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Posts with tag Glitches

More academic discussion of Animal Crossing

Animal Crossing is more interesting than we thought, it seems! Whereas we (read: I) found the improvements in Wild World a poor trade for NES games, and not enough to hold our interest after a year or so of Gamecube Crossing, academics are speaking out in appreciation of Nintendo's pointless-by-design communication game.

The latest essay on Henry Jenkins' blog, is an excerpt from a thesis by Kristina Drzaic, about "secrets" in Animal Crossing. The idea is that other games feature glitches that allow the player to redesign the game in small ways and alter the basic experience, whereas Animal Crossing features such "glitch-like" abilities as part of the natural design of the game, and allows even more customization than the engine was designed for. One example showed a player creating a narrative conflict between herself and Tom Nook just by trying and failing to buy some candy.

We were just wondering aloud why customizable content was so compelling! Good thing there are people smarter than us out there.

[Via GameSetWatch]

Animal Crossing: Beware the evil tulips!

Animal Crossing: Wild WorldAs if those vile tulips weren't content with terrorizing the innocent population of Amsterdam, they've now spread to the wild world of Animal Crossing on the DS. Some unfortunate virtual villagers mistakenly thought they were receiving a wonderful new gift from Nintendo today, only to be pricked by the thorn amongst the "Red Tulips". If you receive a gift marked as such, pawn it off on Tom Nook right away.

That way, he'll be the one forced to deal with the weird glitch that comes attached with the gift. Placing it inside your humble abode will actually cause it to create an invisible and immobile piece of furniture and prevent you from using that space for anything else. Don't drop the item inside your house or even outside (it'll plant itself as a tree sprout) and be wary of visitors of your town that come bearing suspicious gifts. You don't want them dropping these evil, invisible tulips all over the place, now do you?

According to 4 Color Rebellion, the glitch comes from an unfinished letter that was accidentally sent out by Nintendo. Apparently, they've already stopped the letter from going out anymore and are looking at a fix for those that were affected. Check out some video proof of the glitch over here. Get revenge by going outside and stomping on your mom's flowers.

[Via Joystiq]

Typo shame hits Castlevania

Castlevania typoThere is no clearer indication of human folly than the keyboard typo. Not content with exposing the shocking state of spelling affairs in the Mario Kart DS manual, we've now got our microscope aimed at Castlevania: Dawn of Sorrow. You see, no matter what kind of game it is, a keyboard and a human being will undoubtedly be involved at some point during its creation, with the latter most frequently causing the biggest problems. In this case, somebody's fingers didn't hit their intended targets and cobbled together this on-screen sentence:

That Celia woman... Not only was she after me, shie tried to harm Mina too.

Shie
? Who? Hell? She? This makes no sense. Why is she, assuming that Shie is, in fact, a she, trying to harm dear Mina? Well, obviously the game is completely unplayable now. Thanks a lot for destroying the English language, Castlevania.

[Thanks, Daniel S!]

Animal Crossing blue screen of death

Animal Crossing CrashI'm not sure what the association is between the color blue and the concept of death, but blue tends to be the color of choice when it comes to informing the player that something has gone terribly, terribly wrong in the game. Perhaps burnt sienna or turqoise just didn't have the clout to convey the severity of the situation, and red would only add to the player's fury. Have you ever encountered Animal Crossing's polite, but unceasingly blue screen of death? 

[Via Infendo]

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