00:00:00 - The very first thing to load is a lengthy disclaimer informing the user that there is no money to be won. Seriously, Destination Software? Will the next Grand Theft Auto title inform me in-game that there are no real hookers to be beaten?00:00:15 - My options: "TV Game," "Vault Game," and "High Low." Things are looking grim. I'll start with "TV Game."
00:00:24 - ROBO-MANDEL IS HUNGRY FOR BLOOD AND GAMES OF CHANCE! Indeed, the onscreen representation of Deal of No Deal host Howie Mandel is quite ... lumbering. For once, I would have rather suffered through a text introduction.
00:00:40 - "Now it's time to introduce you to my better half. Actually, 26 of my better halves!" Someone forgot to bring the funny. "First, we will choose a case. The bank will make you a deal ... " Yeah yeah, ROBO-MANDEL, we've all seen you stretch four minutes of content into a 30 minute television show. We understand how it works.
00:01:14 - I'm given the opportunity to choose a case. So I guess this is it. You know, I really should have thought this through. There can't be a game in here. This is drawing straws. This is picking cards out of a deck at random. This is asininity! Maybe the fun is hiding in one of the other options. Let's quit and check out "Vault Game."00:01:20 - "You need to find the three cases (in the correct order) that unlock the vault door." So the gameplay here is to pick three of the 26 numbers, and if you're wrong, the game says "that is too high" or "that is too low." And that's it. SERIOUSLY?!
00:01:34 - The third and final option: "HIGH LOW." Maybe there's more to it than it sounds! Oh wait, there's less.
00:01:48 - And we have a new record.
One question that I've been pondering often throughout this series is "does the fault of shovelware lie more with the developer or the publisher?" Here, it's really hard to tell. The whole thing is such a boring, awful abomination that it's like trying to determine which driver was at fault in a car accident where the two cars burst into a gigantic flaming explosion and all that's left is a single pile of finely ground ashes. Maybe that's a bit extreme. The game isn't laughably awful, it's just lacking any kind of response at all. It's hideously boring. Indeed, the people who appear to be the most frustrated in life aren't the ones dealing with awful situations. Rather, it's the ones who experience a complete lack of passion and feeling from anything, good or bad. You know, I've tried to find something nice to say about all of the previous shovelware. In all honesty, it's really tough for Deal or No Deal. Ahmm ... perhaps it's good that they're using actual recordings of Howie Mandel? Err ... the game loaded on the first try? Ooh, I've got it: given the choice between playing Deal or No Deal or being stabbed in the eye, I would likely pick the former. That's as nice as it's going to get.








Reader Comments (Page 1 of 1)
7-30-2008 @ 12:12PM
Dan said...
You obviously haven't played the uk version. It's worse.
Reply
7-30-2008 @ 12:17PM
fdisk_format said...
I tried the game in store (yes, they were using this awful piece of crap as a DEMO!) and it took me all of twelve seconds of craptacular play time to take the deal. Walking away having only lost 12 seconds was a Great Deal.
Reply
7-30-2008 @ 5:28PM
Ashley said...
LOL.
7-30-2008 @ 12:33PM
John Z said...
Most impressive. Good write-up.
I sincerely hope that Wiffle Ball DS is on the list at some point in the Cavalcade of Shame.
Reply
7-30-2008 @ 1:35PM
Kaes Delgrego said...
You'll be happy to know that Wiffe Ball DS is on my queue. Thanks for the suggestion!
7-30-2008 @ 1:56PM
Omar said...
I think your job as a website is rather to "unbury" titles that are worth being mentioned. Everytime a bad title gets reviewed, a good title is moving down from the view and its exposure is reduced.
Reply
7-30-2008 @ 6:19PM
Ashley said...
I disagree. I come here daily and it's pretty easy to figure out where the good ones are when you read their reviews and then the comments once they FINALLY release. (I'm looking at you, Namco!)
I like reading these because then I know which impulse purchases not to make for my family, who has the extra DS ... but doesn't share my taste in RPGs. My grandmother, for instance, like Crossword puzzles and gameshows.
7-31-2008 @ 5:50AM
Omar said...
Ashley: many games are bombing are retail just because they haven't got enough exposure time. A good review isn't enough to sell a game, it need exposure. Website should be constructed in a way that good products appears for a longer period in main page listing.
I'm not saying that bad games should be ignored, but their exposure should be reduced compared to good games. Else you are only playing hands in hands with the idea that MARKETTING above QUALITY sells a game.
7-30-2008 @ 2:56PM
Charizard said...
One important thing you failed to mention is how the game handles the randomization.
If you play multiple rounds without turning the system off, the game randomizes the cash values, but once you shut it down, the money goes back. Briefcase 3 always has the million, and Briefcase 13 always had the penny.
Reply
7-30-2008 @ 5:19PM
aj said...
So, it's a random number guessing game where the numbers aren't actually random?
That's so sad.
7-30-2008 @ 6:02PM
PyroJames said...
charizard, that means you had to play this horrendous game numerous times to figure that out. You must have nerves of steel!
Reply
7-30-2008 @ 11:07PM
Charizard said...
Worst five fucking bucks I ever spent on a used game at Gamestop.