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Posts with tag hardcore

NoE: 'There is no casual gaming'

Over in Europe, the senior marketing director, Laurent Fischer, says that the casual gamer is none other than a myth? Really, Laurent? For him, apparently, it's all black and white, with a very clear distinction between gamer and non-gamer and no gray area between.

"For me, you are a gamer or non-gamer," he says. "I think most of you know that you can spend ten or twenty hours on an internet flash game and have not realised. The guy who plays these games regularly - he's a core gamer." Laurent went on further to explain his point, stating "I don't like this word casual so much. Because people consider that casual needs to be something easy. If you're good at any game you can play at a high difficulty level. Take Tetris. There is incredible gameplay, it's very simple, very easy to understand, but it's also very different. I think a game can be a light enough to enjoy and for all gamers to become a core gamer on it."

When looking over his comments, it's kind of an "in the eye of the beholder" thing. For us, yes, we think there is casual gaming and it's fairly defined what is and isn't a casual title.
He doesn't agree with us, though, because, to him, there "is no casual gaming. There is just a different way to play."

Gifts for us (or people like us)



Gaming sites are inundated with holiday gift guides at the end of the year, listing the best and most popular games that everyone pretty much already has (or knows about). Well, we're not going in for that this year. Our gift guide will help you find the best gifts in categories the other sites won't cover -- because we just made them up.

Of course we recommend buying DS games and accessories for everyone on your shopping list -- whether they want them or not. But, ironically, the hardest people to give the gift of DS are the people who love the DS the most -- people who live the DS. In a word, us. Game bloggers. Well, not us specifically, but people like us who are far too enthusiastic about the Nintendo DS.

We're so nuts about the DS that we devote most of our lives to talking about it. We know pretty much everything out there, and we spend entirely too much time building our collections. We're emblematic of exactly the kind of brutally insane people for whom it's nearly impossible to shop. That's why we've put together this handy guide to the kind of stuff we would love, but wouldn't necessarily think to buy ourselves. Not because we want you to buy gifts for us, although we certainly won't stop you if you think we deserve a little token of appreciation.

See what we did there? We've given you the gift of an obvious opening through which to insult us! 'Tis the season!

Continue reading Gifts for us (or people like us)

Iwata promises Nintendo will continue to print money

Nintendo may be top dog, but if Satoru Iwata has anything to say about it, no one in the company will be wasting time basking in the glow of success. With all their recent success, he told Newsweek's N'Gai Croal way back at E3, the company's biggest challenge right now is pretty basic: don't let it get to them. "I believe my most important role right now is to prevent Nintendo from being in a company where people say, 'Oh, Nintendo is arrogant,' 'Nintendo has let its guard down,' or 'Nintendo has lost its challenging spirit.' We want to avoid all of the pitfalls that can come from losing one's momentum." It's a very sensible goal, and we've seen this sort of determination from Iwata before.

Though most of the article is about the new kid on the block, Iwata makes a lot of comparisons to the cycle of the DS, particularly in regard to the increase of third party titles relative to Nintendo's own games. And hey, if you have to follow anyone, the DS has certainly set up an excellent model!

One of the more interesting parts of the interview reveals some of the motivation behind a strategy many "hardcore" gamers are decrying: Nintendo's focus on "games for everyone." Iwata believes that part of the reason the recent Zelda title, Twilight Princess, didn't do as well in Japan as he'd hoped was due to a perception that the game was too difficult for many gamers. But Twilight Princess continues to sell there well after release, so obviously the PR machine's more recent focus has helped to change the game's reputation. Iwata also pressed the point about market expansion both here, as it relates to the Wii, gamers of all types, and the untapped hordes waiting to become gamers, but also in light of the DS and Nintendo's success there in bringing gaming to the masses. We can't wait to get our hands on Phantom Hourglass to see all of this put to the test ... and perhaps we'll convince some non-gaming friends to give it a try as well.

[Via Joystiq]

Reggie extols the wonders of the DS

Just in case you didn't know, the DS owns the Japanese market. At today's Nintendo Media Summit, Reggie Fils-Aime dropped a major bomb: so far in 2007, half of all games sold in Japan have been for the DS. Yes, that was half. It may be time to move beyond the "it prints money" joke. We're not sure that really communicates this level of success. Also, the numbers of people over the age of 30 who are buying the DS are up -- if you look at DS adopters over 35, the statistics are huge: the numbers are up 212%.

Looking at that, it's easy to guess why we're seeing more and more of what we jokingly refer to as "non-games" rolling out for the DS. A lot of these new gamers aren't as interested in traditional fare, and as the market expands, the type of games has to expand as well. Satoru Iwata had good reason to come down hard on NoA for not getting the U.S. market on the Brain Age train; everywhere else, the game continues to walk off shelves at alarming rates.

Reggie said they're seeing "significant market change" in the U.S., and we can only hope that means that, as the gaming market expands, so will gaming advertising. It's time DS commercials broke out of their Saturday morning slots and started marketing to the new gaming class: adults who like shooting zombies just as much as they like studying languages.

Why art thou n00b? [update 1]

It's delicious One cannot live in the gaming world without encountering the ever-present dichotomy of "pro vs. n00b." Gamers claim superiority over others for their skill and ability, thus forming ridiculous "caste" systems in established communities across the globe. But what is skill, in gaming? What makes a gamer "good," able to achieve high-scores, able to frag their opponents with ease? Many gamers will simply state "reflexes" or more colloquially, "mad skillz yo LOL," but we'd like to take this opportunity and explore what truly makes a player exceptional ... and what the DS is doing to change that.

Continue reading Why art thou n00b? [update 1]

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