sheet, featuring the same WarioWare-esque art that characterized the GBA game, and the first screens from the DS edition -- you can rhythmically tap your way past the jump for a fuller, bigger version.
Incidentally, if you're wondering what all the fuss is about, it's not too late to catch up (though it is rather pricey).
Let's look at the facts, folks:
- The original Game Boy released in 1989 and saw several revisions, including a color change in 1995, a smaller system in the Game Boy Pocket in 1996, the Game Boy Light in 1997 and the Game Boy Color in 1998
- The Game Boy Advance released in 2001 and saw 2 revisions before it was officially retired, with the Game Boy Advance SP releasing in 2003 and the Game Boy Advance Micro releasing in 2005
- The original DS was released in 2004 and since has received one revision, in the DS Lite, which released in 2006
What about demand? Well, the demand for the existing DS Lite is there, but we'll be the first to tell you that, while we love the handheld , it's not perfect. Alterations in the best interest of the handheld may still be made, including generic improvements such as improving battery life and the like.If the people still love the DS Lite, we find little reason for them not to upgrade and froth at the mouth for something like a DS Liter.
What about its use to the consumer? Does it still remain a great choice for the general consumer? Sure, but in technology years, the thing is like a Brontosauras with Jesus resting comfortably on top of it. What we're saying is, the thing is old. While its appeal may never go away thanks to the easy control scheme and mountains of amazing titles available for it, one cannot ignore the competition. As new features are released everyday for Sony's PSP system, the DS Lite is increasingly dwarfed by the technological wizardry capable with Sony's handheld. If Nintendo went with a new version of the DS, we'd like to see them implement some of the more standard technological features that exist in other handheld devices on the market.
So will Nintendo release a revision to the DS? Sure, whether it's a new handheld entirely or a new DS, Nintendo would be crazy not to build on what they have with the DS Lite. Will we see it at E3 this year? This blogger thinks so, because, to be honest, what other megatons could they possibly drop on us?
Not so fast there!
But, lo and behold, the passage of time flowed in favor of Nintendo, as the Game Boy lead to the Game Boy Advance and the Game Boy Advance lead to
Well, now is the time to rustle up those nostalgic memories you have pattering around your noggin. The games are:
- Rolan's Curse 2
- Kid Icarus: Of Myths and Monsters
- Mole Mania
- Castlevania II: Belmont's Revenge
- Mega Man V
- Kirby's Dreamland 2
- Super Mario Land 3: Wario Land
[Via Go Nintendo]
We found inspiration for today's video in the discussion about Q-Games' mysterious DS title. We referred to their bit Generations game Digidrive in that post, but it really takes a look at the game in motion to understand it. And even that probably won't fully explain it. Since we never got any of the bit Generations games in the U.S., this may be your first look at one of these abstract, experimental, weird GBA games. If you like what you see, you can get the game for $10 right now at Play-Asia, along with Dialhex and Boundish.
We have enough trouble keeping Q-Games and Q? Entertainment (Tetsuya Mizuguchi's company) separate in our minds. Q-Games doing a game like this doesn't help.
We cranked up our review quotient in 2007 (and hope to do even more in 2008!), but we still can't review everything that comes out, to our chagrin. We wouldn't have time for anything else! However, we did try to hit a wide variety of titles this year, from the biggies like Pokémon Diamond and Pearl and Phantom Hourglass, to some smaller titles, like WordJong and Duck Amuck. We even worked to review some more off-the-wall things, like the Nintendo Fan Network at Safeco Field -- you know, in case you happened to find yourself in the Northwest with a hankering for a day of DS and baseball.
A sequel was planned for the Advance, only for the project to be inexplicably shelved with the game 50% complete, but WayForward hasn't forgotten about the series entirely. With the all-conquering Contra 4 now out on store shelves and begging to be bought, the developer has posted a poll on its site, asking whether or not we'd be interested in purchasing a Shantae follow-up, and what platform we'd like it to appear on.
Hence, we implore all of you to hit the link below and get your vote on. If you're still wavering about giving thirty seconds of your time to one of the best DS-related causes we've heard of in ages, go past the break for footage of the canned GBA title.
Then go and get your vote on.
Don't forget to check out the official rules if you have questions.