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Posts with tag starcraft

Diablo II project invites Blizzard's wrath

You would think that homebrew developers would have learned not to "borrow" Blizzard's franchises after the company's lawyers crushed the unofficial StarCraft DS port under their heels, but that's not the case!

For his first DS project, French programmer Le Rodeur has decided to create Diablo II: Sorceress Adventure, an unauthorized side-story for the dungeon hack featuring the female witch class.

The very early alpha (v. 000.1) released so far has very little worth noting -- a tiny sorceress sprite that you can move on an empty, tiled field. It's certainly not as far along as the StarLite alphas, which had buildable structures, touchscreen controls, and even basic multiplayer support. You can pretty much see everything the demo has to offer in the screenshot after the post break.

Perhaps all of these fanmade games will finally convince Blizzard into developing for the system? Probably not! For now, we will have to settle for these doomed projects and photoshopped images of characters playing DSes.

See also: Wish upon a StarLite: StarCraft homebrew

Continue reading Diablo II project invites Blizzard's wrath

DS Daily: Strategic desire


It's only natural we'd follow up yesterday's morning topic with a similar one today, in light of the recent news. So, let's switch focus to strategy titles. Which franchises, no matter what system they reside on, would you like to see make it on DS? It can be a straight port or a valid DS entry, built from the ground up.

Want to see Command & Conquer on your DS? The prospect of Starcraft on your DS still lingering around your brain? Let's hear it!

'My god, it's full of StarLite updates'

Despite the legal quandaries that often follow these unsanctioned projects, progress continues on StarLite. This update (version 0.03) to the homebrew StarCraft game for the DS introduces two important features to the RTS port: 3D sprites and a local multiplayer mode.

This limited build seems more buggy than usual -- we couldn't even get it running on an emulator -- but if you have two sets of DSes and flashcarts handy, you should be able to test out StarLite's two-player setup by following this series of steps:
  1. Download Starlite.nds and equipe.txt
  2. Copy StarLite.nds onto both of your flashcarts
  3. Copy equipe.txt onto the root of one cart, making sure the only text in the file is the number "1"
  4. Copy equipe.txt onto the root of another cart, making sure the only text in the file is the number "2"
  5. Boot up the DSes and load the game on both systems
  6. Mutter with satisfaction, "Excellent," while tenting your fingers

Gallery: StarLite

I wish I may, I wish I might: Starlite 0.02

We're just as surprised as you are that Blizzard hasn't sent these guys a cease-and-desist letter yet, but the developers of StarLite, the unofficial StarCraft port for the DS, have put out an update (version 0.02) for the homebrew project.

While the demo's changes are few -- a new tileset (Jungle), improved collision management, and a bug fix for overlapping buildings -- and it still has its share of early-alpha glitches, it's great to see that the RTS port wasn't immediately abandoned after the first release appeared and showed so much promise. You can download and try out the ROM yourself to see how the port is coming along, or you can check the revised gallery we've embedded below!

Gallery: StarLite

Wish upon a StarLite: StarCraft homebrew

Yes, dreams can come true. With no official plans announced for a DS port of StarCraft or any of Blizzard's other PC games, two French homebrew developers have begun working on bringing the popular RTS to the handheld themselves, titling the game StarLite.

A limited demo (version 0.1) is available for you to test out in an emulator or flashcart of your choice, and, while it's clear there's still a lot of work ahead for the project, it's impressive how much the two-man crew has already accomplished in just three weeks of development. So far, players can select and direct units via touchscreen, build simple structures, and produce additional units. There are even a few enemy troops to attack.

The team plans to continue their work, eventually implementing the rest of the units/structures and a WiFi ad-hoc multiplayer mode for two players. To do all that, however, they'll need some help from several more programmers, so don't be afraid to volunteer your skills to the effort! Hit the gallery below for more early screenshots from StarLite.

Gallery: StarLite

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