Guitar Hero: On Tour is a weird product. The guitar controller, which would seem to be
Guitar Hero's greatest strength, is pretty much absent from the DS game, replaced with a vestigial controller that retains the basic gameplay
motion but removes the rock-star fantasy. For some, the loss of the guitar shape may remove the primary source of fun from the game (lookin' like C.C. DeVille); for me, it
enhances the fun.
Is it possible for a music game to be fun without simulating an instrument? Historically, yes.
Guitar Hero may have roots in the instrument-based
Guitar Freaks and other Bemani-series games, all of which use specialized controllers, but its immediate predecessors were Harmonix's
Frequency and
Amplitude for the Playstation 2. These two games featured the same visualization method and gameplay as
Guitar Hero -- notes as icons, moving toward the screen
Klax-style -- but used the PlayStation 2's stock controller. These two games were, in fact,
more complex than
Guitar Hero, requiring players to move between musical tracks. The
Guitar Hero controller doesn't allow for this feature (and, of course, there'd be no reason to move over to the drum or vocal track with a guitar controller), so, in a way, the guitar controller hampered the game design.
PaRappa the Rapper used the PlayStation controller to control the main character's
speech. That's about as far from representative as a controller could be, and
PaRappa was well-received enough for the genre to advance. Now, just because NaNaOn-Sha, Harmonix, and other companies could make great music games without representative controllers doesn't mean that Vicarious Visions
can, or
will -- but it does mean that we shouldn't summarily dismiss
Guitar Hero: On Tour for not having a sufficiently guitar-like controller.
From the looks of it, the Guitar Grip peripheral will provide a mechanically similar gameplay experience to the full-size controller anyway. With the exception of the fifth fret button, of course, the base game of holding one or more of a line of buttons and strumming on time is unchanged. So it's still
Guitar Hero -- it just doesn't
look like it. This should really only dissuade people who play
Guitar Hero in order to pretend like they're playing guitars. People who like
Guitar Hero as a game will only benefit from a smaller version.
Portability is especially novel for something like
Guitar Hero, whose normal controller is
freaking huge. Sometimes you don't have space for a bunch of big controllers! You may be dissuaded from bringing your
Guitar Hero setup to your small dorm room, for example, while you could easily play
On Tour in the back of a Volkswagen. The added value of portability, with a
smaller price tag?
Rokken.