
Normally, when saying something like that, we're being sarcastic about touting that, but with Zelda-- Phantom Hourglass in particular, with the gameplay that isn't exactly like every other 3D Zelda-- our enthusiasm is genuine.
These two short commercials on Nintendo's official Japanese DS page show simulated gameplay as a method of explaining the stylus controls. Then, right before each commercial ends, you can see the real thing in action. One video highlights basic movement and sword controls, and the other shows the boomerang (link contains actual article about Zelda boomerang and not a hilarious non sequitur link to the Eddie Murphy movie, even though we totally considered that). Then, just like that, the commercials are over, leaving us alone in silence, Zelda-free and barely able to cope with our stark existence. But it's totally worth it to see Link kill monsters and stuff.


Share




Reader Comments (Page 1 of 1)
6-07-2007 @ 10:28AM
Lenyu said...
Altho this looks awesome, I'm a little concerned. There is the balloon popping levels on Diddy Kong Racing that are more frustrating than fun because the stylus doesn't always hit exactly where I want it to - I hope ZPH isn't like that. I was hoping there would be an option for old school control, for those of us afraid of change. (PS. I got the GC version of Twilight Princess for that very reason)
Reply
6-07-2007 @ 11:44AM
Grey Acumen said...
Actually, as funny as it sounds, I'm a little apprehensive about the DS stylus controls for this for pretty much the exact opposite reason. This all seems way too easy, you just click on the enemy to attack? I rather enjoyed having to actually make sure I was at the proper distance when I swung the sword and such. This just looks like it does it all for you.
I want the controls to be simple, sure, but I don't want to remove every single bit of challenge from the game. I'm sure there will be plenty of puzzle challenge, but where's the challenge in just drawing a line in how you want the boomerang to go? Instead of immersing me in the game, this looks like I'm going to feel like a backseat driver, just telling Link what to do... Oh Em Gee, It's like I'm gonna be playing as Navi. T_T
"Hey, look out! Enemy, over here! Hit it! Use your boomerang, Link! There's a switch you can hit over here, Link! Hey! Listen! Look over here!"
Seriously, I usually love the Zelda series, but this just is not giving me a happy feeling for where they're going with this touch-centric design.
Reply
6-07-2007 @ 11:51AM
Kenny said...
Boomerang is a very funny movie. At the time, it gave me hope Eddie Murphy was returning to form again. Too bad the only movies he's really balls out funny in anymore are the Shreck movies.
Anyway, as funny a movie as Boomerang is, I wouldn't want to play a game based on it.
Reply
6-07-2007 @ 12:22PM
zldaphreek said...
the movement and sword control video just makes me even more excited! stupid calendar months between June and November!!!! oh well.... i can wait. i wouldnt worry too much about touch accuracy. Ninty has hopefully realized the difference in hype around this game vs. diddy kong and will probly put in more time developing and debugging. as for those of you who havent embraced new controll schemes: its something we all have to deal with now the the wii and ds are the cutting edge of evolution. after a little while with ZTP on the wii, the controlls became second nature and i became so much more involved. i recently tried playing TP on the GC and it wasnt the same... Zelda is now at the forefront of nintendo's leap to the future. just dont get left behind
Reply
6-07-2007 @ 12:37PM
blasphemizer said...
I don't know about Boomerang but I would love to play a game based on "Coming to America".
Reply
6-08-2007 @ 8:28AM
G Lampa said...
I'm still waiting for the long-promised "Waiting To Exhale" game for the Wonderswan!
Reply