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Posts with tag peripheral

DS Daily: A less-than-perfect solution?


For so long, the prospect of a Guitar Hero game on the DS was a source of intrigue to this blogger. During long, sleepless nights, I would ponder how such a game could reproduce the magic of the home console versions with just two screens, the DS's tinny speakers, and no guitar peripheral.

Yesterday, Activision revealed its solution to these conundrums: the "Guitar Grip." The idea seems straightforward enough: plug the above accessory into the GBA slot of your DS, grab your guitar pick stylus, and strum away on your touchscreen while pressing buttons to coincide with cascading on-screen notes. Fair enough. Considering the limitations of the DS, this isn't a terrible idea.

But here's what irks me: a considerable -- no, a huge -- part of Guitar Hero's appeal is the guitar controller itself. When I'm (cough) "rocking out" on one of the home console versions of Guitar Hero, I'm Brian May on stage at Live Aid, at least in my head. In reality, of course, I'm a deluded cretin, but the point still stands: Guitar Hero is at its best when it's letting us live out our rock star fantasies, and that's fun. Yours truly is going to struggle to get the same sensation of being a total rock god just by plugging in the Guitar Grip.

I hate to say this but ... perhaps Guitar Hero should have stayed on home consoles, if the Guitar Grip truly is the best solution. Is that too harsh?

At last: Guitar Hero on Tour, now with wacky peripheral


More like Tiny Accordion Hero, amirite?

Dying to know how you'll shred in portable fashion? The wait is over, Guitar Hero fans -- at least, the DS peripheral has been revealed, along with some screenshots from the title. It's called the Guitar Grip, and it will fit snugly into the GBA slot and wrap around while players hold the system sideways. Gameplay-wise, it's -- no surprise here -- Guitar Hero, as it should be. The touchscreen is where it all happens; you follow the song on the left screen, and strum on the right. You even get to throw down with Star Power, and for those of you who take your throwdowns seriously, there's a strap to ensure that your handheld stays held. The Grip also includes a slot for a special pick stylus. However, as you can see, there are only four buttons for the DS version ... and we can't help but wonder how the different slot on the Lite vs. Phat will be handled.

On Tour features multiplayer via local wireless, in which players will have access to unique powerups that disrupt their opponents by, among other things, setting their guitars on fire and forcing them to extinguish the blaze with the microphone.

Guitar Hero on Tour is set for some time, some day this summer -- all we know is that it's not soon enough. For now, hit the jump for some additional shots, as well as a video.

Continue reading At last: Guitar Hero on Tour, now with wacky peripheral

Sleepless in Arkanoid DS


There's no question that we're fans of the arcade-style paddle controller that's available for Arkanoid DS. You had us at "Arkanoid," Taito, but to throw in the spinner, too? This must be what love feels like.

For anyone interested in importing this wonderful game, though, there is one tiny caveat. If the paddle controller is inside the GBA slot while the DS is closed shut, the handheld won't go into sleep mode. To clarify that statement, the game itself will sleep, but the peripheral will continue to suck the juice out of your DS (the greedy little thing).

It's okay, sweet paddle, we won't hold it against you. We love you just the way you are -- don't ever change. Let's hug it out and move on.

DS Daily: Guitar Hero DS


Most people seem to love Guitar Hero. If you're one of the few who have managed to escape the dastardly clutches of the franchise, please, feel free to tell us all about it. But if you're one of those who are totally addicted to getting your thrash on, we've got a question for you: what do you think of the franchise heading to the DS? With a peripheral, even? Does it appeal to you or not?

Guitar Hero DS details surface at Austin GDC


We haven't heard much about Guitar Hero DS since it was confirmed, but Adrian Earle of Vicarious Visions let a few tiny tidbits slip at the Austin Game Developers Conference. The first is really no surprise: the peripheral that was being considered is a go, though the design is not yet completed. Earle only promised that we would "absolutely love it." Perhaps his Magic 8-ball told him so? Or maybe the peripheral is closer to completion than he wants us to think.

The second bit is the one we found more interesting, and potentially either horrifying or fantastic. Graphically, they're planning on keeping the DS installment as true to the look of the Guitar Hero franchise as possible. The series has a pretty distinct look that has grown more and more detailed over time, and we can't wait to get a glimpse of how they plan to translate that to the dual screen experience. It sounds like they've set themselves quite a challenge here, and we hope they can pull it off. After all, DS gamers already have some of the best rhythm games ever made ... our standards are high. But the Guitar Hero series is all about fun, so if done well here, it should fit right in.

DS Daily: Stylus-plus

Paddles, drum sticks -- and that's just lately. Who knows what the future could hold for special DS styli and controllers? That's where you come in, dear readers. What would you like to see? What ideas do you have? Share them with us ... we live to hear your weirdest and wildest notions, especially when it comes to offbeat DS fun.

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