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Posts with tag 5th cell

First Drawn to Life Videos are Animated to Life

Someone at Gametrailers has worked some arcane sorcery upon the preview images of Drawn to Life. We cannot comprehend the events that are occurring before our eyes. BEHOLD ... THE PICTURES MOVE!

After the break, we've posted three developer walkthroughs that show character creation, item creation, weapon creation, and, of course, the basic platforming gameplay. And it all looks amazing. There is a different category of customizable weapon for each of four worlds.

The animation on the characters is remarkable for something that is based on player drawings. Plus you can replace moving platforms with your own drawings. Something that random and weird, we have to love.

Continue reading First Drawn to Life Videos are Animated to Life

Drawn to Life previewed

1UP's Jeremy Parish was lucky enough to get to play 5th Cell's Drawn to Life, a game whose hype train we have already boarded, even before we knew anything about the gameplay. Parish's preview has gotten us even more hyped, because the drawing element, rather than being gimmicky window dressing, is integral to the gameplay in really unique ways.

One example given in the preview: players are asked to draw a clam to be used as a springboard. We don't know if the player's drawing affects the performance of the springboard (if, for example, the angle of the thing affects its power) but it seems logical.

The actual platforming, according to Parish, was just okay-- inoffensive, but not exceptional. We could chalk that impression up to its lack of novelty compared to the editing functions; and as long as the game isn't bad, we think the drawing will carry it.

DS Daily: Visual edition


Okay, here's what we want you to do:
  1. Go to the Drawn to Life demo page.
  2. Draw a character. Be an adult and keep it clean. Children: Be like adults.
  3. Save a screenshot of your handiwork.
  4. Upload it to Imageshack or something.
  5. Post the URL in the comments.
  6. Share a hearty laugh with your fellow commenters!
    1. While laughing, distribute high fives all around.

New Drawn to Life details paint an appealing picture

A few more screens of 5th Cell's Drawn to Life have popped up, and we're glad they did. We're getting a warm, happy morning feeling from them, because in addition to being generally pleasant, they're also pleasantly surprising.

It turns out that not only do you draw your own (jointed) characters, but you are also tasked with drawing many other of the game's assets: background details, weapons, vehicles, and platforms. Opportunities to draw these items come up during the game as obstacles: you come across a blank area and are asked to fill it in.

As evidenced by the many hours we've spent in Fighter Maker, we perk up at the sight of user-created content. With the potential to draw this much stuff, Drawn to Life has just suddenly shot to the top of our want list. We've posted some screens-- feel free to save them and doodle on them in MS Paint.

Continue reading New Drawn to Life details paint an appealing picture

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