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Posts with tag life

The DS Life: Leg Show

The DS Life is a new weekly feature in which we scour the known world for narrative images of Nintendo's handheld and handheld gamers. If you have a photo and a story to match it with, send both to thedslife at gmail dot com.

This week's gam-filled shot comes from "Asianleggy," a professional photographer whose collections you might already be familiar with, depending on how deviant your tastes are. Step past the post break for the full image and some notes on his previous work.

Continue reading The DS Life: Leg Show

Love Cat Life shows love for dogs, too

Specifically, Nintendogs. And more specifically, the cash generated by Nintendogs. Forgive us for being cynical, but Love Cat Life does look exceedingly familiar. But for our (hypothetical) pet simulator money, Love Cat Life wins over Nintendo's masterpiece, for mostly hilarious reasons:
  • Simulated litterboxes
  • Riding a little cat-sized truck over a ramp
  • Meowing music game!
We started off being sarcastic, but we just convinced ourselves. It was the music game that did it.

DS Daily: Visual edition


Okay, here's what we want you to do:
  1. Go to the Drawn to Life demo page.
  2. Draw a character. Be an adult and keep it clean. Children: Be like adults.
  3. Save a screenshot of your handiwork.
  4. Upload it to Imageshack or something.
  5. Post the URL in the comments.
  6. Share a hearty laugh with your fellow commenters!
    1. While laughing, distribute high fives all around.

New Drawn to Life details paint an appealing picture

A few more screens of 5th Cell's Drawn to Life have popped up, and we're glad they did. We're getting a warm, happy morning feeling from them, because in addition to being generally pleasant, they're also pleasantly surprising.

It turns out that not only do you draw your own (jointed) characters, but you are also tasked with drawing many other of the game's assets: background details, weapons, vehicles, and platforms. Opportunities to draw these items come up during the game as obstacles: you come across a blank area and are asked to fill it in.

As evidenced by the many hours we've spent in Fighter Maker, we perk up at the sight of user-created content. With the potential to draw this much stuff, Drawn to Life has just suddenly shot to the top of our want list. We've posted some screens-- feel free to save them and doodle on them in MS Paint.

Continue reading New Drawn to Life details paint an appealing picture

Square Enix brings lifestyle titles to DS

Continuing its praiseworthy support for the Nintendo DS, Square Enix has announced DS Style, a new line of software for the casual gaming audience. According to the latest issue of Famitsu, the company is venturing away from its RPG franchises for a moment, focusing instead on leisure activities like yoga, classical music, and gardening. It might not sound as exciting as SRPG battles or Chocobo mini-games, but different strokes for different folks.

Square Enix will also be releasing DS travel guides based on the popular World Walking tour book series in Japan. These guides will provide maps and other useful information for sightseers visiting countries like France or Thailand. Check past the post break for the full list of destination guides and verbose titles from Square Enix's DS Style lineup.

[Via NeoGAF]

Continue reading Square Enix brings lifestyle titles to DS

THQ gets Drawn to Life


THQ is picking up 5th Cell's do-it-yourself platform game maker Drawn to Life for a September release in Europe. We hadn't heard of the game before, but it looks pretty cool: you draw your own characters and items to appear both in an Animal Crossingish town simulation and a side-scrolling platform game. It sounds like sort of a 2D Magic Pengel.

Is it weird that our first instinct when seeing a draw-your-own-character game is to try to imitate other game characters exactly? Or is it totally normal to want to play through a cartoony platformer as Solid Snake?

Continue reading THQ gets Drawn to Life

TGS 2006: It's a Wonderful World preview

During the Tokyo Game Show, 1up managed to get their hands on the demo build of It's a Wonderful World, the game coming from those Kingdom Hearts guys. Their impressions of the whole affair (or, at least, the whole affair available) is somewhat positive, although they comment that the language barrier is huge.

Considering that the game is incredibly complex (we imagine in a good way), being able to speak and/or read Japanese goes a long way when attempting to play the TGS build of It's a Wonderful Life. We wonder why 1up would not have a person in their starting lineup at the show to fill this much-needed role. Thinking about it, there probably should be one of us there to play the build as well, since we are so not fluent in Japanese. Of course, this would require our staff not die off from starvation, which would in turn require that Joystiq actually open the dungeon door and toss us some grub. Seriously, can we get something to eat that is not made of plastic and USB 2.0 compatible? Guys? Hello?

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