
Poor Sony. First we stole Crash Bandicoot, and now it's Taiko Drum Master, which previously appeared (outside of the arcade) on the PS2. But the move only makes sense, for a number of reasons; in 2004, the PS2 was on top. Now it's the DS, and publishers can't fit their popular properties on the dual-screened handheld quickly enough. Second of all ... it's a rhythm game, and as we've seen, there's really no better platform for rhythm games.
Namco Bandai is trying to be all secretive about the controls, but let's see ... rhythm game ... DS ... anyone out there have any idea how this might work? If you said "touch screen," you're probably correct. If you said something else, like "donkey face" or "mudpie," you might want to check for, uh, insanity. Or something.
Game|Life's Chris Kohler has a translation of the partial songlist from the Japanese version (including the Mario theme!), which is set for this summer. There are also a couple of scans, and you can check those out after the jump.








Reader Comments (Page 1 of 1)
4-25-2007 @ 9:01PM
greatslack said...
So will we use two styli to play? I realize that the touchscreen can only handle one point of input at a time (Apple has the patent for multi-touch screens) so I don't suppose using two styli would be registered, but it's more fun than playing the drums one-handed.
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4-26-2007 @ 4:01PM
Taz said...
I have both games on my PSP. It's really fun playing, but wonder how the DS is going to utilize
the touch screen..
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5-07-2007 @ 2:56AM
Kyle said...
That's stupid. The fun of Taiko Drum Master was drumming. This is a useless port. Why would they even call it "Drum Master?" There is no drum.
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