Worms are gross. They wriggle in unnatural ways, crawl around in your intestinal tract and in some cases, burst forth from gigantic sand dunes and devour your Fremen troops. I may be confusing my fictional and non-fictional worms here, but the fact of the matter is that worms are one of the lesser adored creepy creatures on the planet, slotting in somewhere between tarantulas and Anne Heche. With that in mind, it's rather miraculous that developer Team 17 have made such a success out of their hilarious strategic combat series, Worms.Now under the THQ umbrella, Worms Open Warfare is set to debut on both the DS and PSP, continuing the long-running franchise's wacky traditions that mainly revolve around squeaky smacktalking and exploding sheep. The graphics promise to go with a "2.5D" approach, only rendering the backgrounds in 3D whilst constricting movement to the 2D plane. The DS version will happily support multiplayer combat (which is what the games have always trumpeted) with up to 4 players playing from a single cart...or pak, if we must to use that word. No information on online Wi-Fi capabilities yet, but we'd be very angry indeed if such an opportunity was wasted.



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Reader Comments (Page 1 of 1)
1-05-2006 @ 6:14PM
Matt said...
Originally they said the POSP would be the only system with 3D backgrounds...
Besides the neccessary WFC support, I wan't to know how they are using the DS's touchscreen....from the screenshots, it looks like they are not using it at all....that would be a stupid move.
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1-05-2006 @ 7:35PM
eric said...
one of the guys working on worms posted in their forums a while back, confirming that there would be NO ONLINE PLAY:
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Actually, I run the studio these days, I'm not an engineer "on the front line", but tend to give replies that give a general drift of the situation.
For Worms PSP and infrastructure mode it was as simple as this is in europe - the libraries and support code to deliver what some of you expected simply wasn't there when we needed it to be.
We've had enough problems supporting some features of Lemmings (regarding user levels) never mind infrastructure mode in Worms - and Lemmings is a SCEE product where we've worked with them extremely closely.
We got there in the end with Lemmings, but for Worms we were on a very tight deadline and adding Infrastructure mode play for Worms would have taken us way beyond that - and unless our publisher makes that call, it doesn't go in.
For the record, both Lemmings & Worms are now "gold" (for want of a better phrase, given UMD media) although both are now in submission/test at SCEE (awaiting approval) before their release in the Spring.
For DS, the same situation was present, i.e. lack of usable libraries and actual methodology via Nintendo at the time of development (the DS version is in final throes before submission too). I know Mario Kart has wireless, but the small point of this being driven by Nintendo (and all the support that musters) should be enough information as to why we didnt' have it.
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1-05-2006 @ 8:04PM
Anthony said...
I agree, I think online is vital along with good use of the touch screen.
I haven't played worms in a long time. This sounds great!
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