Because, you know, we're all about touching around here.
Because, you know, we're all about touching around here.
The official word is: if he played it, it wasn't from Bungie. So Casamassina's probably not insane or lying, but it's not anything resembling a "real" Halo DS with the official stamp of Bungie approval. Apparently, the idea of Halo on the DS has been pitched numerous times, so Jarrard and O'Connor said that if Casamassina played a handheld Halo, it was probably a prototype mockup for one of those pitches. Sorry to dash any hopes, but the Bungie duo didn't sound too enthused on the idea of Halo on Nintendo's dual screens. They wouldn't rule it out, but it seems we're not the only ones who have a few reservations about FPS games on the DS. That doesn't mean there couldn't be a Halo spinoff of some sort, however!
We can only hope this puts a stop to the discussions of whether or not Halo DS ever existed, even if it doesn't really answer the question. We can, at least, say for sure that Bungie didn't make an official version, but maybe your neighbor Bob is working on one right now. Why don't you go give him a hand?
According to a post on the IGN forums by Mr. Casamassina, the ownage has merely been delayed until after E3. He's already drained pretty much any goodwill Halo fans may have had toward him, so he can afford to take his time. After being jerked around so long, we doubt we can be owned by Halo DS news.
Enter: last night's San Francisco Halo 3 beta event. The Bungie team, responsible for the development of all things Halo, were interviewed by numerous gaming outlets and media sources, including one Rumor Reporter. When asked about the ill-fated Halo DS, Bungie's Brian Gerrard, Director of Franchise and Community Affairs, commented, "Wow, I have never heard or seen such a project, nor do we have plans for any DS Halo title."
We doubt either of these two respected news sources were lying or mistaken, which leaves the question: who made the mysterious Halo DS, the one Matt C. played? There's only one obvious answer, of course.
Shiggy made it.
Word on the
Justice for All: 6.0, 7.0, 8.0
Hotel Dusk: 8.0, 8.0, 10 (yeah, that's a ten)
Now, it's true that this edition of Phoenix Wright is not judged to be the best by those who've played deeper into the series, and those are decent and respectable scores (which mean nothing, since we're all playing it anyway, and probably twice). But the scores for Hotel Dusk are surprising, and something of a relief as well. Whether or not you're a fan of EGM, it's nice to see such enthusiastic review scores. As a point of comparison, Trace Memory (often invoked when mentioning Hotel Dusk) scored much lower with EGM -- that game posted an average score of 6.17.
[Via Go Nintendo]
Matt Cassamassina over at IGN has updated his blog with a supremely interesting entry: apparently, a version of Halo was quite deep in development for the Nintendo DS. Though several publishing mishaps resulted in the eventual cancellation of the project, one must wonder what could have been.
Indeed, Matt C. even got to play an early build of the project, impressed with the accurate recreation of perhaps the world's most popular console shooter. He compares the gameplay to that of Metroid Prime: Hunters, but, you know, Halo-fied. Certainly, when you walk past the pearly gates and into Gamestop's heaven branch, this game will be at the forefront. You know, right next to Chrono Break and NiGHTs 2.
Is it us, or is IGN scoring tougher? Not that we think this a bad thing. In fact, we admire brutal honesty if a game is not up to par. Just because the title says
Final Fantasy Pokemon, doesn't mean it will be great. Just look at Final Fantasy X-2 Pokemon Dash.
From the sound of it, turning into an actual Pokemon seems pretty rad. After all, Ash and the others shouldn't have all the fun. Pokemon Mystery Dungeon is throwing a different ball your way by showing the softer side of these normally lightening-hurling captured creatures. And as the good Pokemon you are, you join the Rescue Team and help out any pals in danger while trying to figure out why you are a Pokemon. Best thing about it -- you finally understand what the heck those little guys are saying when they scream "Pika!"
While IGN gave the game compliments for Pokemon doing what it does best in gameplay, they were disappointed in the game as a whole, claiming it hasn't really evolved in the direction they had hoped. Their main complaints rest in the repetitive battle system, rarely used touch screen and drab GBA appearance.
Best way to describe it -- Pokemon Mystery Dungeon is a mere placeholder until the real Pokemon comes out on DS.
Pokemon Mystery Dungeon was rated a 6.5, making it a "passable" game.[Update: Fixed a typo]
Raging insanity aside, IGN has managed to provide a nice starting point to build your own list of must-have titles for the DS. They list games such as Mario Hoops: 3-on-3 and Elite Beat Agents, which gives them some very good titles, but what about Konductra and other smaller, lesser-known titles? Where's the Chibi Robo: Park Patrol?
Clearly, the list has games that need to be included. What would your list look like?
The scores are as follows:
- IGN - 80%: "It's at the very least a great start to the franchise. Bump up the difficulty, add some variety to the missions, bring back the forced-scrolling on-rails levels and the wingman-in-danger elements in a sequel and you'll have yourself the ultimate Star Fox adventure."
- Gamespot - 75%: "Star Fox Command has great controls and introduces a strategic layer that's fairly interesting. However, the random feel of the story battles and the frantic multiplayer mode don't make the most of this game's solid foundation, which might cause nostalgic fans to long for the series' good old days."
- 1UP - 70%: " None of the strategy elements that comprised the core of the single-player game are in multiplayer -- how cool would it have been to battle for strategic positions and race to key items on the overhead map against friends? How loudly does this game scream for a custom map editor? Should Command see a sequel, competitive strategic multiplayer ought to be a big part of it."
As such, you can imagine we've been pretty excited for the latest installment, not only so that we may defend the innocent from an almost certain doom in the courtroom, but also so that we may scream "hold it" again in public without looking like total basket cases (people just don't get it if you aren't holding a DS). So, like they say, when in Rome do as the Romans do and join us in quietly, and quite disturbingly, fondling our monitors over these new Phoenix Wright: Ace Attorney - Justice For All screenshots.
That's the line a Square Enix spokesperson provided to IGN when they asked them about a leaked image that found its way onto Go Nintendo. So, the obvious idea is that there will be some sort of co-op gameplay and trading, whether it be items or chocobo (chocobii?). Given that, what other ways could Square Enix implement Wi-Fi into the game? Never having released stateside (our Final Fantasy 3 on the SNES was Final Fantasy 6 in Japan), I have no frame of reference for the game on a whole, unable to decide in which ways Wi-Fi would or could enhance it.
Some videos popped up yesterday over at IGN showcasing several different situations the portly plumber might get himself into in his travels of eating mushrooms and balancing on ropes over lava pits in New Super Mario Bros. The first video even shows Mario duking it out with the big bad Bowser himself in the truest fashion, that is, in a recreation of their very first encounter back during the original Super Mario Bros. This time around has an exception, however, as once he is thrust into the liquid magma, Bowser emerges to the surface, much in the way T1000 did at the end of Terminator 2, thrashing about in great pain, yet displaying a ghastly skeletal visage. Could this finally be the end of Bowser?
Also, how odd is it that his hair doesn't even get scorched?
IGN recently conducted a nice Q & A session with Team 17, the studio behind those little gun-toting worms. Since the game is due to hit your local retailer any day now, they aimed to get some final tidbits of information out of them before getting their hands on a final copy and slapping up a review.
Team 17 goes on to say that they indeed did have plans to take the game online via Nintendo's WiFi service, yet the development time did not allow for it. They do, however, confirm that they've already begun work on another Worms title, so let's hope they've decided that it will utilize the service.