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Drawn to Life's story comes pre-written


Frequent readers know that we are infatuated with Drawn to Life. It's a 2D platformer that makes use of a fun gimmick that is perfect for the DS. What's not to love? So every time some news comes around about it, we're thrilled to post it.

GamesRadar interviewed Scott Rogers from THQ about the game, and got a little information about the story. You play "The Creator" who draws in the Book of Life to create champions and items, etc., in order to save a race called the Raposa from some evil drawings. It seems one of the Raposa tried to use the Book of Life, but his drawings came out all evil, and then the whole town was covered in ominous darkness. Dude should have read the manual first.

Oh, did we mention video? There's some video too.

Potential Drawn to Life boxart is really cute

Good boxart is sometimes a rarity. We hope that this image is what THQ really plans to use for Drawn to Life, because it's perfect. The hand-drawn character featured not only demonstrates the main gimmick of the game, he's adorable. The color scheme is great, and the box is eye-catching in general.

We're rooting for Drawn to Life because it looks great and because we need more original side-scrolling platformers. A visually appealing boxart may not affect sales hugely, but it would at least attract the eyes of shoppers. We don't want this one to slip through the cracks.

[Via GoNintendo]

First Drawn to Life Videos are Animated to Life

Someone at Gametrailers has worked some arcane sorcery upon the preview images of Drawn to Life. We cannot comprehend the events that are occurring before our eyes. BEHOLD ... THE PICTURES MOVE!

After the break, we've posted three developer walkthroughs that show character creation, item creation, weapon creation, and, of course, the basic platforming gameplay. And it all looks amazing. There is a different category of customizable weapon for each of four worlds.

The animation on the characters is remarkable for something that is based on player drawings. Plus you can replace moving platforms with your own drawings. Something that random and weird, we have to love.

Continue reading First Drawn to Life Videos are Animated to Life

Drawn to Life previewed

1UP's Jeremy Parish was lucky enough to get to play 5th Cell's Drawn to Life, a game whose hype train we have already boarded, even before we knew anything about the gameplay. Parish's preview has gotten us even more hyped, because the drawing element, rather than being gimmicky window dressing, is integral to the gameplay in really unique ways.

One example given in the preview: players are asked to draw a clam to be used as a springboard. We don't know if the player's drawing affects the performance of the springboard (if, for example, the angle of the thing affects its power) but it seems logical.

The actual platforming, according to Parish, was just okay-- inoffensive, but not exceptional. We could chalk that impression up to its lack of novelty compared to the editing functions; and as long as the game isn't bad, we think the drawing will carry it.

DS Daily: Visual edition


Okay, here's what we want you to do:
  1. Go to the Drawn to Life demo page.
  2. Draw a character. Be an adult and keep it clean. Children: Be like adults.
  3. Save a screenshot of your handiwork.
  4. Upload it to Imageshack or something.
  5. Post the URL in the comments.
  6. Share a hearty laugh with your fellow commenters!
    1. While laughing, distribute high fives all around.

DS Daily: Blank canvas

Animal Crossing engages players by giving them tools to do whatever they feel like, a large part of which is designing clothing, wallpaper, flags, and even dialogue to personalize their towns. Mario Kart DS has customizable emblems. And then there's Drawn to Life, which looks like the ultimate example of the in-game drawing tool, with the whole game designed around player-created characters and items.

What is it that is so captivating about putting your own work into a game? We were really amused by the Drawn to Life demo, specifically because we got to watch our creations move while we were still creating them. But why are our crude scratchings often so much more interesting to us than professionally-designed art? Or is it just us?

Drawn to Life is demonstrably great


5th Cell has released a demo of the character-drawing utility used in Drawn to Life. We've messed with it for a while, and here are our detailed impressions: wheeeee!

The tool is simple-- freehand, flood fill, and eraser, but it works well, and there is something incredibly satisfying about drawing a character and seeing it animate on the top screen as you're drawing it. It'll be a lot more satisfying to do the drawing with an actual stylus. So far, we feel justified in our anticipation of Drawn.

When you've created a character you're satisfied with (like our completely original protagonist above), you can enter it into a contest, the winner of which gets included in the game! Oh, and also you get a bunch of stuff.

New Drawn to Life details paint an appealing picture

A few more screens of 5th Cell's Drawn to Life have popped up, and we're glad they did. We're getting a warm, happy morning feeling from them, because in addition to being generally pleasant, they're also pleasantly surprising.

It turns out that not only do you draw your own (jointed) characters, but you are also tasked with drawing many other of the game's assets: background details, weapons, vehicles, and platforms. Opportunities to draw these items come up during the game as obstacles: you come across a blank area and are asked to fill it in.

As evidenced by the many hours we've spent in Fighter Maker, we perk up at the sight of user-created content. With the potential to draw this much stuff, Drawn to Life has just suddenly shot to the top of our want list. We've posted some screens-- feel free to save them and doodle on them in MS Paint.

Continue reading New Drawn to Life details paint an appealing picture

THQ gets Drawn to Life


THQ is picking up 5th Cell's do-it-yourself platform game maker Drawn to Life for a September release in Europe. We hadn't heard of the game before, but it looks pretty cool: you draw your own characters and items to appear both in an Animal Crossingish town simulation and a side-scrolling platform game. It sounds like sort of a 2D Magic Pengel.

Is it weird that our first instinct when seeing a draw-your-own-character game is to try to imitate other game characters exactly? Or is it totally normal to want to play through a cartoony platformer as Solid Snake?

Continue reading THQ gets Drawn to Life

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