Were you wondering how Rare would manage to cram the full Viva Piñata experience onto the DS? They've gone deep into their bag of tricks and pulled out a favorite Rare technique: prerendering. Like Killer Instinct and Donkey Kong Country, Viva Piñata uses 2D sprites made from 3D renders of Piñata characters. If it allows them to put the whole game on DS-- including achievements?-- and then add stuff like an "Episodes" mode that ties in to the TV show, then we say "prerender away."If you want to read the news item that accompanies this single screenshot on Rare's website, you'll have to navigate to the "News" section. Annoying, right?
[Via Kotaku]








Reader Comments (Page 1 of 1)
7-31-2007 @ 2:21PM
mr nimblewick said...
EW! I was happy about this announcement until it became all prerenders. It is the ugliest technique known to gaming. Pass.
Reply
7-31-2007 @ 2:48PM
RupeeClock said...
Ugh, I HATE pre-renders, no exceptions.
Reply
7-31-2007 @ 3:19PM
hvnlysoldr said...
Couldn't they have done it NSMB way? 2-D sprites with 3-D characters. I really REALLY hated breeding in Pokemon. Gasp! I like Pokemon I really do but breeding especially for egg moves and EV/IV training bogs me down. I'm not into competition so I don't care but I had tried raising the original 150 to level 100. Right well Viva Pinata DS won't be like that right?
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7-31-2007 @ 5:27PM
Mr Khan said...
heh, its ACM (Advanced Computer Modeling) all over again, a technique that was as much bullshit as Sega's "Blast Processing"
Although a fun game could more than make up for it
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