Note the full-bodied burst of energy, an electric explosion up front that evens into a smooth, velvety battle with a few hints of fruit (mostly in the hair). That up-front energy has a whiplash effect, an off-the-chart acidity that would burn if not for the dampening apricot that soothes the throat. Yes, friends, these Full Metal Alchemst screens are like watching water become wine, except nothing like that at all, really.There isn't any apricot, either. We're sorry for misleading you.
What Full Metal Alchemist: Dual Sympathy does have, however, is an epic quest to find the Philosopher's Stone, and along the way our heroes, Alponse and Edward, may rain a little righteous judgment down on those evil Homunculi. And that's got a finish to please any palate.
Check after the jump for a few more screens from the upcoming game.











Reader Comments (Page 1 of 1)
9-26-2006 @ 2:08PM
Ike said...
This looks like it could've been done on GBA.
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9-26-2006 @ 2:33PM
RandomDouche said...
This game will sell millions upon millions of copies in the land of the rising sun(that's Japan to you).
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9-26-2006 @ 2:37PM
baochan said...
Umm... isn't this game like, a year and a half old? (runs to check)
Release Date Jul 21, 2005
Just about. And it seems to have been met with mediocre reviews. I always love when these "new" screenshots surface for games that have been out forever.
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9-26-2006 @ 4:57PM
Zuko said...
@3. They are new ENGLISH screens, Mr. Not-so-smart alec.
I like FMA and plan on getting this no matter what the reviews, and just because the graphics looks like a GBA game *cough* Castlevania *cough* doesn't mean it could be done on a GBA.
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9-26-2006 @ 5:37PM
20XX said...
Man, Alisha, that was a pretty effusive post for an anime license game.
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9-26-2006 @ 9:22PM
lionzub said...
Hey Zuko, you could have got it a year ago, it's not like you actually need to read japanese to play an anime-licensed game anyways. They are pretty mindless.
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9-27-2006 @ 1:53AM
epobirs said...
#6
Depends on the genre. I have the 'Slayers' RPG for the SNES and it doesn't take long to get stuck in that one. I worked out the spells and healing items but soon got to a part where the objective just wasn't something I could decipher.
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9-27-2006 @ 9:33AM
Kefka said...
Unless they change a *lot* in the english release, this game wont be anything great. Run of the mill generic anime licence...
A shame really - the series was great, and there was a lot of potential for interesting touch screen innovations.
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9-27-2006 @ 3:34PM
graham said...
castlevania for DS does not look like the gba versions at all. I thought it did when I first played, but please Zuko....check them out....its.....terrifying :)
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