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Posts with tag prince-of-persia

Prince of Persia: The Fallen King's stock is rising


Okay, so the character art for Prince of Persia: The Fallen King falls between chibi and noooooo. And the bright, colorful environments don't fit in either the new, serious-business Prince of Persia franchise or the classic side-scrolling series. And, in fact, it doesn't look all that hot in stills.

Despite all that, and against all odds, The Fallen King looks amazing in motion. It's somewhere between the original Prince of Persia and a Mario game, with stylus integration (the one part about which we aren't quite sure). The smooth movements recall the famous rotoscoped animations found in the original game, the levels look interesting and varied, and the aesthetic actually gives the whole thing a sort of storybook feel that fits with the concept of The Sands of Time.

It's kind of too bad: we were so comfortable hating this game.

Gallery: Prince of Persia: The Fallen King

A deeper look at Prince of Persia

While it's uncertain that anyone would really want to take a deeper look at Prince of Persia: The Fallen King, there are usually some masochists out there willing to take one for everyone else.

Oh, wait. That's us. Damn. Well, we looked. And maybe this look has merit in motion, as many DS games just don't look great in stills, but the problem here really seems to be the muddiness of the shots. Sometimes, it just seems like everything is running together, and that's just not attractive. Others look better, just with dwarfed characters. They're tiny. It'll be interesting, to say the least, when we at last see video on this one.

Gallery: Prince of Persia: The Fallen King

Prince of Persia: The Fallen franchise

Ubisoft announced a Prince of Persia game exclusive to our favorite handheld, titled The Fallen King. The storyline will be independent to any other Prince of Persia title, involving "imminent danger," a "deserted kingdom," "evil," "corruption," a "dark substance," "adventure," "intrigue," and a number of other clichés.

You can expect the game to be heavy on the stylus action, and the player will have the ability to switch between the Prince and the Magus, a mysterious magic wielder. Now, normally we might show a little excitement for an upcoming Prince of Persia title. After the software's assets made us vomit out of our eyeballs, though, it was easy to subdue any inkling of "woot" hoping to flee from our bodies.

If the screenshot above isn't enough inclination of the slippery slope this game is heading down, check out the character art in the gallery below. The chibi-style Prince just isn't working for us. Perhaps we're being too harsh (what, us?), but we think Ubisoft deserves a little flak for this one. Hopefully the company will improve upon a few things before The Fallen King releases this holiday season.

Even so, we always like to give the gameplay the benefit of the doubt, and we'll be keeping our eyes on this one as it develops.

Gallery: Prince of Persia: The Fallen King


[Thanks, jojomcjojostein!]

Prince of Persia bounding its way to DS

Talk about a blast from the past. We last heard about plans to bring Prince of Persia to the DS way back in August 2006, and now Ubisoft has dispatched another press release confirming that the next Prince of Persia title will indeed appear on our favorite handheld, as well as the Xbox 360, PlayStation 3, and PC. It's being handled by the same folks who made the sublime Prince of Persia: The Sands of Time (the DS edition is said to be "specifically designed" for the system, with a new storyline and new characters), and is scheduled to appear towards the end of 2008.

Truth be told, we have no idea whether this is the same title that was being discussed almost two years ago, but really, who cares? As long as we're definitely getting more Prince of Persia on our handhelds, we're happy.* And this year as well! Hurray!

* That is, providing it's very different from 2005's utterly mediocre Battles of Prince of Persia, because another game like Battles of Prince of Persia wouldn't make us very happy at all. Quite the opposite, actually. Oh, and this must be 2D, Ubi.

[Via press release]

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