
Until we hear something more tangible, though, we'll chalk this one up as a rumor.
[Thanks, jimmcq!]




The folks over at Rare on the Viva Piñata DS team have been busy answering questions from their fans about the game. The questions asked pertain to both the Xbox 360 and DS games, as it's revealed that the DS game is more or less just a portable version of the Xbox 360 title. But, the DS game will have some different piñatas in it, as well as an Episode mode.
Microsoft Game Studios UK's Phil Spencer spoke to Develop magazine about the lessons the company is taking from Rare's scaling down of Viva Pinata. While it might seem strange to put one of their flagship titles on a competitor's system, the DS is a great platform on which to learn about casual and shorter games, while also making piles of money.
We're very slowly getting a look at Viva Piñata; Rare is letting screens drip out a bit at a time, just to keep us interested. Normally, that would worry us, but this is Rare, and at least we know how they're handling the port, so we'll let them take their time. Aren't we nice?
We all know about the whole prerendering thing with the DS version of Viva Piñata, it being the only way the fine folks at Rare could squeeze the title down to cartridge-friendly size. But, we didn't know about some of the other alterations Rare made to the title, such as the stylus-exclusive control scheme, allowing for more accuracy in digging and planting seeds, etc.
Were you wondering how Rare would manage to cram the full Viva Piñata experience onto the DS? They've gone deep into their bag of tricks and pulled out a favorite Rare technique: prerendering. Like Killer Instinct and Donkey Kong Country, Viva Piñata uses 2D sprites made from 3D renders of Piñata characters. If it allows them to put the whole game on DS-- including achievements?-- and then add stuff like an "Episodes" mode that ties in to the TV show, then we say "prerender away."
As had been hinted at earlier this year by Microsoft VP Shane Kim, Rare officially confirmed at the San Diego Comic-Con that its much overlooked fiesta / garden sim Viva Piñata will be smashing its way onto the DS.
While all we have currently is a blurry photo taken at the convention of what the game will look like, Rare has confirmed on the popular pinataisland.info forums (well, popular if you played the Xbox 360 version) that Viva Piñata DS will use the same gameplay principles as the original garden-sim title, as opposed to the recently announced party game for the 360. That means all the produce-tending, romance dancing, and savage piñata-on-piñata combat your little portable can handle.
Beyond that, all we can tell you at this point is that it's being cultivated by the original Viva Piñata team and according to Rare, "The DS team have done an amazing job at getting most of the features from the original into the DS version." Wi-Fi connectivity and official release date are still unknown, but we wouldn't be surprised to see it sprout up for purchase in time for the holidays.
We're expecting an official announcement from Rare any time, but for now, check out that action shot after the break.

Two of Rare's founders have called it quits with the company, and the internet is all abuzz with talk of Rare ... and Nintendo. Microsoft bought Rare back in 2002, and the devs carried one of the most-hyped launch games for the 360, but it's still the association with Nintendo that lingers when people mention the company. So it's not surprising, particuarly with Diddy Kong Racing just around the bend for the DS, that people have begun to speculate about what happens now.
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