
In a complicated process which no doubt involved dark alchemy and at least one blood sacrifice, a clever member of the homebrew community has managed to get the DS and the PSP talking to each other wirelessly. The hot topic under disussion between them is nothing other than Tic-tac-toe, that ancient game born in the absence of our wonderful handheld devices.
After loading the homebrew application, users can engage in an epic battle of noughts and crosses, one of them using a DS and the other using a PSP. Very impressive indeed! Will this usher in a new utopia of cross-platform homebrew games, or is it just another Romeo & Juliet yarn in the making?
[Thanks Probot!]
[Update: Check out some discussion on this development over here. Thanks GameCop!]






Reader Comments (Page 1 of 2)
4-24-2006 @ 10:50AM
buda said...
impressive. look at the differences in resolution, how much bigger the game is on the ds.
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4-24-2006 @ 11:46AM
Bighouse said...
Ah, to have a future in which we could play online/WLAN on multiple platforms.
I may be making this up, but wasn't there a time when the Dreamcast and Gamecube versions of PSO could be played on the same server? Either way, it's something to look forward to.
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4-24-2006 @ 12:32PM
unreal mccoy said...
@Bighouse. No the two were different games, and played on different servers.
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4-24-2006 @ 1:35PM
PodMonkeys said...
It would be really nice to see some commercial games playable between different systems. Same goes for Win/Mac/Lin.
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4-24-2006 @ 1:50PM
Nmaster said...
Tic-tac-toe is so appropriate...one system can draw the symbols, and the other has buttons just for those shapes!
But yeah, this is obviously the work of the devil...this is worse than putting Windows on a Mac. :P j/k
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4-24-2006 @ 2:44PM
moofree said...
#2&3: That's true, the official servers were segregated, but you can connect to Schthack's free server with either. http://pages.globetrotter.net/ctrep/
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4-24-2006 @ 3:22PM
Josh said...
Games that did/will share the same servers across multiple platforms that I can think of off the top of my head are Final Fantasy XI, Phantasy Star Universe, and .hack//FRAGMENT.
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4-24-2006 @ 3:35PM
Marc said...
Ya see, all this proves is that there shouldn't be a war between Nintendo and Sony (forget MS). Ya know, now Nintendo and Sony should work on a console, together. Think about it, it'll have the great gameplay, and rockbottom prices of Nintendo and the astounding graphics of Sony. This could put an end to Ninty fanboys and Sony fanboys. This could be the beginning of the 1000 years of peace after the apocalypse.
Or am I getting ahead of myself?
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4-24-2006 @ 4:23PM
Mullet said...
@ Marc
They tried that. It was the Super Nintendo with the Playstations attachment. Nintendo pulled out tho because it took too long.
I love Nintendo, but I still say they should have been a bit more patient.
BTW, this is awesome. I want to see more of this in the near future.
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4-24-2006 @ 4:51PM
Kev50027 said...
Yes Mullet, they did pull out, and Sony created the PlayStation with what they had done so far in the deal. It then became insanely popular and led Sony into making the PS2, the most popular console of all time.
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4-24-2006 @ 4:58PM
Scorpio said...
Tic-tac-toe? A strange game, where the only winning move is not to play... Is this not the sort of thing that leads us down the slippery slope to global thermonuclear war? for the sake of the children, stop this kind of thing NOW, while we still can!
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4-24-2006 @ 5:03PM
Mullet said...
Don't get cocky there Kev. :]
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4-24-2006 @ 5:42PM
Gonzo said...
Isn't this one of the signs of the appocolypse.
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4-24-2006 @ 5:43PM
Marc said...
Mullet, Kev50027 yeah I heard of that story (origin of the playstation). And didn't Sony only make the Playstation out of spite?
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4-24-2006 @ 6:35PM
Tom said...
@Scorpio:
"A strange game. The only winning move is not to play. How about a nice game of chess?"
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4-25-2006 @ 12:19AM
Dead Prophet said...
Actually, Sony had always intended on developing it's own system. They simply wanted to use Nintendo's popularity as a springboard. In fact, under the original deal (which Nintendo quickly had renegotiated after it discovered Sony's intention) was to release it's own CD Super Nintendo (rather than just a peripheral) and charge it's own licensing fees.
You also have to consider that until this coming hardware generation, Sony hardware has always been towards the ottom in power. The Saturn was very powerful, but expensive and difficult to program for. Sony has always done well by manipulating perception of it's products. Am I saying there weren't many great games for the PS systems? No, of course not. But they could have been done on other systems just as well, if not better. I simply do not like Sony and their view of the consumer. Nintendo are greedy control freaks, but at least they're honest about it
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4-25-2006 @ 3:30PM
Madster said...
I'm thinking handheld multiplatform multiplayer titles.
Please!
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4-25-2006 @ 8:00PM
Ben said...
(internet therory try if you want to)
i would like any ds user who has wifi to try this:
1. make a new connection using these instructions
2. first of Put in your IP Ex. 192.2.29.32 (not real)
3. Make the Primary DNS as Follows : 208. 42. 28. 174
4. run a online ds game with the new connection
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4-26-2006 @ 2:22AM
Dead Prophet said...
Considering this is all homebrew? Dpn't expect any licensed projects to come from this
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4-26-2006 @ 5:05PM
pixelator said...
Nintendo's dealing with Sony wasn't exactly "honest." The intention of Sony to develop their own multimedia 'home entertainment system' was common knowledge. What caused the rift was when Hiroshi Yamauchi read the (c).1988 contract and noted that Sony would get 25% of the profits of the SNES Play Station. Without a word to Sony, they went on to reveal a new partnership with Philips through their now-infamous 9am announcement at the 1991 CES... Effectively pulling the rug out from under Sony in favor of a company that would give them total control over the machine.
In Japan, what Nintendo did was considered highly suspect and against Japanese business ethics - especially since Philips was a Euro company. To this day, I find it fascinating that they were able to bounce back from such a stigma - although one could to some extent trace the end of Nintendo console dominance back to this very move. No system of theirs ever clearly dominated the home console scene after that.
Sony, in an effort to salvage the development spent on the Play Station, shifted to a standalone game unit that eventually became the Playstation system (after ditching the SNES compatible slot). Nintendo even SUED Sony in the US for breach of contract in an effort to stop the release of the system, and obviously failed in the attempt.
The Nintendo/Philips deal also fell through, though it eventually spawned the megaflop CDi, which had some truly craptastic ports of Nintendo products.
So no, I wouldn't call Nintendo's side of the Play Station debacle 'honest' especially with their 11th hour stunt at CES and their subsequent efforts to get a US injunction.
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