We would trade our souls for a DS version of X-Com: UFO Defense, had we not already sold the bedraggled things to Milhouse at a discount price of five dollars of course, but it looks like Blue_knight's homebrew port of the tactical RPG is coming along well enough. Three cheers for hobbyist programmers!He has added a lot since we last covered the project -- tile selection, a tweaked UI, and an "entity rendering system." Though we're not sure what exactly that all means, the screenshots we grabbed and added past the post break look promising.
Now if you'll excuse us, we have some souls to track down. Last we heard, Milhouse exchanged them for Alf pogs. Alf pogs! Remember Alf? He's back ... in pog form.










Reader Comments (Page 1 of 1)
7-02-2007 @ 9:32PM
Donald said...
Way to breathe, no-breath!
Reply
7-03-2007 @ 9:14AM
guttertalk said...
Since blue_knight mentioned using his own code, I'm curious about what constitutes piracy. A true clone would seem to be legal. But if the art, data, or any code from the original game is used, would that be piracy?
I understand playing ROMs that you don't own on emulators is illegal. And it sounds like blue_knight is trying to be legit, but I have wondered about homebrew games that use art from the original game.
Unfortunately, many of the DS homebrew sites offer very little as to what is or is not piracy or illegal.
Reply
7-03-2007 @ 9:41AM
Joq said...
Blue_knight'd probably require you to provide your own data files, like Sektor and GPF have done with the port of Flashback; you need the pc version's data files in order to play it.
Reply
7-15-2007 @ 11:18AM
Porter said...
Being a huge fan of X-COM (and naturally the DS) I want to support this effort so we can all see it come to fruition, but I can't find a website or any information from Google, Yahoo, etc. Is there a homepage for this project? (Hopefully one with a Paypal donation link?)
Reply