
It's been well
documented here at DS Fanboy how much we absolutely love
Meteos, as well as
puzzle games in general. When the
announcement hit that there would be a Disney-themed edition of the game, we almost literally blew up with excitement. Regardless of the Disney theme, more
Meteos was just what the doctor ordered for our bad case of needing to
solve puzzles. IGN recently got their hands on an early build of the game and there has been a few changes to the already-beloved experience, causing us to wonder if this updated dose of
Meteos is going to cure our ailment.
First of all, the DS now needs to be held like a book as if the player is playing
Brain Age. Supposedly, this is to maximize visual space, but we'd be lying if we said the change was something we supported. Another change is that now on Easy and Medium difficulty, you can move blocks horizontally, as long as they're surrounded by at least one block on its left and right. We're anxious to get our hands on the final product, but for now we're choosing to remain skeptical. How about you, anxious or angry?
[Thanks BPMΩ!]
1. While I thought the change in orientation was dumb at first too, it actually keeps the original aspect ratio of the playing field while making the pieces bigger and easier to grab. So that's okay.
What isn't okay, however, is that the top screen is no longer even tangentially related to the gameplay. I'm sure the characters will react to the action, but that pales in comparison to seeing the Meteos hit the planet of the user's choice.
Plus they changed the gameplay. Ugh.
Posted at 2:48PM on Oct 23rd 2006 by 20XX