
Also, it's just about the cutest thing ever.

As stories go, this isn't much, and it isn't meant to be; while most Final Fantasy games are known for their story, here the plot serves only as a tenuous link between the minigames and card battles, and that's okay. The story is as cute as the characters and just compelling enough that it's interesting instead of serving as an obstacle to gameplay. Of course, for longtime fans of the franchise, it's always nice to revel in things like the eternal presence of Cid and the cosmetic costume differences between blue mages and black mages.
But, as with any good game, it's the gameplay that shines here. While uneven at times, in both difficulty and entertainment value, overall, Chocobo Tales offers a compelling gameplay experience. There are a number of things to find in the area surrounding the chocobo farm: the aforementioned chocobo cards, boss fights (card battles), random minigames, and magical pictures books that the chocobo can enter. The picture books feature stories that are familiar old fables, the sort that first introduced us to stories with morals ... but these are fables with a Final Fantasy flavor. Instead of "The Ugly Duckling", we are faced with an "Ugly Chocoling," a bird of a different color entirely, and "Jack and the Beanstalk" with a stylistic (or perhaps stylus-tic) twist.
Each story has an associated game, and each game has various levels of difficulty. The minigames all make good use of the DS, employing either the stylus or the microphone, and they are largely skill-based, rather than luck-based. And that's good, it's what we want, but it also means nearly everyone will find at least one game frustratingly difficult, as the minigames require a wide range of skills. No need to worry about not being able to spear enough balloons in Blowgun Blitz, however; only those interested in collecting all the cards need to worry about beating every challenge thoroughly, as a lesser score is often all that is required to progress.

Some of the elements are particularly brilliant; for instance, inside each book, in story mode, one can easily and quickly scroll through the text. For a fast and impatient reader, that is an amazing relief. However, once you reach the end of the story, there's no quick exit, and suddenly all that saved time is wasted. This, along with the card management system, is tolerable, but in such an otherwise great game, the little edges stand out more.
Overall, this game is definitely worth a second look. Though short, it's got a lot to offer, and you will certainly sweat trying to clear some of the challenges. And it's completely worth it to see a behemoth crow, "A winner is you!"

The basics (or, the review is in the details):
Controls: Mostly great, but a few noticeable hitches. It's nice that the chocobo can be controlled with the d-pad when you're just roaming around; sometimes it's nice to take a break from the stylus. A little more precision on the touch screen would be nice, but it's not really a hindrance. Some of the minigames require a lot of control, and it's very easy to miss the "sweet" spot when you're in a rush. Microphone functionality is employed lightly and used well.

Sound: Done with the same care as nearly everything else. The music uses old familiar themes with cute new twists. And if you're like me and easily distracted by telephones, e-mails, crises, fires, and shiny things, you'll often hear the little chocobo's snores. If you wait too long, he curls up for a nap and starts snoozing away, and the sound is adorable. I'm a sucker for the little things.
Story: The story itself is nothing special. The Ubiquitous Final Fantasy Crisis that sets off the action is somewhat scaled down, like the game itself, as it's aimed at a younger audience. This isn't a crisis that threatens the world. This is your friends being sucked into a book and churned out as tiny chocobo cards. Where Chocobo Tales shines, however, is in the localization. The script was lovingly translated into English by what could only have been a team of uber-geeks, and this is pleasing.
Though now that it's been mentioned, the idea of everyone around you being sucked through dimensional portals and transformed into cards is actually just as horrifying as, say, a meteor on a crash course with your home town. Thank goodness we have brave heroes like the chocobo to save the day!
Difficulty: Variable. Some of the minigames are so easy, you'll blast through multiple levels on your first try, and others will make you struggle just to clear the most basic requirements.
Final Score: 8.0/10
Reader Comments (Page 1 of 1)
4-12-2007 @ 11:52AM
JBH said...
Laughed at the "stylus-tic" wordplay. Good one.
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4-12-2007 @ 12:08PM
Ihar `Philips` Filipau said...
> No need to worry [...] as a lesser score is often all that is required to progress.
I'm sold!
That's one thing I liked in "42 All-time Classics" - even loss gives you a score. Three of them are enough to "skip" challenge. No way I would master Shogi without being able to read Kanji...
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4-12-2007 @ 2:29PM
Nushio said...
Yeah, but even on Clubhouse-games (42-All-Time-Classics), you can't progress on stamp mode unless you beat Solitaire, Mahjong Solitaire (DAMN IT TO HELL!) and King's Escape, or whatever the name of the last one is. I'm stuck on Stamp mode because of Mahgong, personally. Tried over 40 times the same stage....
Regardless of that, I'm glad Chocobo Tales turned out a good game, but I'd rather get Pokemon Diamond next weekend.
Ah, if only we weren't constrained to our budgets...
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4-13-2007 @ 5:51AM
Alisha Karabinus said...
I know... and the fact that DS games are a -little- cheaper just makes me want to buy more. And more. And more.
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4-14-2007 @ 7:45AM
Onyx corruption said...
i bought it two days ago it's fun, not to in depth like said, some of the mini games make me wonder how little kids would actually manage to get high scores. ones called bomb wall you need a gold score of 16 seconds to win and i can only muster up about 16.45 on the nose each time. sometimes ill play it over and over and win sometimes ill just say you've won for now ill be back. also once you get the profesional deck. a pop deck of 15 cards you can battle people using the wifi.
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