Success recently announced their adaptation of the Flash puzzle game Colpile, about lifting and lowering blocks on a grid to match patterns. The first DS-specific screens have been released, with no major surprises. The blocks haven't been turned into alligators or anything. The game retains its signature isometric viewpoint and orange-and-green color scheme, but gets a slight change in the button display: the 'up' and 'down' buttons now appear to be built on the side of a vertical structure containing the puzzle, rather than lined up alongside.Much more significant than the visual layout is, of course, the multiplayer. It includes a training mode which explains the rules, so people can jump in immediately. This is the perfect kind of puzzle game for the DS, because we can only play for about thirty seconds at a time before getting angry. This way, we can just close the DS and go on about our business before trying again.





