Posts with tag ninja-gaiden-dragon-sword
Posted Mar 19th 2008 9:00AM by David Hinkle
Filed under: DS Daily

Personally, we can't wait for next week, as it sees the release of
Ninja Gaiden Dragon Sword, the stylus-driven entry in Itagaki's ninjatastic franchise. We're really hoping that the game will help validate other entries in more established franchises on the handheld.
Are you all as excited for this game as we are? Did you
read some of the reviews and decide for or against the game? Are you as hopeful as we are that the handheld might start seeing some solid 3D action titles now?
Posted Feb 8th 2008 2:15PM by David Hinkle
Filed under: Screens
Click image to enlarge
For those of you who're as excited for Team Ninja's upcoming DS entry in the
Ninja Gaiden series,
Ninja Gaiden: Dragon Sword, as we are, feast your eyes on some fresh scans from Famitsu. It looks like the focus here is on
stylus controls and how players will execute everything through the touch screen, from the mundane regular attack to the destructive special attack.
Head past the break for the second scan.
Continue reading More Ninja Gaiden scan action
Posted Jan 31st 2008 3:00PM by David Hinkle
Filed under: News

It's no secret that
we totally love Tomonobu Itagaki. It's a kind of love that few can experience in their life, as it drives you to do things you otherwise wouldn't do. Like, get a restraining order filed against you. It's okay, though. In Itagaki we trust.
It's also no secret that
Ninja Gaiden: Dragon Sword is going to be one of the year's most highly-anticipated games on the console. In fact, Itagaki commented that he's been approached with many offers to use his game engine. This could mean more DS games utilizing his innovative stylus-driven control scheme down the line.
And, if you needed another reason to pick the game up, listen to Itagaki. He says if you "consider yourself a true gamer, you owe it to yourself to play this game. If you don't, you'll be missing one of the breakthrough experiences in video gaming. This is an incredibly innovative piece of software."
We're sold. If you're not, maybe you should
download the demo?
Posted Jan 9th 2008 11:15AM by David Hinkle
Filed under: Screens
Click image to enlarge
The latest issue of Japanese gaming mag Famitsu has a nice two-page spread on Team Ninja's upcoming DS entry in the kill-em-all-bloodfest of a franchise,
Ninja Gaiden: Dragon Sword. We're not only excited to give this game a whirl because of the already-mentioned amount of killing Ryu will undoubtedly do, but also because the
control scheme seems like it could pave the way for more games of this type. At this point, we're fairly convinced that
Ninja Gaiden: Dragon Sword can cure every single problem we have in our life.
Any of you feel the same way?
Posted Dec 5th 2007 12:45PM by David Hinkle
Filed under: Screens
Click image to enlarge
We're fairly certain these smiling people are allies of Ryu's, as we're sure any enemy of a ninja has no ability to smile, often cowering in dark corners and crying themselves to sleep as they think of nothing but their impending doom. That's just life. The life of a ninja's target.
This fresh scan for what is sure to be the definitive ninja experience on the DS,
Ninja Gaiden Dragon Sword, hits the net from the latest issue of Japanese gaming mag Famitsu. Team Ninja's handheld entry into the
Ninja Gaiden franchise is something that you can imagine we're incredibly excited about, as its ambitious control scheme and truckloads of combat are things we can
easily get behind.
Posted Nov 19th 2007 11:30AM by David Hinkle
Filed under: Downloads, News

Getting out to a download station is hard work. First we have to apply for an exit permit from our cruel overlords at Joystiq, then we have to put on gobs and gobs of sun block (SPF 8,273, because of our incredibly pale skin). As if that weren't enough, there are also dangers to navigate in the wild, such as screaming children and the chupacabra. So, as you can see, it's
tough work.
But, you can bet we'll be going through it now that word hits of a new demo on the download station block:
Ninja Gaiden Dragon Sword. Rumored to
be included in a download station near you some time ago, it is now confirmed as reality. As Itagaki fans (and
Ninja Gaiden junkies), we're compelled to give the game a download. And we aren't doing it because we want to test it out or anything (we know it'll be great) so that we may come to a decision regarding purchasing the game (we know we'll be buying it). We just
need it.
[Via Joystiq]
Posted Oct 29th 2007 12:20PM by David Hinkle
Filed under: Video
It should come as no surprise to all of you out there in Reader Land that we're already sold on Ninja Gaiden: Dragon Sword. We're going to pick it up the second it hits retail shelves, no doubt about it. That's why we can appreciate this video, as poorly filmed as it is. Because it is nothing but a large chunk of gameplay, we find ourselves drooling over the exhibited crispness of the game's controls and promise of massive amounts of combat.
[Via Go Nintendo]
Posted Oct 25th 2007 6:40PM by David Hinkle
Filed under: Interviews

Tomonobu Itagaki has been a busy man, ever since he
revealed his fan favorite franchise
Ninja Gaiden would be seeing an iteration on the DS in
Ninja Gaiden: Dragon Sword and a sequel on the Xbox 360. He's
conducted lots of
interviews about the DS game since then, answering the same question as to why he chose the DS over the PSP over and over again. Aside from the almost God-like status he enjoys in the gaming industry, he's quite the unlucky guy.
Aside from the quote where he says the game is 50% complete, he also comments on one of our concerns about the handheld title: the elaborate and breathtaking environments. Team Ninja is striving to meet those expectations on the portable platform. Not only that, but the handheld's lead programmer was almost single-handedly responsible for the fighting engine in both
Dead or Alive 4 and the first
Ninja Gaiden.
Posted Oct 8th 2007 5:40PM by David Hinkle
Filed under: Interviews

Our cruel overlords at Joystiq recently got to sit down with gaming icon Tomonobu Itagaki (we hope they brought him gifts of leather and booze). We imagine it only took him mere minutes to sexually assault the interviewing blogger (hawt!), before calmly putting his clothes back on, sitting down calmly and lighting up a smoke.
Following that horrible piece of mental imagery, Itagaki and Joystiq's confrontation at the offices of Team Ninja were nothing of the sort. In fact, it was quite casual and professional ... er, as professional as one can be during an interview with one of the most outspoken and blunt members of the gaming industry. And, Itagaki did not fail to be just that while conducting this interview.
The focus of the interview mainly revolved around his project for the DS,
Ninja Gaiden: Dragon Sword. He speaks about why multiplayer wasn't implemented, the pros and cons of a stylus-driven control scheme and even the possibility of bringing other Team Ninja titles to the platform.
Posted Oct 1st 2007 6:50PM by David Hinkle
Filed under: Interviews

While Itagaki has spoken about
his feelings regarding the PSP and DS in the past, he has gone all out in his latest interview with Gamasutra. See, if he was just going to make a game on the PSP, he could've just made a PS2 game instead. No, to him, the user input is integral in creating a unique and lasting experience.
Enter the DS, where the stylus-driven combat of
Ninja Gaiden: Dragon Sword is exactly what Itagaki was referring to. While the graphics might not be up to par for those who've enjoyed his games of late, Itagaki claims that the controls should more than make up for it.
It's an incredible interview, one that you should read immediately.